GT2/Ejectable/node_modules/react-native/Libraries/Image/RCTImageLoaderProtocol.h

118 lines
5.3 KiB
Objective-C

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <UIKit/UIKit.h>
#import <React/RCTBridge.h>
#import <React/RCTResizeMode.h>
#import <React/RCTURLRequestHandler.h>
#import <React/RCTImageDataDecoder.h>
#import <React/RCTImageURLLoader.h>
#import <React/RCTImageCache.h>
/**
* If available, RCTImageRedirectProtocol is invoked before loading an asset.
* Implementation should return either a new URL or nil when redirection is
* not needed.
*/
@protocol RCTImageRedirectProtocol
- (NSURL *)redirectAssetsURL:(NSURL *)URL;
@end
@protocol RCTImageLoaderProtocol<RCTURLRequestHandler>
/**
* The maximum number of concurrent image loading tasks. Loading and decoding
* images can consume a lot of memory, so setting this to a higher value may
* cause memory to spike. If you are seeing out-of-memory crashes, try reducing
* this value.
*/
@property (nonatomic, assign) NSUInteger maxConcurrentLoadingTasks;
/**
* The maximum number of concurrent image decoding tasks. Decoding large
* images can be especially CPU and memory intensive, so if your are decoding a
* lot of large images in your app, you may wish to adjust this value.
*/
@property (nonatomic, assign) NSUInteger maxConcurrentDecodingTasks;
/**
* Decoding large images can use a lot of memory, and potentially cause the app
* to crash. This value allows you to throttle the amount of memory used by the
* decoder independently of the number of concurrent threads. This means you can
* still decode a lot of small images in parallel, without allowing the decoder
* to try to decompress multiple huge images at once. Note that this value is
* only a hint, and not an indicator of the total memory used by the app.
*/
@property (nonatomic, assign) NSUInteger maxConcurrentDecodingBytes;
/**
* Loads the specified image at the highest available resolution.
* Can be called from any thread, will call back on an unspecified thread.
*/
- (RCTImageLoaderCancellationBlock)loadImageWithURLRequest:(NSURLRequest *)imageURLRequest
callback:(RCTImageLoaderCompletionBlock)callback;
/**
* As above, but includes target `size`, `scale` and `resizeMode`, which are used to
* select the optimal dimensions for the loaded image. The `clipped` option
* controls whether the image will be clipped to fit the specified size exactly,
* or if the original aspect ratio should be retained.
* `partialLoadBlock` is meant for custom image loaders that do not ship with the core RN library.
* It is meant to be called repeatedly while loading the image as higher quality versions are decoded,
* for instance with progressive JPEGs.
*/
- (RCTImageLoaderCancellationBlock)loadImageWithURLRequest:(NSURLRequest *)imageURLRequest
size:(CGSize)size
scale:(CGFloat)scale
clipped:(BOOL)clipped
resizeMode:(RCTResizeMode)resizeMode
progressBlock:(RCTImageLoaderProgressBlock)progressBlock
partialLoadBlock:(RCTImageLoaderPartialLoadBlock)partialLoadBlock
completionBlock:(RCTImageLoaderCompletionBlock)completionBlock;
/**
* Finds an appropriate image decoder and passes the target `size`, `scale` and
* `resizeMode` for optimal image decoding. The `clipped` option controls
* whether the image will be clipped to fit the specified size exactly, or
* if the original aspect ratio should be retained. Can be called from any
* thread, will call callback on an unspecified thread.
*/
- (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData
size:(CGSize)size
scale:(CGFloat)scale
clipped:(BOOL)clipped
resizeMode:(RCTResizeMode)resizeMode
completionBlock:(RCTImageLoaderCompletionBlock)completionBlock;
/**
* Get image size, in pixels. This method will do the least work possible to get
* the information, and won't decode the image if it doesn't have to.
*/
- (RCTImageLoaderCancellationBlock)getImageSizeForURLRequest:(NSURLRequest *)imageURLRequest
block:(void(^)(NSError *error, CGSize size))completionBlock;
/**
* Determines whether given image URLs are cached locally. The `requests` array is expected
* to contain objects convertible to NSURLRequest. The return value maps URLs to strings:
* "disk" for images known to be cached in non-volatile storage, "memory" for images known
* to be cached in memory. Dictionary items corresponding to images that are not known to be
* cached are simply missing.
*/
- (NSDictionary *)getImageCacheStatus:(NSArray *)requests;
/**
* Allows developers to set their own caching implementation for
* decoded images as long as it conforms to the RCTImageCache
* protocol. This method should be called in bridgeDidInitializeModule.
*/
- (void)setImageCache:(id<RCTImageCache>)cache;
@end