GT2/Ejectable/node_modules/pixelmatch/index.js

159 lines
5.3 KiB
JavaScript

'use strict';
module.exports = pixelmatch;
function pixelmatch(img1, img2, output, width, height, options) {
if (!options) options = {};
var threshold = options.threshold === undefined ? 0.1 : options.threshold;
// maximum acceptable square distance between two colors;
// 35215 is the maximum possible value for the YIQ difference metric
var maxDelta = 35215 * threshold * threshold,
diff = 0;
// compare each pixel of one image against the other one
for (var y = 0; y < height; y++) {
for (var x = 0; x < width; x++) {
var pos = (y * width + x) * 4;
// squared YUV distance between colors at this pixel position
var delta = colorDelta(img1, img2, pos, pos);
// the color difference is above the threshold
if (delta > maxDelta) {
// check it's a real rendering difference or just anti-aliasing
if (!options.includeAA && (antialiased(img1, x, y, width, height, img2) ||
antialiased(img2, x, y, width, height, img1))) {
// one of the pixels is anti-aliasing; draw as yellow and do not count as difference
if (output) drawPixel(output, pos, 255, 255, 0);
} else {
// found substantial difference not caused by anti-aliasing; draw it as red
if (output) drawPixel(output, pos, 255, 0, 0);
diff++;
}
} else if (output) {
// pixels are similar; draw background as grayscale image blended with white
var val = blend(grayPixel(img1, pos), 0.1);
drawPixel(output, pos, val, val, val);
}
}
}
// return the number of different pixels
return diff;
}
// check if a pixel is likely a part of anti-aliasing;
// based on "Anti-aliased Pixel and Intensity Slope Detector" paper by V. Vysniauskas, 2009
function antialiased(img, x1, y1, width, height, img2) {
var x0 = Math.max(x1 - 1, 0),
y0 = Math.max(y1 - 1, 0),
x2 = Math.min(x1 + 1, width - 1),
y2 = Math.min(y1 + 1, height - 1),
pos = (y1 * width + x1) * 4,
zeroes = 0,
positives = 0,
negatives = 0,
min = 0,
max = 0,
minX, minY, maxX, maxY;
// go through 8 adjacent pixels
for (var x = x0; x <= x2; x++) {
for (var y = y0; y <= y2; y++) {
if (x === x1 && y === y1) continue;
// brightness delta between the center pixel and adjacent one
var delta = colorDelta(img, img, pos, (y * width + x) * 4, true);
// count the number of equal, darker and brighter adjacent pixels
if (delta === 0) zeroes++;
else if (delta < 0) negatives++;
else if (delta > 0) positives++;
// if found more than 2 equal siblings, it's definitely not anti-aliasing
if (zeroes > 2) return false;
if (!img2) continue;
// remember the darkest pixel
if (delta < min) {
min = delta;
minX = x;
minY = y;
}
// remember the brightest pixel
if (delta > max) {
max = delta;
maxX = x;
maxY = y;
}
}
}
if (!img2) return true;
// if there are no both darker and brighter pixels among siblings, it's not anti-aliasing
if (negatives === 0 || positives === 0) return false;
// if either the darkest or the brightest pixel has more than 2 equal siblings in both images
// (definitely not anti-aliased), this pixel is anti-aliased
return (!antialiased(img, minX, minY, width, height) && !antialiased(img2, minX, minY, width, height)) ||
(!antialiased(img, maxX, maxY, width, height) && !antialiased(img2, maxX, maxY, width, height));
}
// calculate color difference according to the paper "Measuring perceived color difference
// using YIQ NTSC transmission color space in mobile applications" by Y. Kotsarenko and F. Ramos
function colorDelta(img1, img2, k, m, yOnly) {
var a1 = img1[k + 3] / 255,
a2 = img2[m + 3] / 255,
r1 = blend(img1[k + 0], a1),
g1 = blend(img1[k + 1], a1),
b1 = blend(img1[k + 2], a1),
r2 = blend(img2[m + 0], a2),
g2 = blend(img2[m + 1], a2),
b2 = blend(img2[m + 2], a2),
y = rgb2y(r1, g1, b1) - rgb2y(r2, g2, b2);
if (yOnly) return y; // brightness difference only
var i = rgb2i(r1, g1, b1) - rgb2i(r2, g2, b2),
q = rgb2q(r1, g1, b1) - rgb2q(r2, g2, b2);
return 0.5053 * y * y + 0.299 * i * i + 0.1957 * q * q;
}
function rgb2y(r, g, b) { return r * 0.29889531 + g * 0.58662247 + b * 0.11448223; }
function rgb2i(r, g, b) { return r * 0.59597799 - g * 0.27417610 - b * 0.32180189; }
function rgb2q(r, g, b) { return r * 0.21147017 - g * 0.52261711 + b * 0.31114694; }
// blend semi-transparent color with white
function blend(c, a) {
return 255 + (c - 255) * a;
}
function drawPixel(output, pos, r, g, b) {
output[pos + 0] = r;
output[pos + 1] = g;
output[pos + 2] = b;
output[pos + 3] = 255;
}
function grayPixel(img, i) {
var a = img[i + 3] / 255,
r = blend(img[i + 0], a),
g = blend(img[i + 1], a),
b = blend(img[i + 2], a);
return rgb2y(r, g, b);
}