206 lines
8.7 KiB
Markdown
206 lines
8.7 KiB
Markdown
# Contributing to node-bunyan
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Thanks for using node-bunyan and for considering contributing to it! Or perhaps
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you are just here to get a sniff for what is going on with node-bunyan
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development.
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## How you can help
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If you want to help me here, great! Thank you! Some ideas:
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- Do you have experience with and/or recommendations for a good automated
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testing service? Ideally I'd like support for Mac, Linux, SmartOS, and maybe
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Windows. Also, support for node.js versions 0.10 up to whatever the current
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latest is. Are those too tall an order? What's more, Bunyan is meant to work
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(at least partially) in the browser. Is there a good service for that?
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Please discuss on [issue #342](https://github.com/trentm/node-bunyan/issues/342).
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- Fielding issues labelled with "[Type-Question][Type-Question]", if you are familiar
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with Bunyan and know how to answer them, would be great.
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- If you want to dive into code, but aren't *that* familiar with node-bunyan,
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then [issues labelled with Experience-Easy][Experience-Easy] are a good
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place to start.
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- [Once I've made a once over
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triaging](https://github.com/trentm/node-bunyan/issues/335) and consolodating
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issues and PRs, volunteering for issues in a particular
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[component](#component) with which you have familiarity would be great.
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[Type-Question]: https://github.com/trentm/node-bunyan/issues?q=is%3Aopen+is%3Aissue+label%3AType-Question
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## Trent's Biased Rules for Code
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In the hope that it makes it easier to get PRs into Bunyan, here is my biased
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list of what I typically want. Submitting a PR without all of these is
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*totally fine*! The only side-effect is that it may take longer for me to
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provide feedback on it and merge it. I'll politely request missing pieces.
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- Please follow existing code style. Contributed code must pass `make check`.
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(Note: I intended to [change to eslint
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soon](https://github.com/trentm/node-bunyan/issues/341), so currently `make
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check` might be a moving target.)
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- Any user visible change in behaviour should almost certainly include an
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update to the docs. Currently the "docs" is the README.md.
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- Adding a test case for code changes is **stronly recommended**, else I
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can't easily promise to not break your fix/feature later. If you don't
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grok the test suite, please ask. We can use it to form the basis for a
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"test/README.md".
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- Typically a code change should have an associated issue or PR. This allows
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addition of follow-up issues, discussion, test data, etc. to be associated
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with the commit. Just using GitHub pull requests makes this easy.
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- All but the most trivial code changes should have an addition to the
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[changelog](./CHANGES.md). The audience for the changelog is *Bunyan users*.
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However, because rebasing longer-lived PRs against master is a pain
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with a change to CHANGES.md, please **do not include a CHANGES.md change
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in your PR. Instead suggest a CHANGES.md addition in a comment on the
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PR.**
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- Good commit messages, please:
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- The first line should be a succinct summary of the issue or fix. A
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good candidate is to just cut 'n paste the issue title, if there is one.
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- If the commit is for a particular issue/PR (see previous rule), please
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list the issue number in the commit message. E.g. "Fixes #123" or "Related
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to #234".
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- The audience for commit messages is *Bunyan developers*.
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## Pull Request Lifecycle
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(Language adapted from
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[terraform](https://github.com/hashicorp/terraform/blob/master/CONTRIBUTING.md).)
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- You are welcome to submit your pull request for commentary or review before it
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is fully completed. Please prefix the title of your pull request with "[WIP]"
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to indicate this. It's also a good idea to include specific questions or items
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you'd like feedback on.
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- Once you believe your pull request is ready to be merged, you can remove any
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"[WIP]" prefix from the title and a core team member will review. See
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Trent's Biased Rules above to help ensure that your contribution will be
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merged quickly.
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- Trent or, if things go well, a node-bunyan maintainer will look over your
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contribution and either provide comments letting you know if there is anything
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left to do. Please be patient. Unfortunately, I'm not able to carve out
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a *lot* of time for Bunyan development and maintenance.
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- Once all outstanding comments and checklist items have been addressed, your
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contribution will be merged. Merged PRs will be included in the next
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node-bunyan release.
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- In some cases, we might decide that a PR should be closed. We'll make sure to
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provide clear reasoning when this happens.
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## Issue labels
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The point of issue labeling for node-bunyan is to help answer "what should be
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worked on now? what can be left for later?" I don't want issue labelling to
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become a burden for anyone, so (a) don't feel obliged to add them yourself and
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(b) I'm happy to reevaluate their usage.
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Bunyan shall have categories of [issue
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labels](https://github.com/trentm/node-bunyan/labels) named "$category-$value".
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An issue should have max *one* label from each set. Users of Google Code's
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dearly departed issue tracker may remember this kind of thing. This is a
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poorman's version of structured issue tracker metadata.
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I'm inclined to *not* do priorities right now. *Possibly* we'll use GitHub
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milestones to basically set targets for upcoming releases. But otherwise my
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sense is that for smaller OSS projects, assigning prios will get in the way.
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If people would think it helpful, I'd consider "Difficulty-" or "Experience-"
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categories (a la Rust's "E-" labels) to mark easier and intermediate tasks
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that someone interested but maybe not very familiar with Bunyan might want
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to tackle.
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For now, here are the various labels and their purpose:
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### Meta
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- needstriage: Temporary label to help me do a single triage pass through all
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current open issues and PRs.
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See [#335](https://github.com/trentm/node-bunyan/issues/335)
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where I'm working through this.
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### Type
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Color: green
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- Type-Unknown: If it is still unclear or undecided if an issue is an intended
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feature (perhaps arguing for better docs or examples to avoid confusion) or a
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bug, I will use this category.
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- Type-Question: Asking a question on Bunyan usage, about the project, etc.
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- Type-Bug: A bug in Bunyan's behaviour.
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- Type-Improvement: A new feature or other improvement.
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- Type-Doc: Issues with Bunyan's documentation.
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- Type-Task: A project task to be done.
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TODO: consider Type-Unknown for the "unclear if bug or feature" tickets.
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### Component
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Color: blue
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- Component-Project: Project meta stuff like testing, linting, build, install,
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etc.
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- Component-CLI: The `bunyan` command-line tool.
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- Component-Lib: catch-all for other library stuff
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- Component-LibRotation: The bunyan library's log rotation support.
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- Component-LibBrowser: Bunyan's handling/support for running in the browser.
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- Component-LibFlush: A separate component for collecting the tickets related
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to closing/flushing bunyan streams on process shutdown.
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The point of components is to find like issues to help with reference, search
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and resolving them. If no component fits an issue/PR, then don't add a label.
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### Resolution
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Color: red
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- Resolution-WontFix
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- Resolution-Duplicate
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- Resolution-Fixed: Also used to indicate "doc written", "question answered",
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"feature implemented".
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- Resolution-CannotRepro: After some reasonable attempt by maintainers to
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reproduce a bug report, I want it to be non-controversial to close it
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and mark it with this. If given more info by someone able to repro, we
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can happy re-open issues.
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### Experience
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Color: yellow
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- Experience-Easy: Relatively little experience with node-bunyan should be
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required to complete this issue.
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- Experience-NeedsTest: Typically added to an issue or PR that needs a test
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case. Someone familiar enough with node-bunyan's test suite could tackle this.
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- Experience-Hard: At a guess, this is a thorny issue that requires known
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node-bunyan well, knowing node.js well, requires design review or all of
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these.
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One of the "Experience-\*" labels can optionally be put on an issue or PR to
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indicate what kind of experience a contributor would need with node-bunyan
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(and/or node.js) to complete it. For example, if you're looking for somewhere to
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start, check out the [Experience-Easy][Experience-Easy] tag. This category idea
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is borrowed from [rust's E-\* labels][rust-issue-triage].
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[Experience-Easy]: https://github.com/trentm/node-bunyan/issues?q=is%3Aopen+is%3Aissue+label%3AExperience-Easy
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[rust-issue-triage]: https://github.com/rust-lang/rust/blob/master/CONTRIBUTING.md#issue-triage
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## Acknowledgements
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Anything good about this document is thanks to inspiration from
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[rust](https://github.com/rust-lang/rust/blob/master/CONTRIBUTING.md) and, more
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recently
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[terraform](https://github.com/hashicorp/terraform/blob/master/CONTRIBUTING.md).
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Anything bad about it, is my fault.
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