GT2/GT2-Android/node_modules/react-native/Libraries/Image/nativeImageSource.js

55 lines
1.6 KiB
JavaScript

/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule nativeImageSource
* @flow
*/
'use strict';
const Platform = require('Platform');
type SourceSpec = {
ios?: string,
android?: string,
// For more details on width and height, see
// http://facebook.github.io/react-native/docs/images.html#why-not-automatically-size-everything
width: number,
height: number,
}
/**
* In hybrid apps, use `nativeImageSource` to access images that are already available
* on the native side, for example in Xcode Asset Catalogs or Android's drawable folder.
*
* However, keep in mind that React Native Packager does not guarantee that the image exists. If
* the image is missing you'll get an empty box. When adding new images your app needs to be
* recompiled.
*
* Prefer Static Image Resources system which provides more guarantees, automates measurements and
* allows adding new images without rebuilding the native app. For more details visit:
*
* http://facebook.github.io/react-native/docs/images.html
*
*/
function nativeImageSource(spec: SourceSpec): Object {
const uri = Platform.select(spec);
if (!uri) {
console.warn(`No image name given for ${Platform.OS}: ${JSON.stringify(spec)}`);
}
return {
uri,
width: spec.width,
height: spec.height,
deprecated: true,
};
}
module.exports = nativeImageSource;