GT2/GT2-iOS/node_modules/lock/test/index.js

96 lines
2.3 KiB
JavaScript

var tape = require('tape')
var Lock = require('../')
tape('single lock', function (t) {
var lock = Lock(), r = Math.random(), r2 = Math.random()
lock('hello', function (release) {
t.equal(lock.isLocked('hello'), true)
var _release = release(function (_r, _r2) {
t.equal(lock.isLocked('hello'), false)
t.equal(_r, r)
t.equal(_r2, r2)
t.end()
})
t.equal(lock.isLocked('hello'), true)
_release(r, r2)
t.equal(lock.isLocked('hello'), false)
})
})
tape('2 locks', function (t) {
var lock = Lock(), released = 0
lock('what?', function (release) {
t.equal(lock.isLocked('what?'), true)
release(function () {
console.log('released!')
released = 1
})()
})
lock('what?', function (release) {
console.log(released)
t.equal(released, 1, 'first lock should be completely released')
t.equal(lock.isLocked('what?'), true)
release(function () {
t.equal(lock.isLocked('what?'), false)
t.end()
})()
})
})
tape('3 locks', function (t) {
var lock = Lock(), released = 0
lock('what?', function (release) {
t.equal(lock.isLocked('what?'), true)
release(function () {
console.log('released! 1')
released = 1
})()
})
lock('what?', function (release) {
console.log('1st', released)
t.equal(released, 1, 'first lock should be completely released')
t.equal(lock.isLocked('what?'), true)
release(function () {
console.log('released! 2')
released = 2
t.equal(lock.isLocked('what?'), false)
})()
})
lock('what?', function (release) {
console.log('2nd', released)
t.equal(released, 2, 'second lock should be completely released')
t.equal(lock.isLocked('what?'), true)
release(function () {
console.log('released! 3')
t.equal(lock.isLocked('what?'), false)
t.end()
})()
})
})
tape('lock with optional done', function (t) {
var lock = Lock(), released = 0
lock('what?', function (release) {
released = 1
process.nextTick(release())
})
lock('what?', function (release) {
t.equal(released, 1, 'first lock should be completely released')
release(function () {
t.end()
})()
})
})