/** Class for handling coordinates original by Linus Helgesson */ export class Coordinate { mLatitude:number = 0.0; mLongitude:number = 0.0; mResults:any = [0, 0]; PI_OVER_180:number = 0.017453292519943295769236907684886; EARTH_RADIUS:number = 6371009; constructor (longitude:number, latitude:number) { this.mLongitude = longitude; this.mLatitude = latitude; } getLongitude() { return this.mLongitude; } setLongitude(longitude:number) { this.mLongitude = longitude; } getLatitude() { return this.mLatitude; } setLatitude(latitude:number) { this.mLatitude = latitude; } /** * Calculates a bounding box of a certain size arund a coordinate.This function takes a size in meters as * a parameter and returns an array of two Coordinate objects. The first Coordinate is the upper left corner * while the last coordinate is the bottom right corner.er than the second. */ getBoundingBox(side: number) { var ret:any = [Coordinate, Coordinate]; var degLatM:number , degLatM:number, degLongM:number, deltaLat:number, deltaLong:number; degLatM = 110574.235; degLongM = 110572.833 * Math.cos(this.mLatitude * this.PI_OVER_180); deltaLat = side / degLatM; deltaLong = side / degLongM; ret[0] = new Coordinate(this.getLongitude() - deltaLong, this.getLatitude() - deltaLat); ret[1] = new Coordinate(this.getLongitude() + deltaLong, this.getLatitude() + deltaLat); return ret; }; /** * Calculates the distance between two Coordinate objects using the Spherical law of cosines found at: */ distanceTo(dest:Coordinate) { this.computeDistanceAndBearing(this.mLatitude, this.mLongitude, dest.getLatitude(), dest.getLongitude(), this.mResults); return this.mResults[0]; }; computeDistanceAndBearing(lat1:number, lon1:number, lat2:number, lon2:number, results:any) { var MAXITERS = 20; lat1 *= Math.PI / 180.0; lat2 *= Math.PI / 180.0; lon1 *= Math.PI / 180.0; lon2 *= Math.PI / 180.0; var a = 6378137.0; var b = 6356752.3142; var f = (a - b) / a; var aSqMinusBSqOverBSq = (a * a - b * b) / (b * b); var L = lon2 - lon1; var A = 0.0; var U1 = Math.atan((1.0 - f) * Math.tan(lat1)); var U2 = Math.atan((1.0 - f) * Math.tan(lat2)); var cosU1 = Math.cos(U1); var cosU2 = Math.cos(U2); var sinU1 = Math.sin(U1); var sinU2 = Math.sin(U2); var cosU1cosU2 = cosU1 * cosU2; var sinU1sinU2 = sinU1 * sinU2; var sigma = 0.0; var deltaSigma = 0.0; var cosSqAlpha = 0.0; var cos2SM = 0.0; var cosSigma = 0.0; var sinSigma = 0.0; var cosLambda = 0.0; var sinLambda = 0.0; var lambda = L; for (var iter = 0; iter < MAXITERS; iter++) { { var lambdaOrig = lambda; cosLambda = Math.cos(lambda); sinLambda = Math.sin(lambda); var t1 = cosU2 * sinLambda; var t2 = cosU1 * sinU2 - sinU1 * cosU2 * cosLambda; var sinSqSigma = t1 * t1 + t2 * t2; sinSigma = Math.sqrt(sinSqSigma); cosSigma = sinU1sinU2 + cosU1cosU2 * cosLambda; sigma = Math.atan2(sinSigma, cosSigma); var sinAlpha = (sinSigma === 0) ? 0.0 : cosU1cosU2 * sinLambda / sinSigma; cosSqAlpha = 1.0 - sinAlpha * sinAlpha; cos2SM = (cosSqAlpha === 0) ? 0.0 : cosSigma - 2.0 * sinU1sinU2 / cosSqAlpha; var uSquared = cosSqAlpha * aSqMinusBSqOverBSq; A = 1 + (uSquared / 16384.0) * (4096.0 + uSquared * (-768 + uSquared * (320.0 - 175.0 * uSquared))); var B = (uSquared / 1024.0) * (256.0 + uSquared * (-128.0 + uSquared * (74.0 - 47.0 * uSquared))); var C = (f / 16.0) * cosSqAlpha * (4.0 + f * (4.0 - 3.0 * cosSqAlpha)); var cos2SMSq = cos2SM * cos2SM; deltaSigma = B * sinSigma * (cos2SM + (B / 4.0) * (cosSigma * (-1.0 + 2.0 * cos2SMSq) - (B / 6.0) * cos2SM * (-3.0 + 4.0 * sinSigma * sinSigma) * (-3.0 + 4.0 * cos2SMSq))); lambda = L + (1.0 - C) * f * sinAlpha * (sigma + C * sinSigma * (cos2SM + C * cosSigma * (-1.0 + 2.0 * cos2SM * cos2SM))); var delta = (lambda - lambdaOrig) / lambda; if (Math.abs(delta) < 1.0E-12) { break; } } ; } var distance = (b * A * (sigma - deltaSigma)); results[0] = distance; if (results.length > 1) { var initialBearing = Math.atan2(cosU2 * sinLambda, cosU1 * sinU2 - sinU1 * cosU2 * cosLambda); initialBearing *= 180.0 / Math.PI; results[1] = initialBearing; if (results.length > 2) { var finalBearing = Math.atan2(cosU1 * sinLambda, -sinU1 * cosU2 + cosU1 * sinU2 * cosLambda); finalBearing *= 180.0 / Math.PI; results[2] = finalBearing; } } }; }