/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import "RCTImageView.h" #import #import #import #import #import #import #import "RCTImageBlurUtils.h" #import "RCTImageLoader.h" #import "RCTImageUtils.h" /** * Determines whether an image of `currentSize` should be reloaded for display * at `idealSize`. */ static BOOL RCTShouldReloadImageForSizeChange(CGSize currentSize, CGSize idealSize) { static const CGFloat upscaleThreshold = 1.2; static const CGFloat downscaleThreshold = 0.5; CGFloat widthMultiplier = idealSize.width / currentSize.width; CGFloat heightMultiplier = idealSize.height / currentSize.height; return widthMultiplier > upscaleThreshold || widthMultiplier < downscaleThreshold || heightMultiplier > upscaleThreshold || heightMultiplier < downscaleThreshold; } /** * See RCTConvert (ImageSource). We want to send down the source as a similar * JSON parameter. */ static NSDictionary *onLoadParamsForSource(RCTImageSource *source) { NSDictionary *dict = @{ @"width": @(source.size.width), @"height": @(source.size.height), @"url": source.request.URL.absoluteString, }; return @{ @"source": dict }; } @interface RCTImageView () @property (nonatomic, copy) RCTDirectEventBlock onLoadStart; @property (nonatomic, copy) RCTDirectEventBlock onProgress; @property (nonatomic, copy) RCTDirectEventBlock onError; @property (nonatomic, copy) RCTDirectEventBlock onPartialLoad; @property (nonatomic, copy) RCTDirectEventBlock onLoad; @property (nonatomic, copy) RCTDirectEventBlock onLoadEnd; @end @implementation RCTImageView { // Weak reference back to the bridge, for image loading __weak RCTBridge *_bridge; // The image source that's currently displayed RCTImageSource *_imageSource; // The image source that's being loaded from the network RCTImageSource *_pendingImageSource; // Size of the image loaded / being loaded, so we can determine when to issue a reload to accommodate a changing size. CGSize _targetSize; // A block that can be invoked to cancel the most recent call to -reloadImage, if any RCTImageLoaderCancellationBlock _reloadImageCancellationBlock; // Whether the latest change of props requires the image to be reloaded BOOL _needsReload; } - (instancetype)initWithBridge:(RCTBridge *)bridge { if ((self = [super init])) { _bridge = bridge; NSNotificationCenter *center = [NSNotificationCenter defaultCenter]; [center addObserver:self selector:@selector(clearImageIfDetached) name:UIApplicationDidReceiveMemoryWarningNotification object:nil]; [center addObserver:self selector:@selector(clearImageIfDetached) name:UIApplicationDidEnterBackgroundNotification object:nil]; } return self; } - (void)dealloc { [[NSNotificationCenter defaultCenter] removeObserver:self]; } RCT_NOT_IMPLEMENTED(- (instancetype)init) - (void)updateWithImage:(UIImage *)image { if (!image) { super.image = nil; return; } // Apply rendering mode if (_renderingMode != image.renderingMode) { image = [image imageWithRenderingMode:_renderingMode]; } if (_resizeMode == RCTResizeModeRepeat) { image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeTile]; } else if (!UIEdgeInsetsEqualToEdgeInsets(UIEdgeInsetsZero, _capInsets)) { // Applying capInsets of 0 will switch the "resizingMode" of the image to "tile" which is undesired image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeStretch]; } // Apply trilinear filtering to smooth out mis-sized images self.layer.minificationFilter = kCAFilterTrilinear; self.layer.magnificationFilter = kCAFilterTrilinear; super.image = image; } - (void)setImage:(UIImage *)image { image = image ?: _defaultImage; if (image != self.image) { [self updateWithImage:image]; } } - (void)setBlurRadius:(CGFloat)blurRadius { if (blurRadius != _blurRadius) { _blurRadius = blurRadius; _needsReload = YES; } } - (void)setCapInsets:(UIEdgeInsets)capInsets { if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, capInsets)) { if (UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero) || UIEdgeInsetsEqualToEdgeInsets(capInsets, UIEdgeInsetsZero)) { _capInsets = capInsets; // Need to reload image when enabling or disabling capInsets _needsReload = YES; } else { _capInsets = capInsets; [self updateWithImage:self.image]; } } } - (void)setRenderingMode:(UIImageRenderingMode)renderingMode { if (_renderingMode != renderingMode) { _renderingMode = renderingMode; [self updateWithImage:self.image]; } } - (void)setImageSources:(NSArray *)imageSources { if (![imageSources isEqual:_imageSources]) { _imageSources = [imageSources copy]; _needsReload = YES; } } - (void)setResizeMode:(RCTResizeMode)resizeMode { if (_resizeMode != resizeMode) { _resizeMode = resizeMode; if (_resizeMode == RCTResizeModeRepeat) { // Repeat resize mode is handled by the UIImage. Use scale to fill // so the repeated image fills the UIImageView. self.contentMode = UIViewContentModeScaleToFill; } else { self.contentMode = (UIViewContentMode)resizeMode; } if ([self shouldReloadImageSourceAfterResize]) { _needsReload = YES; } } } - (void)cancelImageLoad { RCTImageLoaderCancellationBlock previousCancellationBlock = _reloadImageCancellationBlock; if (previousCancellationBlock) { previousCancellationBlock(); _reloadImageCancellationBlock = nil; } _pendingImageSource = nil; } - (void)clearImage { [self cancelImageLoad]; [self.layer removeAnimationForKey:@"contents"]; self.image = nil; _imageSource = nil; } - (void)clearImageIfDetached { if (!self.window) { [self clearImage]; } } - (BOOL)hasMultipleSources { return _imageSources.count > 1; } - (RCTImageSource *)imageSourceForSize:(CGSize)size { if (![self hasMultipleSources]) { return _imageSources.firstObject; } // Need to wait for layout pass before deciding. if (CGSizeEqualToSize(size, CGSizeZero)) { return nil; } const CGFloat scale = RCTScreenScale(); const CGFloat targetImagePixels = size.width * size.height * scale * scale; RCTImageSource *bestSource = nil; CGFloat bestFit = CGFLOAT_MAX; for (RCTImageSource *source in _imageSources) { CGSize imgSize = source.size; const CGFloat imagePixels = imgSize.width * imgSize.height * source.scale * source.scale; const CGFloat fit = ABS(1 - (imagePixels / targetImagePixels)); if (fit < bestFit) { bestFit = fit; bestSource = source; } } return bestSource; } - (BOOL)shouldReloadImageSourceAfterResize { // If capInsets are set, image doesn't need reloading when resized return UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero); } - (BOOL)shouldChangeImageSource { // We need to reload if the desired image source is different from the current image // source AND the image load that's pending RCTImageSource *desiredImageSource = [self imageSourceForSize:self.frame.size]; return ![desiredImageSource isEqual:_imageSource] && ![desiredImageSource isEqual:_pendingImageSource]; } - (void)reloadImage { [self cancelImageLoad]; _needsReload = NO; RCTImageSource *source = [self imageSourceForSize:self.frame.size]; _pendingImageSource = source; if (source && self.frame.size.width > 0 && self.frame.size.height > 0) { if (_onLoadStart) { _onLoadStart(nil); } RCTImageLoaderProgressBlock progressHandler = nil; if (_onProgress) { progressHandler = ^(int64_t loaded, int64_t total) { self->_onProgress(@{ @"loaded": @((double)loaded), @"total": @((double)total), }); }; } __weak RCTImageView *weakSelf = self; RCTImageLoaderPartialLoadBlock partialLoadHandler = ^(UIImage *image) { [weakSelf imageLoaderLoadedImage:image error:nil forImageSource:source partial:YES]; }; CGSize imageSize = self.bounds.size; CGFloat imageScale = RCTScreenScale(); if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero)) { // Don't resize images that use capInsets imageSize = CGSizeZero; imageScale = source.scale; } RCTImageLoaderCompletionBlock completionHandler = ^(NSError *error, UIImage *loadedImage) { [weakSelf imageLoaderLoadedImage:loadedImage error:error forImageSource:source partial:NO]; }; _reloadImageCancellationBlock = [_bridge.imageLoader loadImageWithURLRequest:source.request size:imageSize scale:imageScale clipped:NO resizeMode:_resizeMode progressBlock:progressHandler partialLoadBlock:partialLoadHandler completionBlock:completionHandler]; } else { [self clearImage]; } } - (void)imageLoaderLoadedImage:(UIImage *)loadedImage error:(NSError *)error forImageSource:(RCTImageSource *)source partial:(BOOL)isPartialLoad { if (![source isEqual:_pendingImageSource]) { // Bail out if source has changed since we started loading return; } if (error) { if (_onError) { _onError(@{ @"error": error.localizedDescription }); } if (_onLoadEnd) { _onLoadEnd(nil); } return; } void (^setImageBlock)(UIImage *) = ^(UIImage *image) { if (!isPartialLoad) { self->_imageSource = source; self->_pendingImageSource = nil; } if (image.reactKeyframeAnimation) { [self.layer addAnimation:image.reactKeyframeAnimation forKey:@"contents"]; } else { [self.layer removeAnimationForKey:@"contents"]; self.image = image; } if (isPartialLoad) { if (self->_onPartialLoad) { self->_onPartialLoad(nil); } } else { if (self->_onLoad) { RCTImageSource *sourceLoaded = [source imageSourceWithSize:image.size scale:source.scale]; self->_onLoad(onLoadParamsForSource(sourceLoaded)); } if (self->_onLoadEnd) { self->_onLoadEnd(nil); } } }; if (_blurRadius > __FLT_EPSILON__) { // Blur on a background thread to avoid blocking interaction dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ UIImage *blurredImage = RCTBlurredImageWithRadius(loadedImage, self->_blurRadius); RCTExecuteOnMainQueue(^{ setImageBlock(blurredImage); }); }); } else { // No blur, so try to set the image on the main thread synchronously to minimize image // flashing. (For instance, if this view gets attached to a window, then -didMoveToWindow // calls -reloadImage, and we want to set the image synchronously if possible so that the // image property is set in the same CATransaction that attaches this view to the window.) RCTExecuteOnMainQueue(^{ setImageBlock(loadedImage); }); } } - (void)reactSetFrame:(CGRect)frame { [super reactSetFrame:frame]; // If we didn't load an image yet, or the new frame triggers a different image source // to be loaded, reload to swap to the proper image source. if ([self shouldChangeImageSource]) { _targetSize = frame.size; [self reloadImage]; } else if ([self shouldReloadImageSourceAfterResize]) { CGSize imageSize = self.image.size; CGFloat imageScale = self.image.scale; CGSize idealSize = RCTTargetSize(imageSize, imageScale, frame.size, RCTScreenScale(), (RCTResizeMode)self.contentMode, YES); // Don't reload if the current image or target image size is close enough if (!RCTShouldReloadImageForSizeChange(imageSize, idealSize) || !RCTShouldReloadImageForSizeChange(_targetSize, idealSize)) { return; } // Don't reload if the current image size is the maximum size of the image source CGSize imageSourceSize = _imageSource.size; if (imageSize.width * imageScale == imageSourceSize.width * _imageSource.scale && imageSize.height * imageScale == imageSourceSize.height * _imageSource.scale) { return; } RCTLogInfo(@"Reloading image %@ as size %@", _imageSource.request.URL.absoluteString, NSStringFromCGSize(idealSize)); // If the existing image or an image being loaded are not the right // size, reload the asset in case there is a better size available. _targetSize = idealSize; [self reloadImage]; } } - (void)didSetProps:(NSArray *)changedProps { if (_needsReload) { [self reloadImage]; } } - (void)didMoveToWindow { [super didMoveToWindow]; if (!self.window) { // Cancel loading the image if we've moved offscreen. In addition to helping // prioritise image requests that are actually on-screen, this removes // requests that have gotten "stuck" from the queue, unblocking other images // from loading. [self cancelImageLoad]; } else if ([self shouldChangeImageSource]) { [self reloadImage]; } } @end