GT2/GT2-iOS/node_modules/lock/index.js

83 lines
1.7 KiB
JavaScript

module.exports = function () {
var next = typeof setImmediate === 'undefined' ? setTimeout : setImmediate
var locked = {}
function _releaser (key, exec) {
return function (done) {
return function () {
_release(key, exec)
if (done) done.apply(null, arguments)
}
}
}
function _release (key, exec) {
var i = locked[key].indexOf(exec) //should usually be 0
if(!~i) return
locked[key].splice(i, 1)
//note, that the next locker isn't triggered until next tick,
//so it's always after the released callback
if(isLocked(key))
next(function () {
locked[key][0](_releaser(key, locked[key][0]))
})
else
delete locked[key]
}
function _lock(key, exec) {
if(isLocked(key))
return locked[key].push(exec), false
return locked[key] = [exec], true
}
function lock(key, exec) {
if(Array.isArray(key)) {
var keys = key.length, locks = []
var l = {}
function releaser (done) {
return function () {
var args = [].slice.call(arguments)
for(var key in l)
_release(key, l[key])
done.apply(this, args)
}
}
key.forEach(function (key) {
var n = 0
function ready () {
if(n++) return
if(!--keys)
//all the keys are ready!
exec(releaser)
}
l[key] = ready
if(_lock(key, ready)) ready()
})
return
}
if(_lock(key, exec))
exec(_releaser(key, exec))
}
function isLocked (key) {
return Array.isArray(locked[key]) ? !! locked[key].length : false
}
lock.isLocked = isLocked
return lock
}