326 lines
15 KiB
C++
326 lines
15 KiB
C++
/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <memory>
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#include <react/components/root/RootComponentDescriptor.h>
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#include <react/components/view/ViewComponentDescriptor.h>
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#include <react/mounting/Differentiator.h>
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#include <react/mounting/stubs.h>
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#include "shadowTreeGeneration.h"
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#include <Glog/logging.h>
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#include <gtest/gtest.h>
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namespace facebook {
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namespace react {
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static ShadowNode::Shared makeNode(
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ComponentDescriptor const &componentDescriptor,
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int tag,
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ShadowNode::ListOfShared children) {
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auto props = generateDefaultProps(componentDescriptor);
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// Make sure node is layoutable by giving it dimensions and making it
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// accessible This is an implementation detail and subject to change.
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folly::dynamic dynamic = folly::dynamic::object();
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dynamic["position"] = "absolute";
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dynamic["top"] = 0;
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dynamic["left"] = 0;
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dynamic["width"] = 100;
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dynamic["height"] = 100;
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dynamic["nativeId"] = tag;
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dynamic["accessible"] = true;
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auto newProps = componentDescriptor.cloneProps(props, RawProps(dynamic));
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return componentDescriptor.createShadowNode(
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ShadowNodeFragment{newProps,
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std::make_shared<SharedShadowNodeList>(children)},
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componentDescriptor.createFamily({tag, SurfaceId(1), nullptr}, nullptr));
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}
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TEST(MountingTest, testMinimalInstructionGeneration) {
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auto eventDispatcher = EventDispatcher::Shared{};
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auto contextContainer = std::make_shared<ContextContainer>();
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auto componentDescriptorParameters =
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ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
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auto viewComponentDescriptor =
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ViewComponentDescriptor(componentDescriptorParameters);
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auto rootComponentDescriptor =
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RootComponentDescriptor(componentDescriptorParameters);
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auto rootFamily = rootComponentDescriptor.createFamily(
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{Tag(1), SurfaceId(1), nullptr}, nullptr);
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// Creating an initial root shadow node.
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auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
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std::static_pointer_cast<RootShadowNode const>(
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rootComponentDescriptor.createShadowNode(
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ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
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rootFamily)));
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// Applying size constraints.
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emptyRootNode = emptyRootNode->clone(
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LayoutConstraints{Size{512, 0},
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Size{512, std::numeric_limits<Float>::infinity()}},
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LayoutContext{});
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auto childA = makeNode(viewComponentDescriptor, 100, {});
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auto childB = makeNode(viewComponentDescriptor, 101, {});
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auto childC = makeNode(viewComponentDescriptor, 102, {});
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auto childD = makeNode(viewComponentDescriptor, 103, {});
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auto childE = makeNode(viewComponentDescriptor, 104, {});
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auto childF = makeNode(viewComponentDescriptor, 105, {});
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auto family = viewComponentDescriptor.createFamily(
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{10, SurfaceId(1), nullptr}, nullptr);
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// Construct "identical" shadow nodes: they differ only in children.
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auto shadowNodeV1 = viewComponentDescriptor.createShadowNode(
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ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{childB, childC, childD})},
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family);
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auto shadowNodeV2 = shadowNodeV1->clone(ShadowNodeFragment{
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generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{childA, childB, childC, childD})});
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auto shadowNodeV3 = shadowNodeV2->clone(
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ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{childB, childC, childD})});
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auto shadowNodeV4 = shadowNodeV3->clone(
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ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{childB, childD, childE})});
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auto shadowNodeV5 = shadowNodeV4->clone(ShadowNodeFragment{
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generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{childB, childA, childE, childC})});
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auto shadowNodeV6 = shadowNodeV5->clone(ShadowNodeFragment{
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generateDefaultProps(viewComponentDescriptor),
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std::make_shared<SharedShadowNodeList>(SharedShadowNodeList{
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childB, childA, childD, childF, childE, childC})});
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// Injecting a tree into the root node.
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auto rootNodeV1 = std::static_pointer_cast<RootShadowNode const>(
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emptyRootNode->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV1})}));
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auto rootNodeV2 = std::static_pointer_cast<RootShadowNode const>(
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rootNodeV1->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV2})}));
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auto rootNodeV3 = std::static_pointer_cast<RootShadowNode const>(
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rootNodeV2->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV3})}));
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auto rootNodeV4 = std::static_pointer_cast<RootShadowNode const>(
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rootNodeV3->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV4})}));
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auto rootNodeV5 = std::static_pointer_cast<RootShadowNode const>(
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rootNodeV4->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV5})}));
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auto rootNodeV6 = std::static_pointer_cast<RootShadowNode const>(
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rootNodeV5->ShadowNode::clone(
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ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
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std::make_shared<SharedShadowNodeList>(
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SharedShadowNodeList{shadowNodeV6})}));
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// Layout and diff
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV1{};
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affectedLayoutableNodesV1.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV1)
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->layoutIfNeeded(&affectedLayoutableNodesV1);
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rootNodeV1->sealRecursive();
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV2{};
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affectedLayoutableNodesV2.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV2)
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->layoutIfNeeded(&affectedLayoutableNodesV2);
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rootNodeV2->sealRecursive();
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV3{};
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affectedLayoutableNodesV3.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV3)
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->layoutIfNeeded(&affectedLayoutableNodesV3);
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rootNodeV3->sealRecursive();
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV4{};
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affectedLayoutableNodesV4.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV4)
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->layoutIfNeeded(&affectedLayoutableNodesV4);
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rootNodeV4->sealRecursive();
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV5{};
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affectedLayoutableNodesV5.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV5)
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->layoutIfNeeded(&affectedLayoutableNodesV5);
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rootNodeV5->sealRecursive();
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std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV6{};
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affectedLayoutableNodesV6.reserve(1024);
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std::const_pointer_cast<RootShadowNode>(rootNodeV6)
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->layoutIfNeeded(&affectedLayoutableNodesV6);
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rootNodeV6->sealRecursive();
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// This block displays all the mutations for debugging purposes.
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/*
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LOG(ERROR) << "Num mutations: " << mutations.size();
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for (auto const &mutation : mutations) {
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switch (mutation.type) {
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case ShadowViewMutation::Create: {
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LOG(ERROR) << "CREATE " << mutation.newChildShadowView.tag;
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break;
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}
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case ShadowViewMutation::Delete: {
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LOG(ERROR) << "DELETE " << mutation.oldChildShadowView.tag;
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break;
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}
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case ShadowViewMutation::Remove: {
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LOG(ERROR) << "REMOVE " << mutation.oldChildShadowView.tag << " " <<
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mutation.index; break;
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}
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case ShadowViewMutation::Insert: {
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LOG(ERROR) << "INSERT " << mutation.newChildShadowView.tag << " " <<
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mutation.index; break;
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}
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case ShadowViewMutation::Update: {
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LOG(ERROR) << "UPDATE " << mutation.newChildShadowView.tag;
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break;
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}
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}
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}*/
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// Calculating mutations.
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auto mutations1 = calculateShadowViewMutations(
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DifferentiatorMode::OptimizedMoves, *rootNodeV1, *rootNodeV2);
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// The order and exact mutation instructions here may change at any time.
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// This test just ensures that any changes are intentional.
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// This test, in particular, ensures that inserting a node at the beginning
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// produces a single "Insert" instruction, and no remove/insert (move)
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// operations. All these nodes are laid out with absolute positioning, so
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// moving them around does not change layout.
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assert(mutations1.size() == 2);
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assert(mutations1[0].type == ShadowViewMutation::Create);
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assert(mutations1[0].newChildShadowView.tag == 100);
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assert(mutations1[1].type == ShadowViewMutation::Insert);
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assert(mutations1[1].newChildShadowView.tag == 100);
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assert(mutations1[1].index == 0);
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// Calculating mutations.
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auto mutations2 = calculateShadowViewMutations(
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DifferentiatorMode::OptimizedMoves, *rootNodeV2, *rootNodeV3);
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// The order and exact mutation instructions here may change at any time.
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// This test just ensures that any changes are intentional.
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// This test, in particular, ensures that removing a node at the beginning
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// produces a single remove (and delete) instruction, and no remove/insert
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// (move) operations. All these nodes are laid out with absolute positioning,
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// so moving them around does not change layout.
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assert(mutations2.size() == 2);
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assert(mutations2[0].type == ShadowViewMutation::Remove);
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assert(mutations2[0].oldChildShadowView.tag == 100);
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assert(mutations2[0].index == 0);
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assert(mutations2[1].type == ShadowViewMutation::Delete);
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assert(mutations2[1].oldChildShadowView.tag == 100);
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// Calculating mutations.
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auto mutations3 = calculateShadowViewMutations(
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DifferentiatorMode::OptimizedMoves, *rootNodeV3, *rootNodeV4);
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// The order and exact mutation instructions here may change at any time.
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// This test just ensures that any changes are intentional.
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// This test, in particular, ensures that removing a node in the middle
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// produces a single remove (and delete) instruction, and no remove/insert
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// (move) operations; and that simultaneously, we can insert a node at the
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// end. NOTE: This list of mutations has some unexpected "Update"
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// instructions, due to layout issues (some LayoutMetrics are 0). Not sure
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// why, but the point of this test is to make sure there aren't unnecessary
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// insert/deletes, so we can ignore for now.
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assert(mutations3.size() == 7);
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assert(mutations3[0].type == ShadowViewMutation::Update);
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assert(mutations3[1].type == ShadowViewMutation::Update);
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assert(mutations3[2].type == ShadowViewMutation::Update);
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assert(mutations3[3].type == ShadowViewMutation::Remove);
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assert(mutations3[3].oldChildShadowView.tag == 102);
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assert(mutations3[3].index == 1);
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assert(mutations3[4].type == ShadowViewMutation::Delete);
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assert(mutations3[4].oldChildShadowView.tag == 102);
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assert(mutations3[5].type == ShadowViewMutation::Create);
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assert(mutations3[5].newChildShadowView.tag == 104);
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assert(mutations3[6].type == ShadowViewMutation::Insert);
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assert(mutations3[6].newChildShadowView.tag == 104);
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assert(mutations3[6].index == 2);
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// Calculating mutations.
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auto mutations4 = calculateShadowViewMutations(
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DifferentiatorMode::OptimizedMoves, *rootNodeV4, *rootNodeV5);
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// The order and exact mutation instructions here may change at any time.
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// This test just ensures that any changes are intentional.
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// This test, in particular, ensures that inserting a child at the middle, and
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// at the end, and removing a node in the middle, produces the minimal set of
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// instructions. All these nodes are laid out with absolute positioning, so
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// moving them around does not change layout. NOTE: This list of mutations has
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// some unexpected "Update" instructions, due to layout issues (some
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// LayoutMetrics are 0). Not sure why, but the point of this test is to make
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// sure there aren't unnecessary insert/deletes, so we can ignore for now.
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assert(mutations4.size() == 9);
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assert(mutations4[0].type == ShadowViewMutation::Update);
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assert(mutations4[1].type == ShadowViewMutation::Update);
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assert(mutations4[2].type == ShadowViewMutation::Update);
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assert(mutations4[3].type == ShadowViewMutation::Remove);
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assert(mutations4[3].oldChildShadowView.tag == 103);
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assert(mutations4[3].index == 1);
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assert(mutations4[4].type == ShadowViewMutation::Delete);
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assert(mutations4[4].oldChildShadowView.tag == 103);
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assert(mutations4[5].type == ShadowViewMutation::Create);
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assert(mutations4[5].newChildShadowView.tag == 100);
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assert(mutations4[6].type == ShadowViewMutation::Create);
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assert(mutations4[6].newChildShadowView.tag == 102);
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assert(mutations4[7].type == ShadowViewMutation::Insert);
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assert(mutations4[7].newChildShadowView.tag == 100);
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assert(mutations4[7].index == 1);
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assert(mutations4[8].type == ShadowViewMutation::Insert);
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assert(mutations4[8].newChildShadowView.tag == 102);
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assert(mutations4[8].index == 3);
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auto mutations5 = calculateShadowViewMutations(
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DifferentiatorMode::OptimizedMoves, *rootNodeV5, *rootNodeV6);
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// The order and exact mutation instructions here may change at any time.
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// This test just ensures that any changes are intentional.
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// This test, in particular, ensures that inserting TWO children in the middle
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// produces the minimal set of instructions. All these nodes are laid out with
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// absolute positioning, so moving them around does not change layout.
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assert(mutations5.size() == 4);
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assert(mutations5[0].type == ShadowViewMutation::Create);
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assert(mutations5[0].newChildShadowView.tag == 103);
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assert(mutations5[1].type == ShadowViewMutation::Create);
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assert(mutations5[1].newChildShadowView.tag == 105);
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assert(mutations5[2].type == ShadowViewMutation::Insert);
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assert(mutations5[2].newChildShadowView.tag == 103);
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assert(mutations5[2].index == 2);
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assert(mutations5[3].type == ShadowViewMutation::Insert);
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assert(mutations5[3].newChildShadowView.tag == 105);
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assert(mutations5[3].index == 3);
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}
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} // namespace react
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} // namespace facebook
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