GT2/GT2-iOS/node_modules/react-native-svg/ios/RNSVGNode.h

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/**
* Copyright (c) 2015-present, Horcrux.
* All rights reserved.
*
* This source code is licensed under the MIT-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/UIView+React.h>
#import "RNSVGCGFCRule.h"
#import "RNSVGSvgView.h"
/**
* RNSVG nodes are implemented as base UIViews. They should be implementation for all basic
interfaces for all non-defination nodes.
*/
@interface RNSVGNode : UIView
@property (nonatomic, strong) NSString *name;
@property (nonatomic, assign) CGFloat opacity;
@property (nonatomic, assign) RNSVGCGFCRule clipRule;
@property (nonatomic, strong) NSString *clipPath;
@property (nonatomic, assign) BOOL responsible;
@property (nonatomic, assign) CGAffineTransform matrix;
@property (nonatomic, assign) BOOL active;
- (void)invalidate;
- (void)renderTo:(CGContextRef)context;
/**
* renderTo will take opacity into account and draw renderLayerTo off-screen if there is opacity
* specified, then composite that onto the context. renderLayerTo always draws at opacity=1.
* @abstract
*/
- (void)renderLayerTo:(CGContextRef)context;
/**
* get clipPath from cache
*/
- (CGPathRef)getClipPath;
/**
* get clipPath through context
*/
- (CGPathRef)getClipPath:(CGContextRef)context;
/**
* clip node by clipPath
*/
- (void)clip:(CGContextRef)context;
/**
* getPath will return the path inside node as a ClipPath.
*/
- (CGPathRef)getPath:(CGContextRef) context;
/**
* run hitTest
*/
- (UIView *)hitTest:(CGPoint)point withEvent:(UIEvent *)event withTransform:(CGAffineTransform)transfrom;
/**
* get RNSVGSvgView which ownes current RNSVGNode
*/
- (RNSVGSvgView *)getSvgView;
- (CGFloat)relativeOnWidth:(NSString *)length;
- (CGFloat)relativeOnHeight:(NSString *)length;
- (CGFloat)getContextWidth;
- (CGFloat)getContextHeight;
- (CGFloat)getContextLeft;
- (CGFloat)getContextTop;
/**
* save element`s reference into svg element.
*/
- (void)parseReference;
- (void)beginTransparencyLayer:(CGContextRef)context;
- (void)endTransparencyLayer:(CGContextRef)context;
- (void)traverseSubviews:(BOOL (^)(__kindof RNSVGNode *node))block;
@end