/** * Copyright (c) 2015-present, Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD-style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ #import #import #import #import typedef void (^RCTImageLoaderProgressBlock)(int64_t progress, int64_t total); typedef void (^RCTImageLoaderPartialLoadBlock)(UIImage *image); typedef void (^RCTImageLoaderCompletionBlock)(NSError *error, UIImage *image); typedef dispatch_block_t RCTImageLoaderCancellationBlock; /** * Provides an interface to use for providing a image caching strategy. */ @protocol RCTImageCache - (UIImage *)imageForUrl:(NSString *)url size:(CGSize)size scale:(CGFloat)scale resizeMode:(RCTResizeMode)resizeMode responseDate:(NSString *)responseDate; - (void)addImageToCache:(UIImage *)image URL:(NSString *)url size:(CGSize)size scale:(CGFloat)scale resizeMode:(RCTResizeMode)resizeMode responseDate:(NSString *)responseDate; @end /** * If available, RCTImageRedirectProtocol is invoked before loading an asset. * Implementation should return either a new URL or nil when redirection is * not needed. */ @protocol RCTImageRedirectProtocol - (NSURL *)redirectAssetsURL:(NSURL *)URL; @end @interface UIImage (React) @property (nonatomic, copy) CAKeyframeAnimation *reactKeyframeAnimation; @end @interface RCTImageLoader : NSObject /** * The maximum number of concurrent image loading tasks. Loading and decoding * images can consume a lot of memory, so setting this to a higher value may * cause memory to spike. If you are seeing out-of-memory crashes, try reducing * this value. */ @property (nonatomic, assign) NSUInteger maxConcurrentLoadingTasks; /** * The maximum number of concurrent image decoding tasks. Decoding large * images can be especially CPU and memory intensive, so if your are decoding a * lot of large images in your app, you may wish to adjust this value. */ @property (nonatomic, assign) NSUInteger maxConcurrentDecodingTasks; /** * Decoding large images can use a lot of memory, and potentially cause the app * to crash. This value allows you to throttle the amount of memory used by the * decoder independently of the number of concurrent threads. This means you can * still decode a lot of small images in parallel, without allowing the decoder * to try to decompress multiple huge images at once. Note that this value is * only a hint, and not an indicator of the total memory used by the app. */ @property (nonatomic, assign) NSUInteger maxConcurrentDecodingBytes; - (instancetype)init; - (instancetype)initWithRedirectDelegate:(id)redirectDelegate NS_DESIGNATED_INITIALIZER; /** * Loads the specified image at the highest available resolution. * Can be called from any thread, will call back on an unspecified thread. */ - (RCTImageLoaderCancellationBlock)loadImageWithURLRequest:(NSURLRequest *)imageURLRequest callback:(RCTImageLoaderCompletionBlock)callback; /** * As above, but includes target `size`, `scale` and `resizeMode`, which are used to * select the optimal dimensions for the loaded image. The `clipped` option * controls whether the image will be clipped to fit the specified size exactly, * or if the original aspect ratio should be retained. * `partialLoadBlock` is meant for custom image loaders that do not ship with the core RN library. * It is meant to be called repeatedly while loading the image as higher quality versions are decoded, * for instance with progressive JPEGs. */ - (RCTImageLoaderCancellationBlock)loadImageWithURLRequest:(NSURLRequest *)imageURLRequest size:(CGSize)size scale:(CGFloat)scale clipped:(BOOL)clipped resizeMode:(RCTResizeMode)resizeMode progressBlock:(RCTImageLoaderProgressBlock)progressBlock partialLoadBlock:(RCTImageLoaderPartialLoadBlock)partialLoadBlock completionBlock:(RCTImageLoaderCompletionBlock)completionBlock; /** * Finds an appropriate image decoder and passes the target `size`, `scale` and * `resizeMode` for optimal image decoding. The `clipped` option controls * whether the image will be clipped to fit the specified size exactly, or * if the original aspect ratio should be retained. Can be called from any * thread, will call callback on an unspecified thread. */ - (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData size:(CGSize)size scale:(CGFloat)scale clipped:(BOOL)clipped resizeMode:(RCTResizeMode)resizeMode completionBlock:(RCTImageLoaderCompletionBlock)completionBlock; /** * Get image size, in pixels. This method will do the least work possible to get * the information, and won't decode the image if it doesn't have to. */ - (RCTImageLoaderCancellationBlock)getImageSizeForURLRequest:(NSURLRequest *)imageURLRequest block:(void(^)(NSError *error, CGSize size))completionBlock; /** * Allows developers to set their own caching implementation for * decoded images as long as it conforms to the RCTImageCacheDelegate * protocol. This method should be called in bridgeDidInitializeModule. */ - (void)setImageCache:(id)cache; @end @interface RCTBridge (RCTImageLoader) /** * The shared image loader instance */ @property (nonatomic, readonly) RCTImageLoader *imageLoader; @end /** * Provides the interface needed to register an image loader. Image data * loaders are also bridge modules, so should be registered using * RCT_EXPORT_MODULE(). */ @protocol RCTImageURLLoader /** * Indicates whether this data loader is capable of processing the specified * request URL. Typically the handler would examine the scheme/protocol of the * URL to determine this. */ - (BOOL)canLoadImageURL:(NSURL *)requestURL; /** * Send a network request to load the request URL. The method should call the * progressHandler (if applicable) and the completionHandler when the request * has finished. The method should also return a cancellation block, if * applicable. */ - (RCTImageLoaderCancellationBlock)loadImageForURL:(NSURL *)imageURL size:(CGSize)size scale:(CGFloat)scale resizeMode:(RCTResizeMode)resizeMode progressHandler:(RCTImageLoaderProgressBlock)progressHandler partialLoadHandler:(RCTImageLoaderPartialLoadBlock)partialLoadHandler completionHandler:(RCTImageLoaderCompletionBlock)completionHandler; @optional /** * If more than one RCTImageURLLoader responds YES to `-canLoadImageURL:` * then `loaderPriority` is used to determine which one to use. The loader * with the highest priority will be selected. Default priority is zero. If * two or more valid loaders have the same priority, the selection order is * undefined. */ - (float)loaderPriority; /** * If the loader must be called on the serial url cache queue, and whether the completion * block should be dispatched off the main thread. If this is NO, the loader will be * called from the main queue. Defaults to YES. * * Use with care: disabling scheduling will reduce RCTImageLoader's ability to throttle * network requests. */ - (BOOL)requiresScheduling; /** * If images loaded by the loader should be cached in the decoded image cache. * Defaults to YES. */ - (BOOL)shouldCacheLoadedImages; @end /** * Provides the interface needed to register an image decoder. Image decoders * are also bridge modules, so should be registered using RCT_EXPORT_MODULE(). */ @protocol RCTImageDataDecoder /** * Indicates whether this handler is capable of decoding the specified data. * Typically the handler would examine some sort of header data to determine * this. */ - (BOOL)canDecodeImageData:(NSData *)imageData; /** * Decode an image from the data object. The method should call the * completionHandler when the decoding operation has finished. The method * should also return a cancellation block, if applicable. * * If you provide a custom image decoder, you most implement scheduling yourself, * to avoid decoding large amounts of images at the same time. */ - (RCTImageLoaderCancellationBlock)decodeImageData:(NSData *)imageData size:(CGSize)size scale:(CGFloat)scale resizeMode:(RCTResizeMode)resizeMode completionHandler:(RCTImageLoaderCompletionBlock)completionHandler; @optional /** * If more than one RCTImageDataDecoder responds YES to `-canDecodeImageData:` * then `decoderPriority` is used to determine which one to use. The decoder * with the highest priority will be selected. Default priority is zero. * If two or more valid decoders have the same priority, the selection order is * undefined. */ - (float)decoderPriority; @end