GT2/GT2-Android/node_modules/bser/package.json

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{
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"email": "wez@wezfurlong.org"
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"_where": "/home/jdaugherty/work/GT2/GT2-Android/node_modules/fb-watchman",
"author": {
"name": "Wez Furlong",
"email": "wez@fb.com",
"url": "http://wezfurlong.org"
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"bugs": {
"url": "https://github.com/facebook/watchman/issues"
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"dependencies": {
"node-int64": "^0.4.0"
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"description": "JavaScript implementation of the BSER Binary Serialization",
"devDependencies": {},
"directories": {
"test": "test"
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"homepage": "https://facebook.github.io/watchman/docs/bser.html",
"keywords": [
"bser",
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"license": "Apache-2.0",
"main": "index.js",
"maintainers": [
{
"name": "amasad",
"email": "amjad.masad@gmail.com"
},
{
"name": "wez",
"email": "wez@wezfurlong.org"
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"name": "bser",
"optionalDependencies": {},
"readme": "# BSER Binary Serialization\n\nBSER is a binary serialization scheme that can be used as an alternative to JSON.\nBSER uses a framed encoding that makes it simpler to use to stream a sequence of\nencoded values.\n\nIt is intended to be used for local-IPC only and strings are represented as binary\nwith no specific encoding; this matches the convention employed by most operating\nsystem filename storage.\n\nFor more details about the serialization scheme see\n[Watchman's docs](https://facebook.github.io/watchman/docs/bser.html).\n\n## API\n\n```js\nvar bser = require('bser');\n```\n\n### bser.loadFromBuffer\n\nThe is the synchronous decoder; given an input string or buffer,\ndecodes a single value and returns it. Throws an error if the\ninput is invalid.\n\n```js\nvar obj = bser.loadFromBuffer(buf);\n```\n\n### bser.dumpToBuffer\n\nSynchronously encodes a value as BSER.\n\n```js\nvar encoded = bser.dumpToBuffer(['hello']);\nconsole.log(bser.loadFromBuffer(encoded)); // ['hello']\n```\n\n### BunserBuf\n\nThe asynchronous decoder API is implemented in the BunserBuf object.\nYou may incrementally append data to this object and it will emit the\ndecoded values via its `value` event.\n\n```js\nvar bunser = new bser.BunserBuf();\n\nbunser.on('value', function(obj) {\n console.log(obj);\n});\n```\n\nThen in your socket `data` event:\n\n```js\nbunser.append(buf);\n```\n\n## Example\n\nRead BSER from socket:\n\n```js\nvar bunser = new bser.BunserBuf();\n\nbunser.on('value', function(obj) {\n console.log('data from socket', obj);\n});\n\nvar socket = net.connect('/socket');\n\nsocket.on('data', function(buf) {\n bunser.append(buf);\n});\n```\n\nWrite BSER to socket:\n\n```js\nsocket.write(bser.dumpToBuffer(obj));\n```\n",
"readmeFilename": "README.md",
"repository": {
"type": "git",
"url": "git+https://github.com/facebook/watchman.git"
},
"scripts": {
"test": "node test/bser.js"
},
"version": "2.0.0"
}