GT2/Ejectable/node_modules/react-native/Libraries/Image/nativeImageSource.js

67 lines
1.7 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow strict-local
* @format
*/
'use strict';
import Platform from '../Utilities/Platform';
import type {ImageURISource} from './ImageSource';
type NativeImageSourceSpec = $ReadOnly<{|
android?: string,
ios?: string,
default?: string,
// For more details on width and height, see
// https://reactnative.dev/docs/images.html#why-not-automatically-size-everything
height: number,
width: number,
|}>;
/**
* In hybrid apps, use `nativeImageSource` to access images that are already
* available on the native side, for example in Xcode Asset Catalogs or
* Android's drawable folder.
*
* However, keep in mind that React Native Packager does not guarantee that the
* image exists. If the image is missing you'll get an empty box. When adding
* new images your app needs to be recompiled.
*
* Prefer Static Image Resources system which provides more guarantees,
* automates measurements and allows adding new images without rebuilding the
* native app. For more details visit:
*
* https://reactnative.dev/docs/images.html
*
*/
function nativeImageSource(spec: NativeImageSourceSpec): ImageURISource {
let uri = Platform.select({
android: spec.android,
default: spec.default,
ios: spec.ios,
});
if (uri == null) {
console.warn(
'nativeImageSource(...): No image name supplied for `%s`:\n%s',
Platform.OS,
JSON.stringify(spec, null, 2),
);
uri = '';
}
return {
deprecated: true,
height: spec.height,
uri,
width: spec.width,
};
}
module.exports = nativeImageSource;