GT2/GT2-Android/node_modules/react-native/Libraries/Interaction/TaskQueue.js

171 lines
5.6 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule TaskQueue
* @flow
*/
'use strict';
const infoLog = require('infoLog');
const invariant = require('fbjs/lib/invariant');
type SimpleTask = {
name: string,
run: () => void,
};
type PromiseTask = {
name: string,
gen: () => Promise<any>,
};
export type Task = Function | SimpleTask | PromiseTask;
const DEBUG = false;
/**
* TaskQueue - A system for queueing and executing a mix of simple callbacks and
* trees of dependent tasks based on Promises. No tasks are executed unless
* `processNext` is called.
*
* `enqueue` takes a Task object with either a simple `run` callback, or a
* `gen` function that returns a `Promise` and puts it in the queue. If a gen
* function is supplied, then the promise it returns will block execution of
* tasks already in the queue until it resolves. This can be used to make sure
* the first task is fully resolved (including asynchronous dependencies that
* also schedule more tasks via `enqueue`) before starting on the next task.
* The `onMoreTasks` constructor argument is used to inform the owner that an
* async task has resolved and that the queue should be processed again.
*
* Note: Tasks are only actually executed with explicit calls to `processNext`.
*/
class TaskQueue {
/**
* TaskQueue instances are self contained and independent, so multiple tasks
* of varying semantics and priority can operate together.
*
* `onMoreTasks` is invoked when `PromiseTask`s resolve if there are more
* tasks to process.
*/
constructor({onMoreTasks}: {onMoreTasks: () => void}) {
this._onMoreTasks = onMoreTasks;
this._queueStack = [{tasks: [], popable: false}];
}
/**
* Add a task to the queue. It is recommended to name your tasks for easier
* async debugging. Tasks will not be executed until `processNext` is called
* explicitly.
*/
enqueue(task: Task): void {
this._getCurrentQueue().push(task);
}
enqueueTasks(tasks: Array<Task>): void {
tasks.forEach((task) => this.enqueue(task));
}
cancelTasks(tasksToCancel: Array<Task>): void {
// search through all tasks and remove them.
this._queueStack = this._queueStack
.map((queue) => ({
...queue,
tasks: queue.tasks.filter((task) => tasksToCancel.indexOf(task) === -1),
}))
.filter((queue, idx) => (queue.tasks.length > 0 || idx === 0));
}
/**
* Check to see if `processNext` should be called.
*
* @returns {boolean} Returns true if there are tasks that are ready to be
* processed with `processNext`, or returns false if there are no more tasks
* to be processed right now, although there may be tasks in the queue that
* are blocked by earlier `PromiseTask`s that haven't resolved yet.
* `onMoreTasks` will be called after each `PromiseTask` resolves if there are
* tasks ready to run at that point.
*/
hasTasksToProcess(): bool {
return this._getCurrentQueue().length > 0;
}
/**
* Executes the next task in the queue.
*/
processNext(): void {
const queue = this._getCurrentQueue();
if (queue.length) {
const task = queue.shift();
try {
if (task.gen) {
DEBUG && infoLog('genPromise for task ' + task.name);
this._genPromise((task: any)); // Rather than annoying tagged union
} else if (task.run) {
DEBUG && infoLog('run task ' + task.name);
task.run();
} else {
invariant(
typeof task === 'function',
'Expected Function, SimpleTask, or PromiseTask, but got:\n' +
JSON.stringify(task, null, 2)
);
DEBUG && infoLog('run anonymous task');
task();
}
} catch (e) {
e.message = 'TaskQueue: Error with task ' + (task.name || '') + ': ' +
e.message;
throw e;
}
}
}
_queueStack: Array<{tasks: Array<Task>, popable: bool}>;
_onMoreTasks: () => void;
_getCurrentQueue(): Array<Task> {
const stackIdx = this._queueStack.length - 1;
const queue = this._queueStack[stackIdx];
if (queue.popable &&
queue.tasks.length === 0 &&
this._queueStack.length > 1) {
this._queueStack.pop();
DEBUG && infoLog('popped queue: ', {stackIdx, queueStackSize: this._queueStack.length});
return this._getCurrentQueue();
} else {
return queue.tasks;
}
}
_genPromise(task: PromiseTask) {
// Each async task pushes it's own queue onto the queue stack. This
// effectively defers execution of previously queued tasks until the promise
// resolves, at which point we allow the new queue to be popped, which
// happens once it is fully processed.
this._queueStack.push({tasks: [], popable: false});
const stackIdx = this._queueStack.length - 1;
DEBUG && infoLog('push new queue: ', {stackIdx});
DEBUG && infoLog('exec gen task ' + task.name);
task.gen()
.then(() => {
DEBUG && infoLog(
'onThen for gen task ' + task.name,
{stackIdx, queueStackSize: this._queueStack.length},
);
this._queueStack[stackIdx].popable = true;
this.hasTasksToProcess() && this._onMoreTasks();
})
.catch((ex) => {
ex.message = `TaskQueue: Error resolving Promise in task ${task.name}: ${ex.message}`;
throw ex;
})
.done();
}
}
module.exports = TaskQueue;