"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = exports.TOUCHABLE_STATE = void 0; var React = _interopRequireWildcard(require("react")); var _reactNative = require("react-native"); var _State = require("../../State"); var _GestureButtons = require("../GestureButtons"); function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } function _extends() { _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; }; return _extends.apply(this, arguments); } function _defineProperty(obj, key, value) { if (key in obj) { Object.defineProperty(obj, key, { value: value, enumerable: true, configurable: true, writable: true }); } else { obj[key] = value; } return obj; } /** * Each touchable is a states' machine which preforms transitions. * On very beginning (and on the very end or recognition) touchable is * UNDETERMINED. Then it moves to BEGAN. If touchable recognizes that finger * travel outside it transits to special MOVED_OUTSIDE state. Gesture recognition * finishes in UNDETERMINED state. */ const TOUCHABLE_STATE = { UNDETERMINED: 0, BEGAN: 1, MOVED_OUTSIDE: 2 }; exports.TOUCHABLE_STATE = TOUCHABLE_STATE; /** * GenericTouchable is not intented to be used as it is. * Should be treated as a source for the rest of touchables */ class GenericTouchable extends React.Component { constructor(...args) { super(...args); _defineProperty(this, "pressInTimeout", void 0); _defineProperty(this, "pressOutTimeout", void 0); _defineProperty(this, "longPressTimeout", void 0); _defineProperty(this, "longPressDetected", false); _defineProperty(this, "pointerInside", true); _defineProperty(this, "STATE", TOUCHABLE_STATE.UNDETERMINED); _defineProperty(this, "onGestureEvent", ({ nativeEvent: { pointerInside } }) => { if (this.pointerInside !== pointerInside) { if (pointerInside) { this.onMoveIn(); } else { this.onMoveOut(); } } this.pointerInside = pointerInside; }); _defineProperty(this, "onHandlerStateChange", ({ nativeEvent }) => { const { state } = nativeEvent; if (state === _State.State.CANCELLED || state === _State.State.FAILED) { // Need to handle case with external cancellation (e.g. by ScrollView) this.moveToState(TOUCHABLE_STATE.UNDETERMINED); } else if ( // This platform check is an implication of slightly different behavior of handlers on different platform. // And Android "Active" state is achieving on first move of a finger, not on press in. // On iOS event on "Began" is not delivered. state === (_reactNative.Platform.OS !== 'android' ? _State.State.ACTIVE : _State.State.BEGAN) && this.STATE === TOUCHABLE_STATE.UNDETERMINED) { // Moving inside requires this.handlePressIn(); } else if (state === _State.State.END) { const shouldCallOnPress = !this.longPressDetected && this.STATE !== TOUCHABLE_STATE.MOVED_OUTSIDE && this.pressOutTimeout === null; this.handleGoToUndetermined(); if (shouldCallOnPress) { var _this$props$onPress, _this$props; // Calls only inside component whether no long press was called previously (_this$props$onPress = (_this$props = this.props).onPress) === null || _this$props$onPress === void 0 ? void 0 : _this$props$onPress.call(_this$props); } } }); _defineProperty(this, "onLongPressDetected", () => { var _this$props$onLongPre, _this$props2; this.longPressDetected = true; // checked for in the caller of `onLongPressDetected`, but better to check twice (_this$props$onLongPre = (_this$props2 = this.props).onLongPress) === null || _this$props$onLongPre === void 0 ? void 0 : _this$props$onLongPre.call(_this$props2); }); } // handlePressIn in called on first touch on traveling inside component. // Handles state transition with delay. handlePressIn() { if (this.props.delayPressIn) { this.pressInTimeout = setTimeout(() => { this.moveToState(TOUCHABLE_STATE.BEGAN); this.pressInTimeout = null; }, this.props.delayPressIn); } else { this.moveToState(TOUCHABLE_STATE.BEGAN); } if (this.props.onLongPress) { const time = (this.props.delayPressIn || 0) + (this.props.delayLongPress || 0); this.longPressTimeout = setTimeout(this.onLongPressDetected, time); } } // handleMoveOutside in called on traveling outside component. // Handles state transition with delay. handleMoveOutside() { if (this.props.delayPressOut) { this.pressOutTimeout = this.pressOutTimeout || setTimeout(() => { this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE); this.pressOutTimeout = null; }, this.props.delayPressOut); } else { this.moveToState(TOUCHABLE_STATE.MOVED_OUTSIDE); } } // handleGoToUndetermined transits to UNDETERMINED state with proper delay handleGoToUndetermined() { clearTimeout(this.pressOutTimeout); // TODO: maybe it can be undefined if (this.props.delayPressOut) { this.pressOutTimeout = setTimeout(() => { if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) { this.moveToState(TOUCHABLE_STATE.BEGAN); } this.moveToState(TOUCHABLE_STATE.UNDETERMINED); this.pressOutTimeout = null; }, this.props.delayPressOut); } else { if (this.STATE === TOUCHABLE_STATE.UNDETERMINED) { this.moveToState(TOUCHABLE_STATE.BEGAN); } this.moveToState(TOUCHABLE_STATE.UNDETERMINED); } } componentDidMount() { this.reset(); } // reset timeout to prevent memory leaks. reset() { this.longPressDetected = false; this.pointerInside = true; clearTimeout(this.pressInTimeout); clearTimeout(this.pressOutTimeout); clearTimeout(this.longPressTimeout); this.pressOutTimeout = null; this.longPressTimeout = null; this.pressInTimeout = null; } // All states' transitions are defined here. moveToState(newState) { var _this$props$onStateCh, _this$props6; if (newState === this.STATE) { // Ignore dummy transitions return; } if (newState === TOUCHABLE_STATE.BEGAN) { var _this$props$onPressIn, _this$props3; // First touch and moving inside (_this$props$onPressIn = (_this$props3 = this.props).onPressIn) === null || _this$props$onPressIn === void 0 ? void 0 : _this$props$onPressIn.call(_this$props3); } else if (newState === TOUCHABLE_STATE.MOVED_OUTSIDE) { var _this$props$onPressOu, _this$props4; // Moving outside (_this$props$onPressOu = (_this$props4 = this.props).onPressOut) === null || _this$props$onPressOu === void 0 ? void 0 : _this$props$onPressOu.call(_this$props4); } else if (newState === TOUCHABLE_STATE.UNDETERMINED) { // Need to reset each time on transition to UNDETERMINED this.reset(); if (this.STATE === TOUCHABLE_STATE.BEGAN) { var _this$props$onPressOu2, _this$props5; // ... and if it happens inside button. (_this$props$onPressOu2 = (_this$props5 = this.props).onPressOut) === null || _this$props$onPressOu2 === void 0 ? void 0 : _this$props$onPressOu2.call(_this$props5); } } // Finally call lister (used by subclasses) (_this$props$onStateCh = (_this$props6 = this.props).onStateChange) === null || _this$props$onStateCh === void 0 ? void 0 : _this$props$onStateCh.call(_this$props6, this.STATE, newState); // ... and make transition. this.STATE = newState; } componentWillUnmount() { // to prevent memory leaks this.reset(); } onMoveIn() { if (this.STATE === TOUCHABLE_STATE.MOVED_OUTSIDE) { // This call is not throttled with delays (like in RN's implementation). this.moveToState(TOUCHABLE_STATE.BEGAN); } } onMoveOut() { // long press should no longer be detected clearTimeout(this.longPressTimeout); this.longPressTimeout = null; if (this.STATE === TOUCHABLE_STATE.BEGAN) { this.handleMoveOutside(); } } render() { const coreProps = { accessible: this.props.accessible !== false, accessibilityLabel: this.props.accessibilityLabel, accessibilityHint: this.props.accessibilityHint, accessibilityRole: this.props.accessibilityRole, // TODO: check if changed to no 's' correctly, also removed 2 props that are no longer available: `accessibilityComponentType` and `accessibilityTraits`, // would be good to check if it is ok for sure, see: https://github.com/facebook/react-native/issues/24016 accessibilityState: this.props.accessibilityState, nativeID: this.props.nativeID, onLayout: this.props.onLayout, hitSlop: this.props.hitSlop }; return /*#__PURE__*/React.createElement(_GestureButtons.BaseButton, _extends({ style: this.props.containerStyle, onHandlerStateChange: // TODO: not sure if it can be undefined instead of null this.props.disabled ? undefined : this.onHandlerStateChange, onGestureEvent: this.onGestureEvent, hitSlop: this.props.hitSlop, shouldActivateOnStart: this.props.shouldActivateOnStart, disallowInterruption: this.props.disallowInterruption, testID: this.props.testID }, this.props.extraButtonProps), /*#__PURE__*/React.createElement(_reactNative.Animated.View, _extends({}, coreProps, { style: this.props.style }), this.props.children)); } } exports.default = GenericTouchable; _defineProperty(GenericTouchable, "defaultProps", { delayLongPress: 600, extraButtonProps: { rippleColor: 'transparent' } }); //# sourceMappingURL=GenericTouchable.js.map