GT2/GT2-Android/node_modules/babel-preset-fbjs/plugins/dev-expression.js

132 lines
4.1 KiB
JavaScript

/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
'use strict';
module.exports = function(babel) {
var t = babel.types;
var SEEN_SYMBOL = Symbol();
var DEV_EXPRESSION = t.binaryExpression(
'!==',
t.memberExpression(
t.memberExpression(
t.identifier('process'),
t.identifier('env'),
false
),
t.identifier('NODE_ENV'),
false
),
t.stringLiteral('production')
);
return {
visitor: {
Identifier: {
enter: function(path) {
// Do nothing when testing
if (process.env.NODE_ENV === 'test') {
return;
}
// replace __DEV__ with process.env.NODE_ENV !== 'production'
if (path.isIdentifier({name: '__DEV__'})) {
path.replaceWith(DEV_EXPRESSION);
}
},
},
CallExpression: {
exit: function(path) {
var node = path.node;
// Do nothing when testing
if (process.env.NODE_ENV === 'test') {
return;
}
// Ignore if it's already been processed
if (node[SEEN_SYMBOL]) {
return;
}
if (path.get('callee').isIdentifier({name: 'invariant'})) {
// Turns this code:
//
// invariant(condition, argument, argument);
//
// into this:
//
// if (!condition) {
// if ("production" !== process.env.NODE_ENV) {
// invariant(false, argument, argument);
// } else {
// invariant(false);
// }
// }
//
// Specifically this does 2 things:
// 1. Checks the condition first, preventing an extra function call.
// 2. Adds an environment check so that verbose error messages aren't
// shipped to production.
// The generated code is longer than the original code but will dead
// code removal in a minifier will strip that out.
var condition = node.arguments[0];
var devInvariant = t.callExpression(
node.callee,
[t.booleanLiteral(false)].concat(node.arguments.slice(1))
);
devInvariant[SEEN_SYMBOL] = true;
var prodInvariant = t.callExpression(
node.callee,
[t.booleanLiteral(false)]
);
prodInvariant[SEEN_SYMBOL] = true;
path.replaceWith(t.ifStatement(
t.unaryExpression('!', condition),
t.blockStatement([
t.ifStatement(
DEV_EXPRESSION,
t.blockStatement([
t.expressionStatement(devInvariant),
]),
t.blockStatement([
t.expressionStatement(prodInvariant),
])
),
])
));
} else if (path.get('callee').isIdentifier({name: 'warning'})) {
// Turns this code:
//
// warning(condition, argument, argument);
//
// into this:
//
// if ("production" !== process.env.NODE_ENV) {
// warning(condition, argument, argument);
// }
//
// The goal is to strip out warning calls entirely in production. We
// don't need the same optimizations for conditions that we use for
// invariant because we don't care about an extra call in __DEV__
node[SEEN_SYMBOL] = true;
path.replaceWith(t.ifStatement(
DEV_EXPRESSION,
t.blockStatement([
t.expressionStatement(
node
),
])
));
}
},
},
},
};
};