"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); exports.default = useLinking; var React = _interopRequireWildcard(require("react")); var _core = require("@react-navigation/core"); var _nonSecure = require("nanoid/non-secure"); var _ServerContext = _interopRequireDefault(require("./ServerContext")); function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; } function _getRequireWildcardCache() { if (typeof WeakMap !== "function") return null; var cache = new WeakMap(); _getRequireWildcardCache = function () { return cache; }; return cache; } function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } if (obj === null || typeof obj !== "object" && typeof obj !== "function") { return { default: obj }; } var cache = _getRequireWildcardCache(); if (cache && cache.has(obj)) { return cache.get(obj); } var newObj = {}; var hasPropertyDescriptor = Object.defineProperty && Object.getOwnPropertyDescriptor; for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = hasPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : null; if (desc && (desc.get || desc.set)) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } newObj.default = obj; if (cache) { cache.set(obj, newObj); } return newObj; } const createMemoryHistory = () => { let index = 0; let items = []; // Pending callbacks for `history.go(n)` // We might modify the callback stored if it was interrupted, so we have a ref to identify it const pending = []; const interrupt = () => { // If another history operation was performed we need to interrupt existing ones // This makes sure that calls such as `history.replace` after `history.go` don't happen // Since otherwise it won't be correct if something else has changed pending.forEach(it => { const cb = it.cb; it.cb = () => cb(true); }); }; const history = { get index() { var _window$history$state; // We store an id in the state instead of an index // Index could get out of sync with in-memory values if page reloads const id = (_window$history$state = window.history.state) === null || _window$history$state === void 0 ? void 0 : _window$history$state.id; if (id) { const index = items.findIndex(item => item.id === id); return index > -1 ? index : 0; } return 0; }, get(index) { return items[index]; }, backIndex({ path }) { // We need to find the index from the element before current to get closest path to go back to for (let i = index - 1; i >= 0; i--) { const item = items[i]; if (item.path === path) { return i; } } return -1; }, push({ path, state }) { interrupt(); const id = (0, _nonSecure.nanoid)(); // When a new entry is pushed, all the existing entries after index will be inaccessible // So we remove any existing entries after the current index to clean them up items = items.slice(0, index + 1); items.push({ path, state, id }); index = items.length - 1; // We pass empty string for title because it's ignored in all browsers except safari // We don't store state object in history.state because: // - browsers have limits on how big it can be, and we don't control the size // - while not recommended, there could be non-serializable data in state window.history.pushState({ id }, '', path); }, replace({ path, state }) { var _window$history$state2, _window$history$state3; interrupt(); const id = (_window$history$state2 = (_window$history$state3 = window.history.state) === null || _window$history$state3 === void 0 ? void 0 : _window$history$state3.id) !== null && _window$history$state2 !== void 0 ? _window$history$state2 : (0, _nonSecure.nanoid)(); if (items.length) { items[index] = { path, state, id }; } else { // This is the first time any state modifications are done // So we need to push the entry as there's nothing to replace items.push({ path, state, id }); } window.history.replaceState({ id }, '', path); }, // `history.go(n)` is asynchronous, there are couple of things to keep in mind: // - it won't do anything if we can't go `n` steps, the `popstate` event won't fire. // - each `history.go(n)` call will trigger a separate `popstate` event with correct location. // - the `popstate` event fires before the next frame after calling `history.go(n)`. // This method differs from `history.go(n)` in the sense that it'll go back as many steps it can. go(n) { interrupt(); if (n > 0) { // We shouldn't go forward more than available index n = Math.min(n, items.length - 1); } else if (n < 0) { // We shouldn't go back more than the 0 index // Otherwise we'll exit the page n = index + n < 0 ? -index : n; } if (n === 0) { return; } index += n; // When we call `history.go`, `popstate` will fire when there's history to go back to // So we need to somehow handle following cases: // - There's history to go back, `history.go` is called, and `popstate` fires // - `history.go` is called multiple times, we need to resolve on respective `popstate` // - No history to go back, but `history.go` was called, browser has no API to detect it return new Promise((resolve, reject) => { const done = interrupted => { clearTimeout(timer); if (interrupted) { reject(new Error('History was changed during navigation.')); return; } // There seems to be a bug in Chrome regarding updating the title // If we set a title just before calling `history.go`, the title gets lost // However the value of `document.title` is still what we set it to // It's just not displayed in the tab bar // To update the tab bar, we need to reset the title to something else first (e.g. '') // And set the title to what it was before so it gets applied // It won't work without setting it to empty string coz otherwise title isn't changing // Which means that the browser won't do anything after setting the title const { title } = window.document; window.document.title = ''; window.document.title = title; resolve(); }; pending.push({ ref: done, cb: done }); // If navigation didn't happen within 100ms, assume that it won't happen // This may not be accurate, but hopefully it won't take so much time // In Chrome, navigation seems to happen instantly in next microtask // But on Firefox, it seems to take much longer, around 50ms from our testing // We're using a hacky timeout since there doesn't seem to be way to know for sure const timer = setTimeout(() => { const index = pending.findIndex(it => it.ref === done); if (index > -1) { pending[index].cb(); pending.splice(index, 1); } }, 100); const onPopState = () => { const last = pending.pop(); window.removeEventListener('popstate', onPopState); last === null || last === void 0 ? void 0 : last.cb(); }; window.addEventListener('popstate', onPopState); window.history.go(n); }); }, // The `popstate` event is triggered when history changes, except `pushState` and `replaceState` // If we call `history.go(n)` ourselves, we don't want it to trigger the listener // Here we normalize it so that only external changes (e.g. user pressing back/forward) trigger the listener listen(listener) { const onPopState = () => { if (pending.length) { // This was triggered by `history.go(n)`, we shouldn't call the listener return; } listener(); }; window.addEventListener('popstate', onPopState); return () => window.removeEventListener('popstate', onPopState); } }; return history; }; /** * Find the matching navigation state that changed between 2 navigation states * e.g.: a -> b -> c -> d and a -> b -> c -> e -> f, if history in b changed, b is the matching state */ const findMatchingState = (a, b) => { if (a === undefined || b === undefined || a.key !== b.key) { return [undefined, undefined]; } // Tab and drawer will have `history` property, but stack will have history in `routes` const aHistoryLength = a.history ? a.history.length : a.routes.length; const bHistoryLength = b.history ? b.history.length : b.routes.length; const aRoute = a.routes[a.index]; const bRoute = b.routes[b.index]; const aChildState = aRoute.state; const bChildState = bRoute.state; // Stop here if this is the state object that changed: // - history length is different // - focused routes are different // - one of them doesn't have child state // - child state keys are different if (aHistoryLength !== bHistoryLength || aRoute.key !== bRoute.key || aChildState === undefined || bChildState === undefined || aChildState.key !== bChildState.key) { return [a, b]; } return findMatchingState(aChildState, bChildState); }; /** * Run async function in series as it's called. */ const series = cb => { // Whether we're currently handling a callback let handling = false; let queue = []; const callback = async () => { try { if (handling) { // If we're currently handling a previous event, wait before handling this one // Add the callback to the beginning of the queue queue.unshift(callback); return; } handling = true; await cb(); } finally { handling = false; if (queue.length) { // If we have queued items, handle the last one const last = queue.pop(); last === null || last === void 0 ? void 0 : last(); } } }; return callback; }; let isUsingLinking = false; function useLinking(ref, { enabled = true, config, getStateFromPath = _core.getStateFromPath, getPathFromState = _core.getPathFromState }) { React.useEffect(() => { if (enabled !== false && isUsingLinking) { throw new Error(['Looks like you have configured linking in multiple places. This is likely an error since URL integration should only be handled in one place to avoid conflicts. Make sure that:', "- You are not using both 'linking' prop and 'useLinking'", "- You don't have 'useLinking' in multiple components"].join('\n').trim()); } else { isUsingLinking = enabled !== false; } return () => { isUsingLinking = false; }; }); const [history] = React.useState(createMemoryHistory); // We store these options in ref to avoid re-creating getInitialState and re-subscribing listeners // This lets user avoid wrapping the items in `React.useCallback` or `React.useMemo` // Not re-creating `getInitialState` is important coz it makes it easier for the user to use in an effect const enabledRef = React.useRef(enabled); const configRef = React.useRef(config); const getStateFromPathRef = React.useRef(getStateFromPath); const getPathFromStateRef = React.useRef(getPathFromState); React.useEffect(() => { enabledRef.current = enabled; configRef.current = config; getStateFromPathRef.current = getStateFromPath; getPathFromStateRef.current = getPathFromState; }, [config, enabled, getPathFromState, getStateFromPath]); const server = React.useContext(_ServerContext.default); const getInitialState = React.useCallback(() => { let value; if (enabledRef.current) { var _server$location; const location = (_server$location = server === null || server === void 0 ? void 0 : server.location) !== null && _server$location !== void 0 ? _server$location : typeof window !== 'undefined' ? window.location : undefined; const path = location ? location.pathname + location.search : undefined; if (path) { value = getStateFromPathRef.current(path, configRef.current); } } // Make it a thenable to keep consistent with the native impl const thenable = { then(onfulfilled) { return Promise.resolve(onfulfilled ? onfulfilled(value) : value); }, catch() { return thenable; } }; return thenable; // eslint-disable-next-line react-hooks/exhaustive-deps }, []); const previousIndexRef = React.useRef(undefined); const previousStateRef = React.useRef(undefined); const pendingPopStatePathRef = React.useRef(undefined); React.useEffect(() => { previousIndexRef.current = history.index; return history.listen(() => { var _previousIndexRef$cur; const navigation = ref.current; if (!navigation || !enabled) { return; } const path = location.pathname + location.search; const index = history.index; const previousIndex = (_previousIndexRef$cur = previousIndexRef.current) !== null && _previousIndexRef$cur !== void 0 ? _previousIndexRef$cur : 0; previousIndexRef.current = index; pendingPopStatePathRef.current = path; // When browser back/forward is clicked, we first need to check if state object for this index exists // If it does we'll reset to that state object // Otherwise, we'll handle it like a regular deep link const record = history.get(index); if ((record === null || record === void 0 ? void 0 : record.path) === path && (record === null || record === void 0 ? void 0 : record.state)) { navigation.resetRoot(record.state); return; } const state = getStateFromPathRef.current(path, configRef.current); // We should only dispatch an action when going forward // Otherwise the action will likely add items to history, which would mess things up if (state) { // Make sure that the routes in the state exist in the root navigator // Otherwise there's an error in the linking configuration const rootState = navigation.getRootState(); if (state.routes.some(r => !(rootState === null || rootState === void 0 ? void 0 : rootState.routeNames.includes(r.name)))) { console.warn("The navigation state parsed from the URL contains routes not present in the root navigator. This usually means that the linking configuration doesn't match the navigation structure. See https://reactnavigation.org/docs/configuring-links for more details on how to specify a linking configuration."); return; } if (index > previousIndex) { const action = (0, _core.getActionFromState)(state, configRef.current); if (action !== undefined) { try { navigation.dispatch(action); } catch (e) { // Ignore any errors from deep linking. // This could happen in case of malformed links, navigation object not being initialized etc. console.warn("An error occurred when trying to handle the link '".concat(path, "': ").concat(e.message)); } } else { navigation.resetRoot(state); } } else { navigation.resetRoot(state); } } else { // if current path didn't return any state, we should revert to initial state navigation.resetRoot(state); } }); }, [enabled, history, ref]); React.useEffect(() => { var _ref$current; if (!enabled) { return; } if (ref.current) { // We need to record the current metadata on the first render if they aren't set // This will allow the initial state to be in the history entry const state = ref.current.getRootState(); if (state) { const path = getPathFromStateRef.current(state, configRef.current); if (previousStateRef.current === undefined) { previousStateRef.current = state; } history.replace({ path, state }); } } const onStateChange = async () => { const navigation = ref.current; if (!navigation || !enabled) { return; } const previousState = previousStateRef.current; const state = navigation.getRootState(); const pendingPath = pendingPopStatePathRef.current; const path = getPathFromStateRef.current(state, configRef.current); previousStateRef.current = state; pendingPopStatePathRef.current = undefined; // To detect the kind of state change, we need to: // - Find the common focused navigation state in previous and current state // - If only the route keys changed, compare history/routes.length to check if we go back/forward/replace // - If no common focused navigation state found, it's a replace const [previousFocusedState, focusedState] = findMatchingState(previousState, state); if (previousFocusedState && focusedState && // We should only handle push/pop if path changed from what was in last `popstate` // Otherwise it's likely a change triggered by `popstate` path !== pendingPath) { const historyDelta = (focusedState.history ? focusedState.history.length : focusedState.routes.length) - (previousFocusedState.history ? previousFocusedState.history.length : previousFocusedState.routes.length); if (historyDelta > 0) { // If history length is increased, we should pushState // Note that path might not actually change here, for example, drawer open should pushState history.push({ path, state }); } else if (historyDelta < 0) { // If history length is decreased, i.e. entries were removed, we want to go back const nextIndex = history.backIndex({ path }); const currentIndex = history.index; try { if (nextIndex !== -1 && nextIndex < currentIndex) { // An existing entry for this path exists and it's less than current index, go back to that await history.go(nextIndex - currentIndex); } else { // We couldn't find an existing entry to go back to, so we'll go back by the delta // This won't be correct if multiple routes were pushed in one go before // Usually this shouldn't happen and this is a fallback for that await history.go(historyDelta); } // Store the updated state as well as fix the path if incorrect history.replace({ path, state }); } catch (e) {// The navigation was interrupted } } else { // If history length is unchanged, we want to replaceState history.replace({ path, state }); } } else { // If no common navigation state was found, assume it's a replace // This would happen if the user did a reset/conditionally changed navigators history.replace({ path, state }); } }; // We debounce onStateChange coz we don't want multiple state changes to be handled at one time // This could happen since `history.go(n)` is asynchronous // If `pushState` or `replaceState` were called before `history.go(n)` completes, it'll mess stuff up return (_ref$current = ref.current) === null || _ref$current === void 0 ? void 0 : _ref$current.addListener('state', series(onStateChange)); }); return { getInitialState }; } //# sourceMappingURL=useLinking.js.map