/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include #include namespace facebook { namespace react { /* * Describes an individual touch point for a touch event. * See https://www.w3.org/TR/touch-events/ for more details. */ struct Touch { /* * The coordinate of point relative to the root component in points. */ Point pagePoint; /* * The coordinate of point relative to the target component in points. */ Point offsetPoint; /* * The coordinate of point relative to the screen component in points. */ Point screenPoint; /* * An identification number for each touch point. */ int identifier; /* * The tag of a component on which the touch point started when it was first * placed on the surface, even if the touch point has since moved outside the * interactive area of that element. */ Tag target; /* * The force of the touch. */ Float force; /* * The time in seconds when the touch occurred or when it was last mutated. */ Float timestamp; /* * The particular implementation of `Hasher` and (especially) `Comparator` * make sense only when `Touch` object is used as a *key* in indexed * collections. Because of that they are expressed as separate classes. */ struct Hasher { size_t operator()(Touch const &touch) const { return std::hash()(touch.identifier); } }; struct Comparator { bool operator()(Touch const &lhs, Touch const &rhs) const { return lhs.identifier == rhs.identifier; } }; }; using Touches = std::unordered_set; #if RN_DEBUG_STRING_CONVERTIBLE std::string getDebugName(Touch const &touch); std::vector getDebugProps( Touch const &object, DebugStringConvertibleOptions options); #endif } // namespace react } // namespace facebook