GT2/Ejectable/node_modules/react-native/ReactCommon/utils/RuntimeExecutor.h

110 lines
3.4 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <mutex>
#include <thread>
#include <jsi/jsi.h>
namespace facebook {
namespace react {
/*
* Takes a function and calls it with a reference to a Runtime. The function
* will be called when it is safe to do so (i.e. it ensures non-concurrent
* access) and may be invoked asynchronously, depending on the implementation.
* If you need to access a Runtime, it's encouraged to use a RuntimeExecutor
* instead of storing a pointer to the Runtime itself, which makes it more
* difficult to ensure that the Runtime is being accessed safely.
*/
using RuntimeExecutor =
std::function<void(std::function<void(jsi::Runtime &runtime)> &&callback)>;
/*
* The caller can expect that the callback will be executed sometime later on an
* unspecified thread.
* Use this method when the caller prefers to not be blocked by executing the
* `callback`.
* Note that this method does not provide any guarantees
* about when the `callback` will be executed (before returning to the caller,
* after that, or in parallel), the only thing that is guaranteed is that there
* is no synchronization.
*/
inline static void executeAsynchronously(
RuntimeExecutor const &runtimeExecutor,
std::function<void(jsi::Runtime &runtime)> &&callback) noexcept {
std::thread{[callback = std::move(callback), runtimeExecutor]() mutable {
runtimeExecutor(std::move(callback));
}};
}
/*
* Executes a `callback` in a *synchronous* manner using given
* `RuntimeExecutor`.
* Use this method when the caller needs to *be blocked* by executing the
* callback but does not concerted about the particular thread on which the
* `callback` will be executed.
*/
inline static void executeSynchronously_CAN_DEADLOCK(
RuntimeExecutor const &runtimeExecutor,
std::function<void(jsi::Runtime &runtime)> &&callback) noexcept {
std::mutex mutex;
mutex.lock();
runtimeExecutor(
[callback = std::move(callback), &mutex](jsi::Runtime &runtime) {
callback(runtime);
mutex.unlock();
});
mutex.lock();
}
/*
* Executes a `callback` in a *synchronous* manner on the same thread using
* given `RuntimeExecutor`.
* Use this method when the caller needs to *be blocked* by executing the
* `callback` and requires that the callback will be executed on the same
* thread.
*/
inline static void executeSynchronouslyOnSameThread_CAN_DEADLOCK(
RuntimeExecutor const &runtimeExecutor,
std::function<void(jsi::Runtime &runtime)> &&callback) noexcept {
// Note: We need the third mutex to get back to the main thread before
// the lambda is finished (because all mutexes are allocated on the stack).
// We use `recursive_mutex` here to not deadlock in case if a
// `RuntimeExecutor` executes the callback synchronously.
std::recursive_mutex mutex1;
std::recursive_mutex mutex2;
std::recursive_mutex mutex3;
mutex1.lock();
mutex2.lock();
mutex3.lock();
jsi::Runtime *runtimePtr;
runtimeExecutor([&](jsi::Runtime &runtime) {
runtimePtr = &runtime;
mutex1.unlock();
// `callback` is called somewhere here.
mutex2.lock();
mutex3.unlock();
});
mutex1.lock();
callback(*runtimePtr);
mutex2.unlock();
mutex3.lock();
}
} // namespace react
} // namespace facebook