"use strict"; exports.__esModule = true; exports.default = void 0; var _UIManager = _interopRequireDefault(require("../../exports/UIManager")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } /** * Copyright (c) Nicolas Gallagher. * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. * * */ /** * This class is responsible for coordinating the "focused" * state for TextInputs. All calls relating to the keyboard * should be funneled through here */ var TextInputState = { /** * Internal state */ _currentlyFocusedNode: null, /** * Returns the ID of the currently focused text field, if one exists * If no text field is focused it returns null */ currentlyFocusedField: function currentlyFocusedField() { if (document.activeElement !== this._currentlyFocusedNode) { this._currentlyFocusedNode = null; } return this._currentlyFocusedNode; }, /** * @param {Object} TextInputID id of the text field to focus * Focuses the specified text field * noop if the text field was already focused */ focusTextInput: function focusTextInput(textFieldNode) { if (textFieldNode !== null) { this._currentlyFocusedNode = textFieldNode; if (document.activeElement !== textFieldNode) { _UIManager.default.focus(textFieldNode); } } }, /** * @param {Object} textFieldNode id of the text field to focus * Unfocuses the specified text field * noop if it wasn't focused */ blurTextInput: function blurTextInput(textFieldNode) { if (textFieldNode !== null) { this._currentlyFocusedNode = null; if (document.activeElement === textFieldNode) { _UIManager.default.blur(textFieldNode); } } } }; var _default = TextInputState; exports.default = _default; module.exports = exports.default;