GT2/Ejectable/node_modules/react-native/ReactCommon/fabric/mounting/tests/MountingTest.cpp

326 lines
15 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <memory>
#include <react/components/root/RootComponentDescriptor.h>
#include <react/components/view/ViewComponentDescriptor.h>
#include <react/mounting/Differentiator.h>
#include <react/mounting/stubs.h>
#include "shadowTreeGeneration.h"
#include <Glog/logging.h>
#include <gtest/gtest.h>
namespace facebook {
namespace react {
static ShadowNode::Shared makeNode(
ComponentDescriptor const &componentDescriptor,
int tag,
ShadowNode::ListOfShared children) {
auto props = generateDefaultProps(componentDescriptor);
// Make sure node is layoutable by giving it dimensions and making it
// accessible This is an implementation detail and subject to change.
folly::dynamic dynamic = folly::dynamic::object();
dynamic["position"] = "absolute";
dynamic["top"] = 0;
dynamic["left"] = 0;
dynamic["width"] = 100;
dynamic["height"] = 100;
dynamic["nativeId"] = tag;
dynamic["accessible"] = true;
auto newProps = componentDescriptor.cloneProps(props, RawProps(dynamic));
return componentDescriptor.createShadowNode(
ShadowNodeFragment{newProps,
std::make_shared<SharedShadowNodeList>(children)},
componentDescriptor.createFamily({tag, SurfaceId(1), nullptr}, nullptr));
}
TEST(MountingTest, testMinimalInstructionGeneration) {
auto eventDispatcher = EventDispatcher::Shared{};
auto contextContainer = std::make_shared<ContextContainer>();
auto componentDescriptorParameters =
ComponentDescriptorParameters{eventDispatcher, contextContainer, nullptr};
auto viewComponentDescriptor =
ViewComponentDescriptor(componentDescriptorParameters);
auto rootComponentDescriptor =
RootComponentDescriptor(componentDescriptorParameters);
auto rootFamily = rootComponentDescriptor.createFamily(
{Tag(1), SurfaceId(1), nullptr}, nullptr);
// Creating an initial root shadow node.
auto emptyRootNode = std::const_pointer_cast<RootShadowNode>(
std::static_pointer_cast<RootShadowNode const>(
rootComponentDescriptor.createShadowNode(
ShadowNodeFragment{RootShadowNode::defaultSharedProps()},
rootFamily)));
// Applying size constraints.
emptyRootNode = emptyRootNode->clone(
LayoutConstraints{Size{512, 0},
Size{512, std::numeric_limits<Float>::infinity()}},
LayoutContext{});
auto childA = makeNode(viewComponentDescriptor, 100, {});
auto childB = makeNode(viewComponentDescriptor, 101, {});
auto childC = makeNode(viewComponentDescriptor, 102, {});
auto childD = makeNode(viewComponentDescriptor, 103, {});
auto childE = makeNode(viewComponentDescriptor, 104, {});
auto childF = makeNode(viewComponentDescriptor, 105, {});
auto family = viewComponentDescriptor.createFamily(
{10, SurfaceId(1), nullptr}, nullptr);
// Construct "identical" shadow nodes: they differ only in children.
auto shadowNodeV1 = viewComponentDescriptor.createShadowNode(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childC, childD})},
family);
auto shadowNodeV2 = shadowNodeV1->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childA, childB, childC, childD})});
auto shadowNodeV3 = shadowNodeV2->clone(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childC, childD})});
auto shadowNodeV4 = shadowNodeV3->clone(
ShadowNodeFragment{generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childD, childE})});
auto shadowNodeV5 = shadowNodeV4->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{childB, childA, childE, childC})});
auto shadowNodeV6 = shadowNodeV5->clone(ShadowNodeFragment{
generateDefaultProps(viewComponentDescriptor),
std::make_shared<SharedShadowNodeList>(SharedShadowNodeList{
childB, childA, childD, childF, childE, childC})});
// Injecting a tree into the root node.
auto rootNodeV1 = std::static_pointer_cast<RootShadowNode const>(
emptyRootNode->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV1})}));
auto rootNodeV2 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV1->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV2})}));
auto rootNodeV3 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV2->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV3})}));
auto rootNodeV4 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV3->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV4})}));
auto rootNodeV5 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV4->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV5})}));
auto rootNodeV6 = std::static_pointer_cast<RootShadowNode const>(
rootNodeV5->ShadowNode::clone(
ShadowNodeFragment{ShadowNodeFragment::propsPlaceholder(),
std::make_shared<SharedShadowNodeList>(
SharedShadowNodeList{shadowNodeV6})}));
// Layout and diff
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV1{};
affectedLayoutableNodesV1.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV1)
->layoutIfNeeded(&affectedLayoutableNodesV1);
rootNodeV1->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV2{};
affectedLayoutableNodesV2.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV2)
->layoutIfNeeded(&affectedLayoutableNodesV2);
rootNodeV2->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV3{};
affectedLayoutableNodesV3.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV3)
->layoutIfNeeded(&affectedLayoutableNodesV3);
rootNodeV3->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV4{};
affectedLayoutableNodesV4.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV4)
->layoutIfNeeded(&affectedLayoutableNodesV4);
rootNodeV4->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV5{};
affectedLayoutableNodesV5.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV5)
->layoutIfNeeded(&affectedLayoutableNodesV5);
rootNodeV5->sealRecursive();
std::vector<LayoutableShadowNode const *> affectedLayoutableNodesV6{};
affectedLayoutableNodesV6.reserve(1024);
std::const_pointer_cast<RootShadowNode>(rootNodeV6)
->layoutIfNeeded(&affectedLayoutableNodesV6);
rootNodeV6->sealRecursive();
// This block displays all the mutations for debugging purposes.
/*
LOG(ERROR) << "Num mutations: " << mutations.size();
for (auto const &mutation : mutations) {
switch (mutation.type) {
case ShadowViewMutation::Create: {
LOG(ERROR) << "CREATE " << mutation.newChildShadowView.tag;
break;
}
case ShadowViewMutation::Delete: {
LOG(ERROR) << "DELETE " << mutation.oldChildShadowView.tag;
break;
}
case ShadowViewMutation::Remove: {
LOG(ERROR) << "REMOVE " << mutation.oldChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Insert: {
LOG(ERROR) << "INSERT " << mutation.newChildShadowView.tag << " " <<
mutation.index; break;
}
case ShadowViewMutation::Update: {
LOG(ERROR) << "UPDATE " << mutation.newChildShadowView.tag;
break;
}
}
}*/
// Calculating mutations.
auto mutations1 = calculateShadowViewMutations(
DifferentiatorMode::OptimizedMoves, *rootNodeV1, *rootNodeV2);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a node at the beginning
// produces a single "Insert" instruction, and no remove/insert (move)
// operations. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout.
assert(mutations1.size() == 2);
assert(mutations1[0].type == ShadowViewMutation::Create);
assert(mutations1[0].newChildShadowView.tag == 100);
assert(mutations1[1].type == ShadowViewMutation::Insert);
assert(mutations1[1].newChildShadowView.tag == 100);
assert(mutations1[1].index == 0);
// Calculating mutations.
auto mutations2 = calculateShadowViewMutations(
DifferentiatorMode::OptimizedMoves, *rootNodeV2, *rootNodeV3);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node at the beginning
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations. All these nodes are laid out with absolute positioning,
// so moving them around does not change layout.
assert(mutations2.size() == 2);
assert(mutations2[0].type == ShadowViewMutation::Remove);
assert(mutations2[0].oldChildShadowView.tag == 100);
assert(mutations2[0].index == 0);
assert(mutations2[1].type == ShadowViewMutation::Delete);
assert(mutations2[1].oldChildShadowView.tag == 100);
// Calculating mutations.
auto mutations3 = calculateShadowViewMutations(
DifferentiatorMode::OptimizedMoves, *rootNodeV3, *rootNodeV4);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that removing a node in the middle
// produces a single remove (and delete) instruction, and no remove/insert
// (move) operations; and that simultaneously, we can insert a node at the
// end. NOTE: This list of mutations has some unexpected "Update"
// instructions, due to layout issues (some LayoutMetrics are 0). Not sure
// why, but the point of this test is to make sure there aren't unnecessary
// insert/deletes, so we can ignore for now.
assert(mutations3.size() == 7);
assert(mutations3[0].type == ShadowViewMutation::Update);
assert(mutations3[1].type == ShadowViewMutation::Update);
assert(mutations3[2].type == ShadowViewMutation::Update);
assert(mutations3[3].type == ShadowViewMutation::Remove);
assert(mutations3[3].oldChildShadowView.tag == 102);
assert(mutations3[3].index == 1);
assert(mutations3[4].type == ShadowViewMutation::Delete);
assert(mutations3[4].oldChildShadowView.tag == 102);
assert(mutations3[5].type == ShadowViewMutation::Create);
assert(mutations3[5].newChildShadowView.tag == 104);
assert(mutations3[6].type == ShadowViewMutation::Insert);
assert(mutations3[6].newChildShadowView.tag == 104);
assert(mutations3[6].index == 2);
// Calculating mutations.
auto mutations4 = calculateShadowViewMutations(
DifferentiatorMode::OptimizedMoves, *rootNodeV4, *rootNodeV5);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting a child at the middle, and
// at the end, and removing a node in the middle, produces the minimal set of
// instructions. All these nodes are laid out with absolute positioning, so
// moving them around does not change layout. NOTE: This list of mutations has
// some unexpected "Update" instructions, due to layout issues (some
// LayoutMetrics are 0). Not sure why, but the point of this test is to make
// sure there aren't unnecessary insert/deletes, so we can ignore for now.
assert(mutations4.size() == 9);
assert(mutations4[0].type == ShadowViewMutation::Update);
assert(mutations4[1].type == ShadowViewMutation::Update);
assert(mutations4[2].type == ShadowViewMutation::Update);
assert(mutations4[3].type == ShadowViewMutation::Remove);
assert(mutations4[3].oldChildShadowView.tag == 103);
assert(mutations4[3].index == 1);
assert(mutations4[4].type == ShadowViewMutation::Delete);
assert(mutations4[4].oldChildShadowView.tag == 103);
assert(mutations4[5].type == ShadowViewMutation::Create);
assert(mutations4[5].newChildShadowView.tag == 100);
assert(mutations4[6].type == ShadowViewMutation::Create);
assert(mutations4[6].newChildShadowView.tag == 102);
assert(mutations4[7].type == ShadowViewMutation::Insert);
assert(mutations4[7].newChildShadowView.tag == 100);
assert(mutations4[7].index == 1);
assert(mutations4[8].type == ShadowViewMutation::Insert);
assert(mutations4[8].newChildShadowView.tag == 102);
assert(mutations4[8].index == 3);
auto mutations5 = calculateShadowViewMutations(
DifferentiatorMode::OptimizedMoves, *rootNodeV5, *rootNodeV6);
// The order and exact mutation instructions here may change at any time.
// This test just ensures that any changes are intentional.
// This test, in particular, ensures that inserting TWO children in the middle
// produces the minimal set of instructions. All these nodes are laid out with
// absolute positioning, so moving them around does not change layout.
assert(mutations5.size() == 4);
assert(mutations5[0].type == ShadowViewMutation::Create);
assert(mutations5[0].newChildShadowView.tag == 103);
assert(mutations5[1].type == ShadowViewMutation::Create);
assert(mutations5[1].newChildShadowView.tag == 105);
assert(mutations5[2].type == ShadowViewMutation::Insert);
assert(mutations5[2].newChildShadowView.tag == 103);
assert(mutations5[2].index == 2);
assert(mutations5[3].type == ShadowViewMutation::Insert);
assert(mutations5[3].newChildShadowView.tag == 105);
assert(mutations5[3].index == 3);
}
} // namespace react
} // namespace facebook