206 lines
7.2 KiB
JavaScript
206 lines
7.2 KiB
JavaScript
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*
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* @providesModule TouchableBounce
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* @flow
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* @format
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*/
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'use strict';
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var Animated = require('Animated');
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var EdgeInsetsPropType = require('EdgeInsetsPropType');
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var NativeMethodsMixin = require('NativeMethodsMixin');
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var React = require('React');
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var createReactClass = require('create-react-class');
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var PropTypes = require('prop-types');
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var Touchable = require('Touchable');
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type Event = Object;
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type State = {
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animationID: ?number,
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scale: Animated.Value,
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};
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var PRESS_RETENTION_OFFSET = {top: 20, left: 20, right: 20, bottom: 30};
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/**
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* Example of using the `TouchableMixin` to play well with other responder
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* locking views including `ScrollView`. `TouchableMixin` provides touchable
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* hooks (`this.touchableHandle*`) that we forward events to. In turn,
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* `TouchableMixin` expects us to implement some abstract methods to handle
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* interesting interactions such as `handleTouchablePress`.
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*/
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var TouchableBounce = createReactClass({
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displayName: 'TouchableBounce',
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mixins: [Touchable.Mixin, NativeMethodsMixin],
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propTypes: {
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/**
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* When true, indicates that the view is an accessibility element. By default,
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* all the touchable elements are accessible.
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*/
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accessible: PropTypes.bool,
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onPress: PropTypes.func,
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onPressIn: PropTypes.func,
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onPressOut: PropTypes.func,
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// The function passed takes a callback to start the animation which should
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// be run after this onPress handler is done. You can use this (for example)
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// to update UI before starting the animation.
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onPressWithCompletion: PropTypes.func,
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// the function passed is called after the animation is complete
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onPressAnimationComplete: PropTypes.func,
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/**
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* When the scroll view is disabled, this defines how far your touch may
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* move off of the button, before deactivating the button. Once deactivated,
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* try moving it back and you'll see that the button is once again
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* reactivated! Move it back and forth several times while the scroll view
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* is disabled. Ensure you pass in a constant to reduce memory allocations.
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*/
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pressRetentionOffset: EdgeInsetsPropType,
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/**
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* This defines how far your touch can start away from the button. This is
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* added to `pressRetentionOffset` when moving off of the button.
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* ** NOTE **
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* The touch area never extends past the parent view bounds and the Z-index
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* of sibling views always takes precedence if a touch hits two overlapping
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* views.
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*/
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hitSlop: EdgeInsetsPropType,
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releaseVelocity: PropTypes.number.isRequired,
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releaseBounciness: PropTypes.number.isRequired,
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},
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getDefaultProps: function() {
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return {releaseBounciness: 10, releaseVelocity: 10};
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},
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getInitialState: function(): State {
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return {
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...this.touchableGetInitialState(),
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scale: new Animated.Value(1),
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};
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},
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bounceTo: function(
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value: number,
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velocity: number,
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bounciness: number,
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callback?: ?Function,
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) {
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Animated.spring(this.state.scale, {
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toValue: value,
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velocity,
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bounciness,
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useNativeDriver: true,
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}).start(callback);
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},
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/**
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* `Touchable.Mixin` self callbacks. The mixin will invoke these if they are
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* defined on your component.
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*/
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touchableHandleActivePressIn: function(e: Event) {
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this.bounceTo(0.93, 0.1, 0);
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this.props.onPressIn && this.props.onPressIn(e);
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},
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touchableHandleActivePressOut: function(e: Event) {
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this.bounceTo(1, 0.4, 0);
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this.props.onPressOut && this.props.onPressOut(e);
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},
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touchableHandlePress: function(e: Event) {
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var onPressWithCompletion = this.props.onPressWithCompletion;
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if (onPressWithCompletion) {
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onPressWithCompletion(() => {
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this.state.scale.setValue(0.93);
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this.bounceTo(
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1,
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this.props.releaseVelocity,
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this.props.releaseBounciness,
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this.props.onPressAnimationComplete,
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);
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});
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return;
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}
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this.bounceTo(
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1,
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this.props.releaseVelocity,
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this.props.releaseBounciness,
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this.props.onPressAnimationComplete,
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);
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this.props.onPress && this.props.onPress(e);
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},
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touchableGetPressRectOffset: function(): typeof PRESS_RETENTION_OFFSET {
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return this.props.pressRetentionOffset || PRESS_RETENTION_OFFSET;
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},
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touchableGetHitSlop: function(): ?Object {
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return this.props.hitSlop;
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},
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touchableGetHighlightDelayMS: function(): number {
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return 0;
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},
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render: function(): React.Element<any> {
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return (
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<Animated.View
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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style={[{transform: [{scale: this.state.scale}]}, this.props.style]}
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accessible={this.props.accessible !== false}
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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accessibilityLabel={this.props.accessibilityLabel}
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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accessibilityComponentType={this.props.accessibilityComponentType}
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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accessibilityTraits={this.props.accessibilityTraits}
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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nativeID={this.props.nativeID}
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/* $FlowFixMe(>=0.53.0 site=react_native_fb,react_native_oss) This
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* comment suppresses an error when upgrading Flow's support for React.
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* To see the error delete this comment and run Flow. */
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testID={this.props.testID}
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hitSlop={this.props.hitSlop}
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onStartShouldSetResponder={this.touchableHandleStartShouldSetResponder}
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onResponderTerminationRequest={
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this.touchableHandleResponderTerminationRequest
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}
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onResponderGrant={this.touchableHandleResponderGrant}
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onResponderMove={this.touchableHandleResponderMove}
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onResponderRelease={this.touchableHandleResponderRelease}
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onResponderTerminate={this.touchableHandleResponderTerminate}>
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{
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// $FlowFixMe(>=0.41.0)
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this.props.children
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}
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{Touchable.renderDebugView({
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color: 'orange',
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hitSlop: this.props.hitSlop,
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})}
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</Animated.View>
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);
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},
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});
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module.exports = TouchableBounce;
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