GT2/GT2-Android/node_modules/react-native/Libraries/Utilities/PixelRatio.js

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/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule PixelRatio
* @flow
*/
'use strict';
var Dimensions = require('Dimensions');
/**
* PixelRatio class gives access to the device pixel density.
*
* ## Fetching a correctly sized image
*
* You should get a higher resolution image if you are on a high pixel density
* device. A good rule of thumb is to multiply the size of the image you display
* by the pixel ratio.
*
* ```
* var image = getImage({
* width: PixelRatio.getPixelSizeForLayoutSize(200),
* height: PixelRatio.getPixelSizeForLayoutSize(100),
* });
* <Image source={image} style={{width: 200, height: 100}} />
* ```
*
* ## Pixel grid snapping
*
* In iOS, you can specify positions and dimensions for elements with arbitrary
* precision, for example 29.674825. But, ultimately the physical display only
* have a fixed number of pixels, for example 640×960 for iPhone 4 or 750×1334
* for iPhone 6. iOS tries to be as faithful as possible to the user value by
* spreading one original pixel into multiple ones to trick the eye. The
* downside of this technique is that it makes the resulting element look
* blurry.
*
* In practice, we found out that developers do not want this feature and they
* have to work around it by doing manual rounding in order to avoid having
* blurry elements. In React Native, we are rounding all the pixels
* automatically.
*
* We have to be careful when to do this rounding. You never want to work with
* rounded and unrounded values at the same time as you're going to accumulate
* rounding errors. Having even one rounding error is deadly because a one
* pixel border may vanish or be twice as big.
*
* In React Native, everything in JavaScript and within the layout engine works
* with arbitrary precision numbers. It's only when we set the position and
* dimensions of the native element on the main thread that we round. Also,
* rounding is done relative to the root rather than the parent, again to avoid
* accumulating rounding errors.
*
*/
class PixelRatio {
/**
* Returns the device pixel density. Some examples:
*
* - PixelRatio.get() === 1
* - mdpi Android devices (160 dpi)
* - PixelRatio.get() === 1.5
* - hdpi Android devices (240 dpi)
* - PixelRatio.get() === 2
* - iPhone 4, 4S
* - iPhone 5, 5c, 5s
* - iPhone 6
* - xhdpi Android devices (320 dpi)
* - PixelRatio.get() === 3
* - iPhone 6 plus
* - xxhdpi Android devices (480 dpi)
* - PixelRatio.get() === 3.5
* - Nexus 6
*/
static get(): number {
return Dimensions.get('window').scale;
}
/**
* Returns the scaling factor for font sizes. This is the ratio that is used to calculate the
* absolute font size, so any elements that heavily depend on that should use this to do
* calculations.
*
* If a font scale is not set, this returns the device pixel ratio.
*
* Currently this is only implemented on Android and reflects the user preference set in
* Settings > Display > Font size, on iOS it will always return the default pixel ratio.
* @platform android
*/
static getFontScale(): number {
return Dimensions.get('window').fontScale || PixelRatio.get();
}
/**
* Converts a layout size (dp) to pixel size (px).
*
* Guaranteed to return an integer number.
*/
static getPixelSizeForLayoutSize(layoutSize: number): number {
return Math.round(layoutSize * PixelRatio.get());
}
/**
* Rounds a layout size (dp) to the nearest layout size that corresponds to
* an integer number of pixels. For example, on a device with a PixelRatio
* of 3, `PixelRatio.roundToNearestPixel(8.4) = 8.33`, which corresponds to
* exactly (8.33 * 3) = 25 pixels.
*/
static roundToNearestPixel(layoutSize: number): number {
var ratio = PixelRatio.get();
return Math.round(layoutSize * ratio) / ratio;
}
// No-op for iOS, but used on the web. Should not be documented.
static startDetecting() {}
}
module.exports = PixelRatio;