import Matrix2D from '../Matrix2D'; import _ from 'lodash'; let pooledMatrix = new Matrix2D(); function transformToMatrix(props, transform) { pooledMatrix.reset(); appendTransform(props); if (transform) { appendTransform(transform); } return pooledMatrix.toArray(); } function appendTransform(transform) { pooledMatrix .appendTransform( transform.x + transform.originX, transform.y + transform.originY, transform.scaleX, transform.scaleY, transform.rotation, transform.skewX, transform.skewY, transform.originX, transform.originY ); } function universal2axis(universal, axisX, axisY, defaultValue) { let coords = []; let x; let y; if (_.isString(universal)) { coords = universal.split(/\s*,\s*/); if (coords.length === 2) { x = +coords[0]; y = +coords[1]; } else if (coords.length === 1) { x = y = +coords[0]; } } else if (_.isNumber(universal)) { x = y = universal; } axisX = +axisX; if (!isNaN(axisX)) { x = axisX; } axisY = +axisY; if (!isNaN(axisY)) { y = axisY; } return [x || defaultValue || 0, y || defaultValue || 0]; } function props2transform(props) { let [originX, originY] = universal2axis(props.origin, props.originX, props.originY); let [scaleX, scaleY] = universal2axis(props.scale, props.scaleX, props.scaleY, 1); let [skewX, skewY] = universal2axis(props.skew, props.skewX, props.skewY); let [translateX, translateY] = universal2axis( props.translate, _.isNil(props.translateX) ? props.x : props.translateX, _.isNil(props.translateY) ? props.y : props.translateY ); return { rotation: +props.rotation || +props.rotate || 0, scaleX: scaleX, scaleY: scaleY, originX: originX, originY: originY, skewX: skewX, skewY: skewY, x: translateX, y: translateY }; } export default function (props) { return transformToMatrix(props2transform(props), props.transform ? props2transform(props.transform) : null); }