260 lines
7.4 KiB
C++
260 lines
7.4 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#pragma once
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#include <glog/logging.h>
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#include <algorithm>
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#include <iostream>
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#include <memory>
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#include <random>
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#include <react/mounting/Differentiator.h>
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#include <react/mounting/stubs.h>
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#include <react/components/root/RootComponentDescriptor.h>
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#include <react/components/view/ViewComponentDescriptor.h>
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#include "Entropy.h"
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namespace facebook {
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namespace react {
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static Tag generateReactTag() {
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static Tag tag = 1000;
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return tag++;
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}
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class ShadowTreeEdge final {
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public:
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ShadowNode::Shared shadowNode{nullptr};
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ShadowNode::Shared parentShadowNode{nullptr};
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int index{0};
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};
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static bool traverseShadowTree(
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ShadowNode::Shared const &parentShadowNode,
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std::function<void(ShadowTreeEdge const &edge, bool &stop)> const
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&callback) {
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auto index = int{0};
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for (auto const &childNode : parentShadowNode->getChildren()) {
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auto stop = bool{false};
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callback(ShadowTreeEdge{childNode, parentShadowNode, index}, stop);
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if (stop) {
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return true;
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}
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if (traverseShadowTree(childNode, callback)) {
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return true;
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}
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index++;
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}
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return false;
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}
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static int countShadowNodes(ShadowNode::Shared const &rootShadowNode) {
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auto counter = int{0};
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traverseShadowTree(
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rootShadowNode,
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[&](ShadowTreeEdge const &edge, bool &stop) { counter++; });
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return counter;
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}
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static ShadowTreeEdge findShadowNodeWithIndex(
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ShadowNode::Shared const &rootNode,
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int index) {
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auto counter = int{0};
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auto result = ShadowTreeEdge{};
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traverseShadowTree(rootNode, [&](ShadowTreeEdge const &edge, bool &stop) {
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if (index == counter) {
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result = edge;
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}
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counter++;
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});
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return result;
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}
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static ShadowTreeEdge findRandomShadowNode(
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Entropy const &entropy,
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ShadowNode::Shared const &rootShadowNode) {
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auto count = countShadowNodes(rootShadowNode);
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return findShadowNodeWithIndex(
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rootShadowNode,
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entropy.random<int>(1 /* Excluding a root node */, count - 1));
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}
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static ShadowNode::ListOfShared cloneSharedShadowNodeList(
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ShadowNode::ListOfShared const &list) {
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auto result = ShadowNode::ListOfShared{};
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result.reserve(list.size());
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for (auto const &shadowNode : list) {
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result.push_back(shadowNode->clone({}));
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}
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return result;
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}
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static inline ShadowNode::Unshared messWithChildren(
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Entropy const &entropy,
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ShadowNode const &shadowNode) {
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auto children = shadowNode.getChildren();
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children = cloneSharedShadowNodeList(children);
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entropy.shuffle(children);
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return shadowNode.clone(
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{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<ShadowNode::ListOfShared const>(children)});
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}
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static inline ShadowNode::Unshared messWithLayotableOnlyFlag(
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Entropy const &entropy,
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ShadowNode const &shadowNode) {
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auto oldProps = shadowNode.getProps();
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auto newProps = shadowNode.getComponentDescriptor().cloneProps(
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oldProps, RawProps(folly::dynamic::object()));
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auto &viewProps =
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const_cast<ViewProps &>(static_cast<ViewProps const &>(*newProps));
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if (entropy.random<bool>(0.1)) {
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viewProps.nativeId = entropy.random<bool>() ? "42" : "";
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.backgroundColor =
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entropy.random<bool>() ? SharedColor() : whiteColor();
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.foregroundColor =
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entropy.random<bool>() ? SharedColor() : blackColor();
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.shadowColor =
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entropy.random<bool>() ? SharedColor() : blackColor();
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.accessible = entropy.random<bool>();
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.zIndex = entropy.random<bool>() ? 1 : 0;
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.pointerEvents = entropy.random<bool>() ? PointerEventsMode::Auto
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: PointerEventsMode::None;
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}
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if (entropy.random<bool>(0.1)) {
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viewProps.transform = entropy.random<bool>() ? Transform::Identity()
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: Transform::Perspective(42);
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}
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return shadowNode.clone({newProps});
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}
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static inline ShadowNode::Unshared messWithYogaStyles(
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Entropy const &entropy,
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ShadowNode const &shadowNode) {
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folly::dynamic dynamic = folly::dynamic::object();
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if (entropy.random<bool>()) {
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dynamic["flexDirection"] = entropy.random<bool>() ? "row" : "column";
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}
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std::vector<std::string> properties = {
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"flex", "flexGrow", "flexShrink", "flexBasis",
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"left", "top", "marginLeft", "marginTop",
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"marginRight", "marginBottom", "paddingLeft", "paddingTop",
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"paddingRight", "paddingBottom", "width", "height",
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"maxWidth", "maxHeight", "minWidth", "minHeight",
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};
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for (auto const &property : properties) {
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if (entropy.random<bool>(0.1)) {
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dynamic[property] = entropy.random<int>(0, 1024);
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}
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}
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auto oldProps = shadowNode.getProps();
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auto newProps = shadowNode.getComponentDescriptor().cloneProps(
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oldProps, RawProps(dynamic));
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return shadowNode.clone({newProps});
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}
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using ShadowNodeAlteration = std::function<
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ShadowNode::Unshared(Entropy const &entropy, ShadowNode const &shadowNode)>;
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static inline void alterShadowTree(
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Entropy const &entropy,
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RootShadowNode::Shared &rootShadowNode,
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ShadowNodeAlteration alteration) {
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auto edge = findRandomShadowNode(entropy, rootShadowNode);
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rootShadowNode =
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std::static_pointer_cast<RootShadowNode>(rootShadowNode->cloneTree(
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edge.shadowNode->getFamily(), [&](ShadowNode const &oldShadowNode) {
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return alteration(entropy, oldShadowNode);
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}));
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}
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static inline void alterShadowTree(
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Entropy const &entropy,
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RootShadowNode::Shared &rootShadowNode,
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std::vector<ShadowNodeAlteration> alterations) {
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auto i = entropy.random<int>(0, alterations.size() - 1);
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alterShadowTree(entropy, rootShadowNode, alterations[i]);
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}
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static SharedViewProps generateDefaultProps(
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ComponentDescriptor const &componentDescriptor) {
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return std::static_pointer_cast<ViewProps const>(
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componentDescriptor.cloneProps(nullptr, RawProps{}));
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}
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static inline ShadowNode::Shared generateShadowNodeTree(
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Entropy const &entropy,
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ComponentDescriptor const &componentDescriptor,
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int size,
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int deviation = 3) {
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if (size <= 1) {
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auto family = componentDescriptor.createFamily(
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{generateReactTag(), SurfaceId(1), nullptr}, nullptr);
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return componentDescriptor.createShadowNode(
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ShadowNodeFragment{generateDefaultProps(componentDescriptor)}, family);
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}
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auto items = std::vector<int>(size);
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std::fill(items.begin(), items.end(), 1);
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auto chunks = entropy.distribute(items, deviation);
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auto children = ShadowNode::ListOfShared{};
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for (auto const &chunk : chunks) {
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children.push_back(
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generateShadowNodeTree(entropy, componentDescriptor, chunk.size()));
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}
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auto family = componentDescriptor.createFamily(
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{generateReactTag(), SurfaceId(1), nullptr}, nullptr);
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return componentDescriptor.createShadowNode(
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ShadowNodeFragment{generateDefaultProps(componentDescriptor),
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std::make_shared<SharedShadowNodeList>(children)},
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family);
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}
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} // namespace react
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} // namespace facebook
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