GT2/Ejectable/node_modules/react-native-reanimated/ios/Nodes/REACondNode.m

35 lines
1.1 KiB
Objective-C

#import "REACondNode.h"
#import "REANodesManager.h"
#import <React/RCTConvert.h>
#import "REAUtils.h"
#import <React/RCTLog.h>
@implementation REACondNode {
NSNumber *_condNodeID;
NSNumber *_ifBlockID;
NSNumber *_elseBlockID;
}
- (instancetype)initWithID:(REANodeID)nodeID config:(NSDictionary<NSString *,id> *)config
{
if ((self = [super initWithID:nodeID config:config])) {
_condNodeID = [RCTConvert NSNumber:config[@"cond"]];
REA_LOG_ERROR_IF_NIL(_condNodeID, @"Reanimated: First argument passed to cond node is either of wrong type or is missing.");
_ifBlockID = [RCTConvert NSNumber:config[@"ifBlock"]];
REA_LOG_ERROR_IF_NIL(_ifBlockID, @"Reanimated: Second argument passed to cond node is either of wrong type or is missing.");
_elseBlockID = [RCTConvert NSNumber:config[@"elseBlock"]];
}
return self;
}
- (id)evaluate
{
id cond = [[self.nodesManager findNodeByID:_condNodeID] value];
if ([cond doubleValue]) {
return [[self.nodesManager findNodeByID:_ifBlockID] value];
}
return _elseBlockID != nil ? [[self.nodesManager findNodeByID:_elseBlockID] value] : @(0);
}
@end