GT2/GT2-iOS/node_modules/react-native/Libraries/Image/RCTImageView.m

456 lines
13 KiB
Mathematica
Raw Normal View History

2018-02-12 17:26:06 +00:00
/**
* Copyright (c) 2015-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
#import "RCTImageView.h"
#import <React/RCTBridge.h>
#import <React/RCTConvert.h>
#import <React/RCTEventDispatcher.h>
#import <React/RCTImageSource.h>
#import <React/RCTUtils.h>
#import <React/UIView+React.h>
#import "RCTImageBlurUtils.h"
#import "RCTImageLoader.h"
#import "RCTImageUtils.h"
/**
* Determines whether an image of `currentSize` should be reloaded for display
* at `idealSize`.
*/
static BOOL RCTShouldReloadImageForSizeChange(CGSize currentSize, CGSize idealSize)
{
static const CGFloat upscaleThreshold = 1.2;
static const CGFloat downscaleThreshold = 0.5;
CGFloat widthMultiplier = idealSize.width / currentSize.width;
CGFloat heightMultiplier = idealSize.height / currentSize.height;
return widthMultiplier > upscaleThreshold || widthMultiplier < downscaleThreshold ||
heightMultiplier > upscaleThreshold || heightMultiplier < downscaleThreshold;
}
/**
* See RCTConvert (ImageSource). We want to send down the source as a similar
* JSON parameter.
*/
static NSDictionary *onLoadParamsForSource(RCTImageSource *source)
{
NSDictionary *dict = @{
@"width": @(source.size.width),
@"height": @(source.size.height),
@"url": source.request.URL.absoluteString,
};
return @{ @"source": dict };
}
@interface RCTImageView ()
@property (nonatomic, copy) RCTDirectEventBlock onLoadStart;
@property (nonatomic, copy) RCTDirectEventBlock onProgress;
@property (nonatomic, copy) RCTDirectEventBlock onError;
@property (nonatomic, copy) RCTDirectEventBlock onPartialLoad;
@property (nonatomic, copy) RCTDirectEventBlock onLoad;
@property (nonatomic, copy) RCTDirectEventBlock onLoadEnd;
@end
@implementation RCTImageView
{
// Weak reference back to the bridge, for image loading
__weak RCTBridge *_bridge;
// The image source that's currently displayed
RCTImageSource *_imageSource;
// The image source that's being loaded from the network
RCTImageSource *_pendingImageSource;
// Size of the image loaded / being loaded, so we can determine when to issue a reload to accommodate a changing size.
CGSize _targetSize;
// A block that can be invoked to cancel the most recent call to -reloadImage, if any
RCTImageLoaderCancellationBlock _reloadImageCancellationBlock;
// Whether the latest change of props requires the image to be reloaded
BOOL _needsReload;
}
- (instancetype)initWithBridge:(RCTBridge *)bridge
{
if ((self = [super init])) {
_bridge = bridge;
NSNotificationCenter *center = [NSNotificationCenter defaultCenter];
[center addObserver:self
selector:@selector(clearImageIfDetached)
name:UIApplicationDidReceiveMemoryWarningNotification
object:nil];
[center addObserver:self
selector:@selector(clearImageIfDetached)
name:UIApplicationDidEnterBackgroundNotification
object:nil];
}
return self;
}
- (void)dealloc
{
[[NSNotificationCenter defaultCenter] removeObserver:self];
}
RCT_NOT_IMPLEMENTED(- (instancetype)init)
- (void)updateWithImage:(UIImage *)image
{
if (!image) {
super.image = nil;
return;
}
// Apply rendering mode
if (_renderingMode != image.renderingMode) {
image = [image imageWithRenderingMode:_renderingMode];
}
if (_resizeMode == RCTResizeModeRepeat) {
image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeTile];
} else if (!UIEdgeInsetsEqualToEdgeInsets(UIEdgeInsetsZero, _capInsets)) {
// Applying capInsets of 0 will switch the "resizingMode" of the image to "tile" which is undesired
image = [image resizableImageWithCapInsets:_capInsets resizingMode:UIImageResizingModeStretch];
}
// Apply trilinear filtering to smooth out mis-sized images
self.layer.minificationFilter = kCAFilterTrilinear;
self.layer.magnificationFilter = kCAFilterTrilinear;
super.image = image;
}
- (void)setImage:(UIImage *)image
{
image = image ?: _defaultImage;
if (image != self.image) {
[self updateWithImage:image];
}
}
- (void)setBlurRadius:(CGFloat)blurRadius
{
if (blurRadius != _blurRadius) {
_blurRadius = blurRadius;
_needsReload = YES;
}
}
- (void)setCapInsets:(UIEdgeInsets)capInsets
{
if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, capInsets)) {
if (UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero) ||
UIEdgeInsetsEqualToEdgeInsets(capInsets, UIEdgeInsetsZero)) {
_capInsets = capInsets;
// Need to reload image when enabling or disabling capInsets
_needsReload = YES;
} else {
_capInsets = capInsets;
[self updateWithImage:self.image];
}
}
}
- (void)setRenderingMode:(UIImageRenderingMode)renderingMode
{
if (_renderingMode != renderingMode) {
_renderingMode = renderingMode;
[self updateWithImage:self.image];
}
}
- (void)setImageSources:(NSArray<RCTImageSource *> *)imageSources
{
if (![imageSources isEqual:_imageSources]) {
_imageSources = [imageSources copy];
_needsReload = YES;
}
}
- (void)setResizeMode:(RCTResizeMode)resizeMode
{
if (_resizeMode != resizeMode) {
_resizeMode = resizeMode;
if (_resizeMode == RCTResizeModeRepeat) {
// Repeat resize mode is handled by the UIImage. Use scale to fill
// so the repeated image fills the UIImageView.
self.contentMode = UIViewContentModeScaleToFill;
} else {
self.contentMode = (UIViewContentMode)resizeMode;
}
if ([self shouldReloadImageSourceAfterResize]) {
_needsReload = YES;
}
}
}
- (void)cancelImageLoad
{
RCTImageLoaderCancellationBlock previousCancellationBlock = _reloadImageCancellationBlock;
if (previousCancellationBlock) {
previousCancellationBlock();
_reloadImageCancellationBlock = nil;
}
_pendingImageSource = nil;
}
- (void)clearImage
{
[self cancelImageLoad];
[self.layer removeAnimationForKey:@"contents"];
self.image = nil;
_imageSource = nil;
}
- (void)clearImageIfDetached
{
if (!self.window) {
[self clearImage];
}
}
- (BOOL)hasMultipleSources
{
return _imageSources.count > 1;
}
- (RCTImageSource *)imageSourceForSize:(CGSize)size
{
if (![self hasMultipleSources]) {
return _imageSources.firstObject;
}
// Need to wait for layout pass before deciding.
if (CGSizeEqualToSize(size, CGSizeZero)) {
return nil;
}
const CGFloat scale = RCTScreenScale();
const CGFloat targetImagePixels = size.width * size.height * scale * scale;
RCTImageSource *bestSource = nil;
CGFloat bestFit = CGFLOAT_MAX;
for (RCTImageSource *source in _imageSources) {
CGSize imgSize = source.size;
const CGFloat imagePixels =
imgSize.width * imgSize.height * source.scale * source.scale;
const CGFloat fit = ABS(1 - (imagePixels / targetImagePixels));
if (fit < bestFit) {
bestFit = fit;
bestSource = source;
}
}
return bestSource;
}
- (BOOL)shouldReloadImageSourceAfterResize
{
// If capInsets are set, image doesn't need reloading when resized
return UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero);
}
- (BOOL)shouldChangeImageSource
{
// We need to reload if the desired image source is different from the current image
// source AND the image load that's pending
RCTImageSource *desiredImageSource = [self imageSourceForSize:self.frame.size];
return ![desiredImageSource isEqual:_imageSource] &&
![desiredImageSource isEqual:_pendingImageSource];
}
- (void)reloadImage
{
[self cancelImageLoad];
_needsReload = NO;
RCTImageSource *source = [self imageSourceForSize:self.frame.size];
_pendingImageSource = source;
if (source && self.frame.size.width > 0 && self.frame.size.height > 0) {
if (_onLoadStart) {
_onLoadStart(nil);
}
RCTImageLoaderProgressBlock progressHandler = nil;
if (_onProgress) {
progressHandler = ^(int64_t loaded, int64_t total) {
self->_onProgress(@{
@"loaded": @((double)loaded),
@"total": @((double)total),
});
};
}
__weak RCTImageView *weakSelf = self;
RCTImageLoaderPartialLoadBlock partialLoadHandler = ^(UIImage *image) {
[weakSelf imageLoaderLoadedImage:image error:nil forImageSource:source partial:YES];
};
CGSize imageSize = self.bounds.size;
CGFloat imageScale = RCTScreenScale();
if (!UIEdgeInsetsEqualToEdgeInsets(_capInsets, UIEdgeInsetsZero)) {
// Don't resize images that use capInsets
imageSize = CGSizeZero;
imageScale = source.scale;
}
RCTImageLoaderCompletionBlock completionHandler = ^(NSError *error, UIImage *loadedImage) {
[weakSelf imageLoaderLoadedImage:loadedImage error:error forImageSource:source partial:NO];
};
_reloadImageCancellationBlock =
[_bridge.imageLoader loadImageWithURLRequest:source.request
size:imageSize
scale:imageScale
clipped:NO
resizeMode:_resizeMode
progressBlock:progressHandler
partialLoadBlock:partialLoadHandler
completionBlock:completionHandler];
} else {
[self clearImage];
}
}
- (void)imageLoaderLoadedImage:(UIImage *)loadedImage error:(NSError *)error forImageSource:(RCTImageSource *)source partial:(BOOL)isPartialLoad
{
if (![source isEqual:_pendingImageSource]) {
// Bail out if source has changed since we started loading
return;
}
if (error) {
if (_onError) {
_onError(@{ @"error": error.localizedDescription });
}
if (_onLoadEnd) {
_onLoadEnd(nil);
}
return;
}
void (^setImageBlock)(UIImage *) = ^(UIImage *image) {
if (!isPartialLoad) {
self->_imageSource = source;
self->_pendingImageSource = nil;
}
if (image.reactKeyframeAnimation) {
[self.layer addAnimation:image.reactKeyframeAnimation forKey:@"contents"];
} else {
[self.layer removeAnimationForKey:@"contents"];
self.image = image;
}
if (isPartialLoad) {
if (self->_onPartialLoad) {
self->_onPartialLoad(nil);
}
} else {
if (self->_onLoad) {
RCTImageSource *sourceLoaded = [source imageSourceWithSize:image.size scale:source.scale];
self->_onLoad(onLoadParamsForSource(sourceLoaded));
}
if (self->_onLoadEnd) {
self->_onLoadEnd(nil);
}
}
};
if (_blurRadius > __FLT_EPSILON__) {
// Blur on a background thread to avoid blocking interaction
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
UIImage *blurredImage = RCTBlurredImageWithRadius(loadedImage, self->_blurRadius);
RCTExecuteOnMainQueue(^{
setImageBlock(blurredImage);
});
});
} else {
// No blur, so try to set the image on the main thread synchronously to minimize image
// flashing. (For instance, if this view gets attached to a window, then -didMoveToWindow
// calls -reloadImage, and we want to set the image synchronously if possible so that the
// image property is set in the same CATransaction that attaches this view to the window.)
RCTExecuteOnMainQueue(^{
setImageBlock(loadedImage);
});
}
}
- (void)reactSetFrame:(CGRect)frame
{
[super reactSetFrame:frame];
// If we didn't load an image yet, or the new frame triggers a different image source
// to be loaded, reload to swap to the proper image source.
if ([self shouldChangeImageSource]) {
_targetSize = frame.size;
[self reloadImage];
} else if ([self shouldReloadImageSourceAfterResize]) {
CGSize imageSize = self.image.size;
CGFloat imageScale = self.image.scale;
CGSize idealSize = RCTTargetSize(imageSize, imageScale, frame.size, RCTScreenScale(),
(RCTResizeMode)self.contentMode, YES);
// Don't reload if the current image or target image size is close enough
if (!RCTShouldReloadImageForSizeChange(imageSize, idealSize) ||
!RCTShouldReloadImageForSizeChange(_targetSize, idealSize)) {
return;
}
// Don't reload if the current image size is the maximum size of the image source
CGSize imageSourceSize = _imageSource.size;
if (imageSize.width * imageScale == imageSourceSize.width * _imageSource.scale &&
imageSize.height * imageScale == imageSourceSize.height * _imageSource.scale) {
return;
}
RCTLogInfo(@"Reloading image %@ as size %@", _imageSource.request.URL.absoluteString, NSStringFromCGSize(idealSize));
// If the existing image or an image being loaded are not the right
// size, reload the asset in case there is a better size available.
_targetSize = idealSize;
[self reloadImage];
}
}
- (void)didSetProps:(NSArray<NSString *> *)changedProps
{
if (_needsReload) {
[self reloadImage];
}
}
- (void)didMoveToWindow
{
[super didMoveToWindow];
if (!self.window) {
// Cancel loading the image if we've moved offscreen. In addition to helping
// prioritise image requests that are actually on-screen, this removes
// requests that have gotten "stuck" from the queue, unblocking other images
// from loading.
[self cancelImageLoad];
} else if ([self shouldChangeImageSource]) {
[self reloadImage];
}
}
@end