GT2/GT2-iOS/node_modules/react-native-svg/ios/Utils/RCTConvert+RNSVG.m

134 lines
4.7 KiB
Objective-C

/**
* Copyright (c) 2015-present, Horcrux.
* All rights reserved.
*
* This source code is licensed under the MIT-style license found in the
* LICENSE file in the root directory of this source tree.
*/
#import "RCTConvert+RNSVG.h"
#import "RNSVGPainterBrush.h"
#import "RNSVGSolidColorBrush.h"
#import <React/RCTLog.h>
#import <React/RCTFont.h>
@implementation RCTConvert (RNSVG)
RCT_ENUM_CONVERTER(RNSVGCGFCRule, (@{
@"evenodd": @(kRNSVGCGFCRuleEvenodd),
@"nonzero": @(kRNSVGCGFCRuleNonzero),
}), kRNSVGCGFCRuleNonzero, intValue)
RCT_ENUM_CONVERTER(RNSVGVBMOS, (@{
@"meet": @(kRNSVGVBMOSMeet),
@"slice": @(kRNSVGVBMOSSlice),
@"none": @(kRNSVGVBMOSNone)
}), kRNSVGVBMOSMeet, intValue)
RCT_ENUM_CONVERTER(RNSVGTextAnchor, (@{
@"auto": @(kRNSVGTextAnchorAuto),
@"start": @(kRNSVGTextAnchorStart),
@"middle": @(kRNSVGTextAnchorMiddle),
@"end": @(kRNSVGTextAnchorEnd)
}), kRNSVGTextAnchorAuto, intValue)
RCT_ENUM_CONVERTER(RNSVGUnits, (@{
@"objectBoundingBox": @(kRNSVGUnitsObjectBoundingBox),
@"userSpaceOnUse": @(kRNSVGUnitsUserSpaceOnUse),
}), kRNSVGUnitsObjectBoundingBox, intValue)
+ (RNSVGCGFloatArray)RNSVGCGFloatArray:(id)json
{
NSArray *arr = [self NSNumberArray:json];
NSUInteger count = arr.count;
RNSVGCGFloatArray array;
array.count = count;
array.array = nil;
if (count) {
// Ideally, these arrays should already use the same memory layout.
// In that case we shouldn't need this new malloc.
array.array = malloc(sizeof(CGFloat) * count);
for (NSUInteger i = 0; i < count; i++) {
array.array[i] = [arr[i] doubleValue];
}
}
return array;
}
+ (RNSVGBrush *)RNSVGBrush:(id)json
{
NSArray *arr = [self NSArray:json];
NSUInteger type = [self NSUInteger:arr.firstObject];
switch (type) {
case 0: // solid color
// These are probably expensive allocations since it's often the same value.
// We should memoize colors but look ups may be just as expensive.
return [[RNSVGSolidColorBrush alloc] initWithArray:arr];
case 1: // brush
return [[RNSVGPainterBrush alloc] initWithArray:arr];
default:
RCTLogError(@"Unknown brush type: %zd", type);
return nil;
}
}
+ (RNSVGPathParser *)RNSVGCGPath:(NSString *)d
{
return [[RNSVGPathParser alloc] initWithPathString: d];
}
+ (CGRect)RNSVGCGRect:(id)json offset:(NSUInteger)offset
{
NSArray *arr = [self NSArray:json];
if (arr.count < offset + 4) {
RCTLogError(@"Too few elements in array (expected at least %zd): %@", 4 + offset, arr);
return CGRectZero;
}
return (CGRect){
{[self CGFloat:arr[offset]], [self CGFloat:arr[offset + 1]]},
{[self CGFloat:arr[offset + 2]], [self CGFloat:arr[offset + 3]]},
};
}
+ (CGColorRef)RNSVGCGColor:(id)json offset:(NSUInteger)offset
{
NSArray *arr = [self NSArray:json];
if (arr.count < offset + 4) {
RCTLogError(@"Too few elements in array (expected at least %zd): %@", 4 + offset, arr);
return nil;
}
return [self CGColor:[arr subarrayWithRange:(NSRange){offset, 4}]];
}
+ (CGGradientRef)RNSVGCGGradient:(id)json offset:(NSUInteger)offset
{
NSArray *arr = [self NSArray:json];
if (arr.count < offset) {
RCTLogError(@"Too few elements in array (expected at least %zd): %@", offset, arr);
return nil;
}
arr = [arr subarrayWithRange:(NSRange){offset, arr.count - offset}];
RNSVGCGFloatArray colorsAndOffsets = [self RNSVGCGFloatArray:arr];
size_t stops = colorsAndOffsets.count / 5;
CGColorSpaceRef rgb = CGColorSpaceCreateDeviceRGB();
CGGradientRef gradient = CGGradientCreateWithColorComponents(
rgb,
colorsAndOffsets.array,
colorsAndOffsets.array + stops * 4,
stops
);
CGColorSpaceRelease(rgb);
free(colorsAndOffsets.array);
return (CGGradientRef)CFAutorelease(gradient);
}
@end