/** * Copyright (c) 2015-present, Horcrux. * All rights reserved. * * This source code is licensed under the MIT-style license found in the * LICENSE file in the root directory of this source tree. */ // A little helper to make sure we have the right memory allocation ready for use. // We assume that we will only this in one place so no reference counting is necessary. // Needs to be freed when dealloced. // This is fragile since this relies on these values not getting reused. Consider // wrapping these in an Obj-C class or some ARC hackery to get refcounting. typedef struct { size_t count; CGFloat *array; } RNSVGCGFloatArray;