GT2/GT2-iOS/node_modules/nan/doc/asyncworker.md

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Asynchronous work helpers

Nan::AsyncWorker, Nan::AsyncProgressWorker and Nan::AsyncProgressQueueWorker are helper classes that make working with asynchronous code easier.

Nan::AsyncWorker

Nan::AsyncWorker is an abstract class that you can subclass to have much of the annoying asynchronous queuing and handling taken care of for you. It can even store arbitrary V8 objects for you and have them persist while the asynchronous work is in progress.

Definition:

class AsyncWorker {
 public:
  explicit AsyncWorker(Callback *callback_);

  virtual ~AsyncWorker();

  virtual void WorkComplete();

  void SaveToPersistent(const char *key, const v8::Local<v8::Value> &value);

  void SaveToPersistent(const v8::Local<v8::String> &key,
                        const v8::Local<v8::Value> &value);

  void SaveToPersistent(uint32_t index,
                        const v8::Local<v8::Value> &value);

  v8::Local<v8::Value> GetFromPersistent(const char *key) const;

  v8::Local<v8::Value> GetFromPersistent(const v8::Local<v8::String> &key) const;

  v8::Local<v8::Value> GetFromPersistent(uint32_t index) const;

  virtual void Execute() = 0;

  uv_work_t request;

  virtual void Destroy();

 protected:
  Persistent<v8::Object> persistentHandle;

  Callback *callback;

  virtual void HandleOKCallback();

  virtual void HandleErrorCallback();

  void SetErrorMessage(const char *msg);

  const char* ErrorMessage();
};

Nan::AsyncProgressWorkerBase & Nan::AsyncProgressWorker

Nan::AsyncProgressWorkerBase is an abstract class template that extends Nan::AsyncWorker and adds additional progress reporting callbacks that can be used during the asynchronous work execution to provide progress data back to JavaScript.

Previously the definiton of Nan::AsyncProgressWorker only allowed sending const char data. Now extending Nan::AsyncProgressWorker will yield an instance of the implicit Nan::AsyncProgressWorkerBase template with type <char> for compatibility.

Nan::AsyncProgressWorkerBase & Nan::AsyncProgressWorker is intended for best-effort delivery of nonessential progress messages, e.g. a progress bar. The last event sent before the main thread is woken will be delivered.

Definition:

template<class T>
class AsyncProgressWorkerBase<T> : public AsyncWorker {
 public:
  explicit AsyncProgressWorker(Callback *callback_);

  virtual ~AsyncProgressWorker();

  void WorkProgress();

  class ExecutionProgress {
   public:
    void Signal() const;
    void Send(const T* data, size_t count) const;
  };

  virtual void Execute(const ExecutionProgress& progress) = 0;

  virtual void HandleProgressCallback(const T *data, size_t count) = 0;

  virtual void Destroy();
};

typedef AsyncProgressWorkerBase<T> AsyncProgressWorker;

Nan::AsyncProgressQueueWorker

Nan::AsyncProgressQueueWorker is an abstract class template that extends Nan::AsyncWorker and adds additional progress reporting callbacks that can be used during the asynchronous work execution to provide progress data back to JavaScript.

Nan::AsyncProgressQueueWorker behaves exactly the same as Nan::AsyncProgressWorker, except all events are queued and delivered to the main thread.

Definition:

template<class T>
class AsyncProgressQueueWorker<T> : public AsyncWorker {
 public:
  explicit AsyncProgressQueueWorker(Callback *callback_);

  virtual ~AsyncProgressQueueWorker();

  void WorkProgress();

  class ExecutionProgress {
   public:
    void Send(const T* data, size_t count) const;
  };

  virtual void Execute(const ExecutionProgress& progress) = 0;

  virtual void HandleProgressCallback(const T *data, size_t count) = 0;

  virtual void Destroy();
};

Nan::AsyncQueueWorker

Nan::AsyncQueueWorker will run a Nan::AsyncWorker asynchronously via libuv. Both the execute and after_work steps are taken care of for you. Most of the logic for this is embedded in Nan::AsyncWorker.

Definition:

void AsyncQueueWorker(AsyncWorker *);