416 lines
19 KiB
JavaScript
416 lines
19 KiB
JavaScript
/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule PanResponder
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*/
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'use strict';
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const InteractionManager = require('./InteractionManager');
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const TouchHistoryMath = require('TouchHistoryMath');
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const currentCentroidXOfTouchesChangedAfter = TouchHistoryMath.currentCentroidXOfTouchesChangedAfter;
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const currentCentroidYOfTouchesChangedAfter = TouchHistoryMath.currentCentroidYOfTouchesChangedAfter;
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const previousCentroidXOfTouchesChangedAfter = TouchHistoryMath.previousCentroidXOfTouchesChangedAfter;
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const previousCentroidYOfTouchesChangedAfter = TouchHistoryMath.previousCentroidYOfTouchesChangedAfter;
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const currentCentroidX = TouchHistoryMath.currentCentroidX;
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const currentCentroidY = TouchHistoryMath.currentCentroidY;
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/**
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* `PanResponder` reconciles several touches into a single gesture. It makes
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* single-touch gestures resilient to extra touches, and can be used to
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* recognize simple multi-touch gestures.
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*
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* By default, `PanResponder` holds an `InteractionManager` handle to block
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* long-running JS events from interrupting active gestures.
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*
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* It provides a predictable wrapper of the responder handlers provided by the
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* [gesture responder system](docs/gesture-responder-system.html).
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* For each handler, it provides a new `gestureState` object alongside the
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* native event object:
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*
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* ```
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* onPanResponderMove: (event, gestureState) => {}
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* ```
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*
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* A native event is a synthetic touch event with the following form:
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*
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* - `nativeEvent`
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* + `changedTouches` - Array of all touch events that have changed since the last event
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* + `identifier` - The ID of the touch
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* + `locationX` - The X position of the touch, relative to the element
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* + `locationY` - The Y position of the touch, relative to the element
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* + `pageX` - The X position of the touch, relative to the root element
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* + `pageY` - The Y position of the touch, relative to the root element
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* + `target` - The node id of the element receiving the touch event
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* + `timestamp` - A time identifier for the touch, useful for velocity calculation
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* + `touches` - Array of all current touches on the screen
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*
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* A `gestureState` object has the following:
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*
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* - `stateID` - ID of the gestureState- persisted as long as there at least
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* one touch on screen
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* - `moveX` - the latest screen coordinates of the recently-moved touch
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* - `moveY` - the latest screen coordinates of the recently-moved touch
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* - `x0` - the screen coordinates of the responder grant
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* - `y0` - the screen coordinates of the responder grant
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* - `dx` - accumulated distance of the gesture since the touch started
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* - `dy` - accumulated distance of the gesture since the touch started
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* - `vx` - current velocity of the gesture
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* - `vy` - current velocity of the gesture
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* - `numberActiveTouches` - Number of touches currently on screen
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*
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* ### Basic Usage
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*
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* ```
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* componentWillMount: function() {
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* this._panResponder = PanResponder.create({
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* // Ask to be the responder:
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* onStartShouldSetPanResponder: (evt, gestureState) => true,
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* onStartShouldSetPanResponderCapture: (evt, gestureState) => true,
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* onMoveShouldSetPanResponder: (evt, gestureState) => true,
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* onMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
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*
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* onPanResponderGrant: (evt, gestureState) => {
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* // The gesture has started. Show visual feedback so the user knows
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* // what is happening!
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*
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* // gestureState.d{x,y} will be set to zero now
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* },
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* onPanResponderMove: (evt, gestureState) => {
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* // The most recent move distance is gestureState.move{X,Y}
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*
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* // The accumulated gesture distance since becoming responder is
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* // gestureState.d{x,y}
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* },
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* onPanResponderTerminationRequest: (evt, gestureState) => true,
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* onPanResponderRelease: (evt, gestureState) => {
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* // The user has released all touches while this view is the
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* // responder. This typically means a gesture has succeeded
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* },
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* onPanResponderTerminate: (evt, gestureState) => {
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* // Another component has become the responder, so this gesture
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* // should be cancelled
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* },
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* onShouldBlockNativeResponder: (evt, gestureState) => {
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* // Returns whether this component should block native components from becoming the JS
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* // responder. Returns true by default. Is currently only supported on android.
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* return true;
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* },
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* });
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* },
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*
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* render: function() {
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* return (
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* <View {...this._panResponder.panHandlers} />
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* );
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* },
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*
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* ```
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*
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* ### Working Example
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*
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* To see it in action, try the
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* [PanResponder example in RNTester](https://github.com/facebook/react-native/blob/master/RNTester/js/PanResponderExample.js)
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*/
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const PanResponder = {
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/**
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*
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* A graphical explanation of the touch data flow:
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*
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* +----------------------------+ +--------------------------------+
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* | ResponderTouchHistoryStore | |TouchHistoryMath |
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* +----------------------------+ +----------+---------------------+
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* |Global store of touchHistory| |Allocation-less math util |
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* |including activeness, start | |on touch history (centroids |
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* |position, prev/cur position.| |and multitouch movement etc) |
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* | | | |
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* +----^-----------------------+ +----^---------------------------+
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* | |
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* | (records relevant history |
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* | of touches relevant for |
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* | implementing higher level |
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* | gestures) |
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* | |
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* +----+-----------------------+ +----|---------------------------+
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* | ResponderEventPlugin | | | Your App/Component |
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* +----------------------------+ +----|---------------------------+
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* |Negotiates which view gets | Low level | | High level |
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* |onResponderMove events. | events w/ | +-+-------+ events w/ |
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* |Also records history into | touchHistory| | Pan | multitouch + |
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* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative|
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* +----------------------------+ attached to | | | distance and |
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* each event | +---------+ velocity. |
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* | |
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* | |
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* +--------------------------------+
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*
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*
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*
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* Gesture that calculates cumulative movement over time in a way that just
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* "does the right thing" for multiple touches. The "right thing" is very
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* nuanced. When moving two touches in opposite directions, the cumulative
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* distance is zero in each dimension. When two touches move in parallel five
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* pixels in the same direction, the cumulative distance is five, not ten. If
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* two touches start, one moves five in a direction, then stops and the other
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* touch moves fives in the same direction, the cumulative distance is ten.
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*
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* This logic requires a kind of processing of time "clusters" of touch events
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* so that two touch moves that essentially occur in parallel but move every
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* other frame respectively, are considered part of the same movement.
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*
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* Explanation of some of the non-obvious fields:
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*
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* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is
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* invalid. If a move event has been observed, `(moveX, moveY)` is the
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* centroid of the most recently moved "cluster" of active touches.
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* (Currently all move have the same timeStamp, but later we should add some
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* threshold for what is considered to be "moving"). If a palm is
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* accidentally counted as a touch, but a finger is moving greatly, the palm
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* will move slightly, but we only want to count the single moving touch.
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* - x0/y0: Centroid location (non-cumulative) at the time of becoming
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* responder.
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* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch
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* distance. Accounts for touch moves that are clustered together in time,
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* moving the same direction. Only valid when currently responder (otherwise,
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* it only represents the drag distance below the threshold).
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* - vx/vy: Velocity.
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*/
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_initializeGestureState: function (gestureState) {
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gestureState.moveX = 0;
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gestureState.moveY = 0;
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gestureState.x0 = 0;
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gestureState.y0 = 0;
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gestureState.dx = 0;
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gestureState.dy = 0;
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gestureState.vx = 0;
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gestureState.vy = 0;
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gestureState.numberActiveTouches = 0;
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// All `gestureState` accounts for timeStamps up until:
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gestureState._accountsForMovesUpTo = 0;
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},
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/**
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* This is nuanced and is necessary. It is incorrect to continuously take all
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* active *and* recently moved touches, find the centroid, and track how that
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* result changes over time. Instead, we must take all recently moved
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* touches, and calculate how the centroid has changed just for those
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* recently moved touches, and append that change to an accumulator. This is
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* to (at least) handle the case where the user is moving three fingers, and
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* then one of the fingers stops but the other two continue.
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*
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* This is very different than taking all of the recently moved touches and
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* storing their centroid as `dx/dy`. For correctness, we must *accumulate
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* changes* in the centroid of recently moved touches.
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*
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* There is also some nuance with how we handle multiple moved touches in a
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* single event. With the way `ReactNativeEventEmitter` dispatches touches as
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* individual events, multiple touches generate two 'move' events, each of
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* them triggering `onResponderMove`. But with the way `PanResponder` works,
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* all of the gesture inference is performed on the first dispatch, since it
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* looks at all of the touches (even the ones for which there hasn't been a
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* native dispatch yet). Therefore, `PanResponder` does not call
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* `onResponderMove` passed the first dispatch. This diverges from the
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* typical responder callback pattern (without using `PanResponder`), but
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* avoids more dispatches than necessary.
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*/
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_updateGestureStateOnMove: function (gestureState, touchHistory) {
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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gestureState.moveX = currentCentroidXOfTouchesChangedAfter(touchHistory, gestureState._accountsForMovesUpTo);
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gestureState.moveY = currentCentroidYOfTouchesChangedAfter(touchHistory, gestureState._accountsForMovesUpTo);
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const movedAfter = gestureState._accountsForMovesUpTo;
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const prevX = previousCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
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const x = currentCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
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const prevY = previousCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
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const y = currentCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
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const nextDX = gestureState.dx + (x - prevX);
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const nextDY = gestureState.dy + (y - prevY);
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// TODO: This must be filtered intelligently.
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const dt = touchHistory.mostRecentTimeStamp - gestureState._accountsForMovesUpTo;
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gestureState.vx = (nextDX - gestureState.dx) / dt;
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gestureState.vy = (nextDY - gestureState.dy) / dt;
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gestureState.dx = nextDX;
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gestureState.dy = nextDY;
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gestureState._accountsForMovesUpTo = touchHistory.mostRecentTimeStamp;
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},
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/**
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* @param {object} config Enhanced versions of all of the responder callbacks
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* that provide not only the typical `ResponderSyntheticEvent`, but also the
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* `PanResponder` gesture state. Simply replace the word `Responder` with
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* `PanResponder` in each of the typical `onResponder*` callbacks. For
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* example, the `config` object would look like:
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*
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* - `onMoveShouldSetPanResponder: (e, gestureState) => {...}`
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* - `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}`
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* - `onStartShouldSetPanResponder: (e, gestureState) => {...}`
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* - `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}`
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* - `onPanResponderReject: (e, gestureState) => {...}`
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* - `onPanResponderGrant: (e, gestureState) => {...}`
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* - `onPanResponderStart: (e, gestureState) => {...}`
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* - `onPanResponderEnd: (e, gestureState) => {...}`
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* - `onPanResponderRelease: (e, gestureState) => {...}`
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* - `onPanResponderMove: (e, gestureState) => {...}`
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* - `onPanResponderTerminate: (e, gestureState) => {...}`
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* - `onPanResponderTerminationRequest: (e, gestureState) => {...}`
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* - `onShouldBlockNativeResponder: (e, gestureState) => {...}`
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*
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* In general, for events that have capture equivalents, we update the
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* gestureState once in the capture phase and can use it in the bubble phase
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* as well.
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*
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* Be careful with onStartShould* callbacks. They only reflect updated
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* `gestureState` for start/end events that bubble/capture to the Node.
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* Once the node is the responder, you can rely on every start/end event
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* being processed by the gesture and `gestureState` being updated
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* accordingly. (numberActiveTouches) may not be totally accurate unless you
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* are the responder.
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*/
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create: function (config) {
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const interactionState = {
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handle: (null: ?number),
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};
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const gestureState = {
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// Useful for debugging
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stateID: Math.random(),
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};
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PanResponder._initializeGestureState(gestureState);
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const panHandlers = {
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onStartShouldSetResponder: function (e) {
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return config.onStartShouldSetPanResponder === undefined ?
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false :
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config.onStartShouldSetPanResponder(e, gestureState);
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},
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onMoveShouldSetResponder: function (e) {
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return config.onMoveShouldSetPanResponder === undefined ?
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false :
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config.onMoveShouldSetPanResponder(e, gestureState);
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},
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onStartShouldSetResponderCapture: function (e) {
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// TODO: Actually, we should reinitialize the state any time
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// touches.length increases from 0 active to > 0 active.
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if (e.nativeEvent.touches.length === 1) {
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PanResponder._initializeGestureState(gestureState);
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}
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gestureState.numberActiveTouches = e.touchHistory.numberActiveTouches;
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return config.onStartShouldSetPanResponderCapture !== undefined ?
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config.onStartShouldSetPanResponderCapture(e, gestureState) :
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false;
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},
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onMoveShouldSetResponderCapture: function (e) {
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const touchHistory = e.touchHistory;
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// Responder system incorrectly dispatches should* to current responder
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// Filter out any touch moves past the first one - we would have
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// already processed multi-touch geometry during the first event.
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if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
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return false;
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}
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PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
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return config.onMoveShouldSetPanResponderCapture ?
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config.onMoveShouldSetPanResponderCapture(e, gestureState) :
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false;
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},
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onResponderGrant: function (e) {
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if (!interactionState.handle) {
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interactionState.handle = InteractionManager.createInteractionHandle();
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}
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gestureState.x0 = currentCentroidX(e.touchHistory);
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gestureState.y0 = currentCentroidY(e.touchHistory);
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gestureState.dx = 0;
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gestureState.dy = 0;
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if (config.onPanResponderGrant) {
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config.onPanResponderGrant(e, gestureState);
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}
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// TODO: t7467124 investigate if this can be removed
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return config.onShouldBlockNativeResponder === undefined ?
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true :
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config.onShouldBlockNativeResponder();
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},
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onResponderReject: function (e) {
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clearInteractionHandle(interactionState, config.onPanResponderReject, e, gestureState);
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},
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onResponderRelease: function (e) {
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clearInteractionHandle(interactionState, config.onPanResponderRelease, e, gestureState);
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PanResponder._initializeGestureState(gestureState);
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},
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onResponderStart: function (e) {
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const touchHistory = e.touchHistory;
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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if (config.onPanResponderStart) {
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config.onPanResponderStart(e, gestureState);
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}
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},
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onResponderMove: function (e) {
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const touchHistory = e.touchHistory;
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// Guard against the dispatch of two touch moves when there are two
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// simultaneously changed touches.
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if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
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return;
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}
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// Filter out any touch moves past the first one - we would have
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// already processed multi-touch geometry during the first event.
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PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
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if (config.onPanResponderMove) {
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config.onPanResponderMove(e, gestureState);
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}
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},
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onResponderEnd: function (e) {
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const touchHistory = e.touchHistory;
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gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
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clearInteractionHandle(interactionState, config.onPanResponderEnd, e, gestureState);
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},
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onResponderTerminate: function (e) {
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clearInteractionHandle(interactionState, config.onPanResponderTerminate, e, gestureState);
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PanResponder._initializeGestureState(gestureState);
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},
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onResponderTerminationRequest: function (e) {
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return config.onPanResponderTerminationRequest === undefined ?
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true :
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config.onPanResponderTerminationRequest(e, gestureState);
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}
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};
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return {
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panHandlers,
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getInteractionHandle(): ?number {
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return interactionState.handle;
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},
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};
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}
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};
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function clearInteractionHandle(
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interactionState: {handle: ?number},
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callback: Function,
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event: Object,
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gestureState: Object
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) {
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if (interactionState.handle) {
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InteractionManager.clearInteractionHandle(interactionState.handle);
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interactionState.handle = null;
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}
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if (callback) {
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callback(event, gestureState);
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}
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}
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module.exports = PanResponder;
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