GT2/GT2-Android/node_modules/xdl/build/detach/StandaloneContext.js

78 lines
2.0 KiB
JavaScript

'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
var _StandaloneBuildFlags;
function _load_StandaloneBuildFlags() {
return _StandaloneBuildFlags = _interopRequireDefault(require('./StandaloneBuildFlags'));
}
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
/**
* A user context is used when we are configuring a standalone app locally on a user's machine,
* such as during `exp detach`.
*/
/**
* A service context is used when we are generating a standalone app remotely on an Expo
* service machine, such as during `exp build`.
*/
class StandaloneContext {
constructor() {
this.isAnonymous = () => {
return this.type === 'service' && !this.config;
};
} // same as underlying app.json or manifest
/**
* On iOS we begin configuring standalone apps before we have any information about the
* project's manifest.
*/
}
StandaloneContext.createUserContext = (projectPath, exp, publishedUrl) => {
let context = new StandaloneContext();
context.type = 'user';
context.data = {
projectPath,
exp
};
context.config = exp;
context.published = {
url: publishedUrl,
releaseChannel: 'default'
};
// we never expect to handle the build step for user contexts right now
context.build = (_StandaloneBuildFlags || _load_StandaloneBuildFlags()).default.createEmpty();
return context;
};
StandaloneContext.createServiceContext = (expoSourcePath, archivePath, manifest, privateConfig, build, publishedUrl, releaseChannel) => {
let context = new StandaloneContext();
context.type = 'service';
context.data = {
expoSourcePath,
archivePath,
manifest,
privateConfig
};
context.config = manifest;
context.build = build;
context.published = {
url: publishedUrl,
releaseChannel: releaseChannel ? releaseChannel : 'default'
};
return context;
};
exports.default = StandaloneContext;
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