GT2/Ejectable/node_modules/react-native-gesture-handler/lib/module/web/GestureHandler.js

520 lines
14 KiB
JavaScript

function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; }
/* eslint-disable eslint-comments/no-unlimited-disable */
/* eslint-disable */
import Hammer from '@egjs/hammerjs';
import { findNodeHandle } from 'react-native';
import { State } from '../State';
import { EventMap } from './constants';
import * as NodeManager from './NodeManager'; // TODO(TS) Replace with HammerInput if https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438/files is merged
let gestureInstances = 0;
class GestureHandler {
get id() {
return "".concat(this.name).concat(this.gestureInstance);
}
get isDiscrete() {
return false;
}
get shouldEnableGestureOnSetup() {
throw new Error('Must override GestureHandler.shouldEnableGestureOnSetup');
}
constructor() {
_defineProperty(this, "handlerTag", void 0);
_defineProperty(this, "isGestureRunning", false);
_defineProperty(this, "view", null);
_defineProperty(this, "hasCustomActivationCriteria", void 0);
_defineProperty(this, "hasGestureFailed", false);
_defineProperty(this, "hammer", null);
_defineProperty(this, "initialRotation", null);
_defineProperty(this, "__initialX", void 0);
_defineProperty(this, "__initialY", void 0);
_defineProperty(this, "config", {});
_defineProperty(this, "previousState", State.UNDETERMINED);
_defineProperty(this, "pendingGestures", {});
_defineProperty(this, "oldState", State.UNDETERMINED);
_defineProperty(this, "lastSentState", null);
_defineProperty(this, "gestureInstance", void 0);
_defineProperty(this, "_stillWaiting", void 0);
_defineProperty(this, "propsRef", void 0);
_defineProperty(this, "ref", void 0);
_defineProperty(this, "clearSelfAsPending", () => {
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.removePendingGesture(this.id);
}
}
});
_defineProperty(this, "destroy", () => {
this.clearSelfAsPending();
if (this.hammer) {
this.hammer.stop(false);
this.hammer.destroy();
}
this.hammer = null;
});
_defineProperty(this, "isPointInView", ({
x,
y
}) => {
// @ts-ignore FIXME(TS)
const rect = this.view.getBoundingClientRect();
const pointerInside = x >= rect.left && x <= rect.right && y >= rect.top && y <= rect.bottom;
return pointerInside;
});
_defineProperty(this, "sendEvent", nativeEvent => {
const {
onGestureHandlerEvent,
onGestureHandlerStateChange
} = this.propsRef.current;
const event = this.transformEventData(nativeEvent);
invokeNullableMethod(onGestureHandlerEvent, event);
if (this.lastSentState !== event.nativeEvent.state) {
this.lastSentState = event.nativeEvent.state;
invokeNullableMethod(onGestureHandlerStateChange, event);
}
});
_defineProperty(this, "sync", () => {
const gesture = this.hammer.get(this.name);
if (!gesture) return;
const enable = (recognizer, inputData) => {
if (!this.config.enabled) {
this.isGestureRunning = false;
this.hasGestureFailed = false;
return false;
} // Prevent events before the system is ready.
if (!inputData || !recognizer.options || typeof inputData.maxPointers === 'undefined') {
return this.shouldEnableGestureOnSetup;
}
if (this.hasGestureFailed) {
return false;
}
if (!this.isDiscrete) {
if (this.isGestureRunning) {
return true;
} // The built-in hammer.js "waitFor" doesn't work across multiple views.
// Only process if there are views to wait for.
this._stillWaiting = this._getPendingGestures(); // This gesture should continue waiting.
if (this._stillWaiting.length) {
// Check to see if one of the gestures you're waiting for has started.
// If it has then the gesture should fail.
for (const gesture of this._stillWaiting) {
// When the target gesture has started, this gesture must force fail.
if (!gesture.isDiscrete && gesture.isGestureRunning) {
this.hasGestureFailed = true;
this.isGestureRunning = false;
return false;
}
} // This gesture shouldn't start until the others have finished.
return false;
}
} // Use default behaviour
if (!this.hasCustomActivationCriteria) {
return true;
}
const deltaRotation = this.initialRotation == null ? 0 : inputData.rotation - this.initialRotation; // @ts-ignore FIXME(TS)
const {
success,
failed
} = this.isGestureEnabledForEvent(this.getConfig(), recognizer, { ...inputData,
deltaRotation
});
if (failed) {
this.simulateCancelEvent(inputData);
this.hasGestureFailed = true;
}
return success;
};
const params = this.getHammerConfig(); // @ts-ignore FIXME(TS)
gesture.set({ ...params,
enable
});
});
this.gestureInstance = gestureInstances++;
this.hasCustomActivationCriteria = false;
}
getConfig() {
return this.config;
}
onWaitingEnded(_gesture) {}
removePendingGesture(id) {
delete this.pendingGestures[id];
}
addPendingGesture(gesture) {
this.pendingGestures[gesture.id] = gesture;
}
isGestureEnabledForEvent(_config, _recognizer, _event) {
return {
success: true
};
}
get NativeGestureClass() {
throw new Error('Must override GestureHandler.NativeGestureClass');
}
updateHasCustomActivationCriteria(_config) {
return true;
}
updateGestureConfig({
enabled = true,
...props
}) {
this.clearSelfAsPending();
this.config = ensureConfig({
enabled,
...props
});
this.hasCustomActivationCriteria = this.updateHasCustomActivationCriteria(this.config);
if (Array.isArray(this.config.waitFor)) {
for (const gesture of this.config.waitFor) {
gesture.addPendingGesture(this);
}
}
if (this.hammer) {
this.sync();
}
return this.config;
}
getState(type) {
// @ts-ignore TODO(TS) check if this is needed
if (type == 0) {
return 0;
}
return EventMap[type];
}
transformEventData(event) {
const {
eventType,
maxPointers: numberOfPointers
} = event; // const direction = DirectionMap[ev.direction];
const changedTouch = event.changedPointers[0];
const pointerInside = this.isPointInView({
x: changedTouch.clientX,
y: changedTouch.clientY
}); // TODO(TS) Remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50966 is merged.
const state = this.getState(eventType);
if (state !== this.previousState) {
this.oldState = this.previousState;
this.previousState = state;
}
return {
nativeEvent: {
numberOfPointers,
state,
pointerInside,
...this.transformNativeEvent(event),
// onHandlerStateChange only
handlerTag: this.handlerTag,
target: this.ref,
oldState: this.oldState
},
timeStamp: Date.now()
};
}
transformNativeEvent(_event) {
return {};
}
cancelPendingGestures(event) {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture && gesture.isGestureRunning) {
gesture.hasGestureFailed = true;
gesture.cancelEvent(event);
}
}
}
notifyPendingGestures() {
for (const gesture of Object.values(this.pendingGestures)) {
if (gesture) {
gesture.onWaitingEnded(this);
}
}
} // FIXME event is undefined in runtime when firstly invoked (see Draggable example), check other functions taking event as input
onGestureEnded(event) {
this.isGestureRunning = false;
this.cancelPendingGestures(event);
}
forceInvalidate(event) {
if (this.isGestureRunning) {
this.hasGestureFailed = true;
this.cancelEvent(event);
}
}
cancelEvent(event) {
this.notifyPendingGestures();
this.sendEvent({ ...event,
eventType: Hammer.INPUT_CANCEL,
isFinal: true
});
this.onGestureEnded(event);
}
onRawEvent({
isFirst
}) {
if (isFirst) {
this.hasGestureFailed = false;
}
}
setView(ref, propsRef) {
if (ref == null) {
this.destroy();
this.view = null;
return;
}
this.propsRef = propsRef;
this.ref = ref;
this.view = findNodeHandle(ref);
this.hammer = new Hammer.Manager(this.view);
this.oldState = State.UNDETERMINED;
this.previousState = State.UNDETERMINED;
this.lastSentState = null;
const {
NativeGestureClass
} = this; // @ts-ignore TODO(TS)
const gesture = new NativeGestureClass(this.getHammerConfig());
this.hammer.add(gesture);
this.hammer.on('hammer.input', ev => {
if (!this.config.enabled) {
this.hasGestureFailed = false;
this.isGestureRunning = false;
return;
}
this.onRawEvent(ev); // TODO: Bacon: Check against something other than null
// The isFirst value is not called when the first rotation is calculated.
if (this.initialRotation === null && ev.rotation !== 0) {
this.initialRotation = ev.rotation;
}
if (ev.isFinal) {
// in favor of a willFail otherwise the last frame of the gesture will be captured.
setTimeout(() => {
this.initialRotation = null;
this.hasGestureFailed = false;
});
}
});
this.setupEvents();
this.sync();
}
setupEvents() {
// TODO(TS) Hammer types aren't exactly that what we get in runtime
if (!this.isDiscrete) {
this.hammer.on("".concat(this.name, "start"), event => this.onStart(event));
this.hammer.on("".concat(this.name, "end ").concat(this.name, "cancel"), event => {
this.onGestureEnded(event);
});
}
this.hammer.on(this.name, ev => this.onGestureActivated(ev)); // TODO(TS) remove cast after https://github.com/DefinitelyTyped/DefinitelyTyped/pull/50438 is merged
}
onStart({
deltaX,
deltaY,
rotation
}) {
// Reset the state for the next gesture
this.oldState = State.UNDETERMINED;
this.previousState = State.UNDETERMINED;
this.lastSentState = null;
this.isGestureRunning = true;
this.__initialX = deltaX;
this.__initialY = deltaY;
this.initialRotation = rotation;
}
onGestureActivated(ev) {
this.sendEvent(ev);
}
onSuccess() {}
_getPendingGestures() {
if (Array.isArray(this.config.waitFor) && this.config.waitFor.length) {
// Get the list of gestures that this gesture is still waiting for.
// Use `=== false` in case a ref that isn't a gesture handler is used.
const stillWaiting = this.config.waitFor.filter(({
hasGestureFailed
}) => hasGestureFailed === false);
return stillWaiting;
}
return [];
}
getHammerConfig() {
const pointers = this.config.minPointers === this.config.maxPointers ? this.config.minPointers : 0;
return {
pointers
};
}
simulateCancelEvent(_inputData) {}
} // TODO(TS) investigate this method
// Used for sending data to a callback or AnimatedEvent
function invokeNullableMethod(method, event) {
if (method) {
if (typeof method === 'function') {
method(event);
} else {
// For use with reanimated's AnimatedEvent
if ('__getHandler' in method && typeof method.__getHandler === 'function') {
const handler = method.__getHandler();
invokeNullableMethod(handler, event);
} else {
if ('__nodeConfig' in method) {
const {
argMapping
} = method.__nodeConfig;
if (Array.isArray(argMapping)) {
for (const index in argMapping) {
const [key, value] = argMapping[index];
if (key in event.nativeEvent) {
// @ts-ignore fix method type
const nativeValue = event.nativeEvent[key];
if (value && value.setValue) {
// Reanimated API
value.setValue(nativeValue);
} else {
// RN Animated API
method.__nodeConfig.argMapping[index] = [key, nativeValue];
}
}
}
}
}
}
}
}
} // Validate the props
function ensureConfig(config) {
const props = { ...config
}; // TODO(TS) We use ! to assert that if property is present then value is not empty (null, undefined)
if ('minDist' in config) {
props.minDist = config.minDist;
props.minDistSq = props.minDist * props.minDist;
}
if ('minVelocity' in config) {
props.minVelocity = config.minVelocity;
props.minVelocitySq = props.minVelocity * props.minVelocity;
}
if ('maxDist' in config) {
props.maxDist = config.maxDist;
props.maxDistSq = config.maxDist * config.maxDist;
}
if ('waitFor' in config) {
props.waitFor = asArray(config.waitFor).map(({
handlerTag
}) => NodeManager.getHandler(handlerTag)).filter(v => v);
} else {
props.waitFor = null;
}
const configProps = ['minPointers', 'maxPointers', 'minDist', 'maxDist', 'maxDistSq', 'minVelocitySq', 'minDistSq', 'minVelocity', 'failOffsetXStart', 'failOffsetYStart', 'failOffsetXEnd', 'failOffsetYEnd', 'activeOffsetXStart', 'activeOffsetXEnd', 'activeOffsetYStart', 'activeOffsetYEnd'];
configProps.forEach(prop => {
if (typeof props[prop] === 'undefined') {
props[prop] = Number.NaN;
}
});
return props; // TODO(TS) how to convince TS that props are filled?
}
function asArray(value) {
// TODO(TS) use config.waitFor type
return value == null ? [] : Array.isArray(value) ? value : [value];
}
export default GestureHandler;
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