225 lines
6.7 KiB
Objective-C
225 lines
6.7 KiB
Objective-C
/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#import "RCTConvert+ART.h"
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#import <React/RCTFont.h>
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#import <React/RCTLog.h>
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#import "ARTLinearGradient.h"
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#import "ARTPattern.h"
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#import "ARTRadialGradient.h"
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#import "ARTSolidColor.h"
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@implementation RCTConvert (ART)
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+ (CGPathRef)CGPath:(id)json
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{
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NSArray *arr = [self NSNumberArray:json];
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NSUInteger count = [arr count];
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#define NEXT_VALUE [self double:arr[i++]]
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CGMutablePathRef path = CGPathCreateMutable();
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CGPathMoveToPoint(path, NULL, 0, 0);
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@try {
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NSUInteger i = 0;
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while (i < count) {
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NSUInteger type = [arr[i++] unsignedIntegerValue];
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switch (type) {
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case 0:
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CGPathMoveToPoint(path, NULL, NEXT_VALUE, NEXT_VALUE);
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break;
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case 1:
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CGPathCloseSubpath(path);
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break;
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case 2:
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CGPathAddLineToPoint(path, NULL, NEXT_VALUE, NEXT_VALUE);
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break;
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case 3:
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CGPathAddCurveToPoint(path, NULL, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE);
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break;
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case 4:
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CGPathAddArc(path, NULL, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE, NEXT_VALUE == 0);
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break;
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default:
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RCTLogError(@"Invalid CGPath type %llu at element %llu of %@", (unsigned long long)type, (unsigned long long)i, arr);
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CGPathRelease(path);
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return NULL;
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}
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}
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}
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@catch (NSException *exception) {
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RCTLogError(@"Invalid CGPath format: %@", arr);
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CGPathRelease(path);
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return NULL;
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}
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return (CGPathRef)CFAutorelease(path);
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}
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RCT_ENUM_CONVERTER(CTTextAlignment, (@{
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@"auto": @(kCTTextAlignmentNatural),
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@"left": @(kCTTextAlignmentLeft),
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@"center": @(kCTTextAlignmentCenter),
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@"right": @(kCTTextAlignmentRight),
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@"justify": @(kCTTextAlignmentJustified),
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}), kCTTextAlignmentNatural, integerValue)
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// This takes a tuple of text lines and a font to generate a CTLine for each text line.
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// This prepares everything for rendering a frame of text in ARTText.
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+ (ARTTextFrame)ARTTextFrame:(id)json
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{
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NSDictionary *dict = [self NSDictionary:json];
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ARTTextFrame frame;
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frame.count = 0;
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NSArray *lines = [self NSArray:dict[@"lines"]];
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NSUInteger lineCount = [lines count];
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if (lineCount == 0) {
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return frame;
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}
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CTFontRef font = (__bridge CTFontRef)[self UIFont:dict[@"font"]];
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if (!font) {
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return frame;
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}
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// Create a dictionary for this font
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CFDictionaryRef attributes = (__bridge CFDictionaryRef)@{
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(NSString *)kCTFontAttributeName:(__bridge id)font,
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(NSString *)kCTForegroundColorFromContextAttributeName: @YES
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};
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// Set up text frame with font metrics
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CGFloat size = CTFontGetSize(font);
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frame.count = lineCount;
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frame.baseLine = size; // estimate base line
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frame.lineHeight = size * 1.1; // Base on ART canvas line height estimate
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frame.lines = malloc(sizeof(CTLineRef) * lineCount);
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frame.widths = malloc(sizeof(CGFloat) * lineCount);
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[lines enumerateObjectsUsingBlock:^(NSString *text, NSUInteger i, BOOL *stop) {
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CFStringRef string = (__bridge CFStringRef)text;
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CFAttributedStringRef attrString = CFAttributedStringCreate(kCFAllocatorDefault, string, attributes);
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CTLineRef line = CTLineCreateWithAttributedString(attrString);
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CFRelease(attrString);
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frame.lines[i] = line;
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frame.widths[i] = CTLineGetTypographicBounds(line, NULL, NULL, NULL);
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}];
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return frame;
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}
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+ (ARTCGFloatArray)ARTCGFloatArray:(id)json
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{
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NSArray *arr = [self NSNumberArray:json];
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NSUInteger count = arr.count;
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ARTCGFloatArray array;
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array.count = count;
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array.array = NULL;
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if (count) {
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// Ideally, these arrays should already use the same memory layout.
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// In that case we shouldn't need this new malloc.
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array.array = malloc(sizeof(CGFloat) * count);
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for (NSUInteger i = 0; i < count; i++) {
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array.array[i] = [arr[i] doubleValue];
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}
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}
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return array;
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}
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+ (ARTBrush *)ARTBrush:(id)json
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{
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NSArray *arr = [self NSArray:json];
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NSUInteger type = [self NSUInteger:arr.firstObject];
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switch (type) {
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case 0: // solid color
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// These are probably expensive allocations since it's often the same value.
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// We should memoize colors but look ups may be just as expensive.
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return [[ARTSolidColor alloc] initWithArray:arr];
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case 1: // linear gradient
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return [[ARTLinearGradient alloc] initWithArray:arr];
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case 2: // radial gradient
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return [[ARTRadialGradient alloc] initWithArray:arr];
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case 3: // pattern
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return [[ARTPattern alloc] initWithArray:arr];
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default:
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RCTLogError(@"Unknown brush type: %llu", (unsigned long long)type);
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return nil;
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}
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}
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+ (CGPoint)CGPoint:(id)json offset:(NSUInteger)offset
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{
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NSArray *arr = [self NSArray:json];
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if (arr.count < offset + 2) {
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RCTLogError(@"Too few elements in array (expected at least %llu): %@", (unsigned long long)(2 + offset), arr);
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return CGPointZero;
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}
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return (CGPoint){
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[self CGFloat:arr[offset]],
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[self CGFloat:arr[offset + 1]],
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};
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}
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+ (CGRect)CGRect:(id)json offset:(NSUInteger)offset
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{
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NSArray *arr = [self NSArray:json];
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if (arr.count < offset + 4) {
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RCTLogError(@"Too few elements in array (expected at least %llu): %@", (unsigned long long)(4 + offset), arr);
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return CGRectZero;
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}
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return (CGRect){
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{[self CGFloat:arr[offset]], [self CGFloat:arr[offset + 1]]},
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{[self CGFloat:arr[offset + 2]], [self CGFloat:arr[offset + 3]]},
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};
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}
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+ (CGColorRef)CGColor:(id)json offset:(NSUInteger)offset
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{
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NSArray *arr = [self NSArray:json];
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if (arr.count < offset + 4) {
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RCTLogError(@"Too few elements in array (expected at least %llu): %@", (unsigned long long)(4 + offset), arr);
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return NULL;
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}
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return [self CGColor:[arr subarrayWithRange:(NSRange){offset, 4}]];
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}
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+ (CGGradientRef)CGGradient:(id)json offset:(NSUInteger)offset
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{
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NSArray *arr = [self NSArray:json];
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if (arr.count < offset) {
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RCTLogError(@"Too few elements in array (expected at least %llu): %@", (unsigned long long)offset, arr);
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return NULL;
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}
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arr = [arr subarrayWithRange:(NSRange){offset, arr.count - offset}];
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ARTCGFloatArray colorsAndOffsets = [self ARTCGFloatArray:arr];
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size_t stops = colorsAndOffsets.count / 5;
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CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
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CGGradientRef gradient = CGGradientCreateWithColorComponents(
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rgb,
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colorsAndOffsets.array,
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colorsAndOffsets.array + stops * 4,
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stops
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);
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CGColorSpaceRelease(rgb);
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free(colorsAndOffsets.array);
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return (CGGradientRef)CFAutorelease(gradient);
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}
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@end
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