/** * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * @flow strict-local * @format */ 'use strict'; import Platform from '../Utilities/Platform'; let isEnabled = false; if (Platform.OS === 'web') { const canUseDOM = Boolean( typeof window !== 'undefined' && window.document && window.document.createElement, ); if (canUseDOM) { /** * Web browsers emulate mouse events (and hover states) after touch events. * This code infers when the currently-in-use modality supports hover * (including for multi-modality devices) and considers "hover" to be enabled * if a mouse movement occurs more than 1 second after the last touch event. * This threshold is long enough to account for longer delays between the * browser firing touch and mouse events on low-powered devices. */ const HOVER_THRESHOLD_MS = 1000; let lastTouchTimestamp = 0; const enableHover = () => { if (isEnabled || Date.now() - lastTouchTimestamp < HOVER_THRESHOLD_MS) { return; } isEnabled = true; }; const disableHover = () => { lastTouchTimestamp = Date.now(); if (isEnabled) { isEnabled = false; } }; document.addEventListener('touchstart', disableHover, true); document.addEventListener('touchmove', disableHover, true); document.addEventListener('mousemove', enableHover, true); } } export function isHoverEnabled(): boolean { return isEnabled; }