/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "RCTDecayAnimation.h" #import #import #import "RCTValueAnimatedNode.h" @interface RCTDecayAnimation () @property (nonatomic, strong) NSNumber *animationId; @property (nonatomic, strong) RCTValueAnimatedNode *valueNode; @property (nonatomic, assign) BOOL animationHasBegun; @property (nonatomic, assign) BOOL animationHasFinished; @end @implementation RCTDecayAnimation { CGFloat _velocity; CGFloat _deceleration; NSTimeInterval _frameStartTime; CGFloat _fromValue; CGFloat _lastValue; NSInteger _iterations; NSInteger _currentLoop; RCTResponseSenderBlock _callback; } - (instancetype)initWithId:(NSNumber *)animationId config:(NSDictionary *)config forNode:(RCTValueAnimatedNode *)valueNode callBack:(nullable RCTResponseSenderBlock)callback; { if ((self = [super init])) { NSNumber *iterations = [RCTConvert NSNumber:config[@"iterations"]] ?: @1; _animationId = animationId; _fromValue = 0; _lastValue = 0; _valueNode = valueNode; _callback = [callback copy]; _velocity = [RCTConvert CGFloat:config[@"velocity"]]; _deceleration = [RCTConvert CGFloat:config[@"deceleration"]]; _iterations = iterations.integerValue; _currentLoop = 1; _animationHasFinished = iterations.integerValue == 0; } return self; } RCT_NOT_IMPLEMENTED(- (instancetype)init) - (void)startAnimation { _frameStartTime = -1; _animationHasBegun = YES; } - (void)stopAnimation { _valueNode = nil; if (_callback) { _callback(@[@{ @"finished": @(_animationHasFinished) }]); } } - (void)stepAnimationWithTime:(NSTimeInterval)currentTime { if (!_animationHasBegun || _animationHasFinished) { // Animation has not begun or animation has already finished. return; } if (_frameStartTime == -1) { // Since this is the first animation step, consider the start to be on the previous frame. _frameStartTime = currentTime - RCTSingleFrameInterval; if (_fromValue == _lastValue) { // First iteration, assign _fromValue based on _valueNode. _fromValue = _valueNode.value; } else { // Not the first iteration, reset _valueNode based on _fromValue. [self updateValue:_fromValue]; } _lastValue = _valueNode.value; } CGFloat value = _fromValue + (_velocity / (1 - _deceleration)) * (1 - exp(-(1 - _deceleration) * (currentTime - _frameStartTime) * 1000.0)); [self updateValue:value]; if (fabs(_lastValue - value) < 0.1) { if (_iterations == -1 || _currentLoop < _iterations) { // Set _frameStartTime to -1 to reset instance variables on the next runAnimationStep. _frameStartTime = -1; _currentLoop++; } else { _animationHasFinished = true; return; } } _lastValue = value; } - (void)updateValue:(CGFloat)outputValue { _valueNode.value = outputValue; [_valueNode setNeedsUpdate]; } @end