GT2/GT2-iOS/node_modules/art/modes/canvas/node.js

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2018-02-12 17:26:06 +00:00
var Class = require('../../core/class');
var Transform = require('../../core/transform');
var Element = require('../../dom/dummy');
var CanvasNode = Class(Transform, Element, {
invalidate: function(){
if (this.parentNode) this.parentNode.invalidate();
if (this._layer) this._layerCache = null;
return this;
},
_place: function(){
this.invalidate();
},
_transform: function(){
this.invalidate();
},
blend: function(opacity){
if (opacity >= 1 && this._layer) this._layer = null;
this._opacity = opacity;
if (this.parentNode) this.parentNode.invalidate();
return this;
},
// visibility
hide: function(){
this._invisible = true;
if (this.parentNode) this.parentNode.invalidate();
return this;
},
show: function(){
this._invisible = false;
if (this.parentNode) this.parentNode.invalidate();
return this;
},
// interaction
indicate: function(cursor, tooltip){
this._cursor = cursor;
this._tooltip = tooltip;
return this.invalidate();
},
hitTest: function(x, y){
if (this._invisible) return null;
var point = this.inversePoint(x, y);
if (!point) return null;
return this.localHitTest(point.x, point.y);
},
// rendering
renderTo: function(context, xx, yx, xy, yy, x, y){
var opacity = this._opacity;
if (opacity == null || opacity >= 1){
return this.renderLayerTo(context, xx, yx, xy, yy, x, y);
}
// Render to a compositing layer and cache it
var layer = this._layer, canvas, isDirty = true,
w = context.canvas.width, h = context.canvas.height;
if (layer){
layer.setTransform(1, 0, 0, 1, 0, 0);
canvas = layer.canvas;
if (canvas.width < w || canvas.height < h){
canvas.width = w;
canvas.height = h;
} else {
var c = this._layerCache;
if (c && c.xx === xx && c.yx === yx && c.xy === xy
&& c.yy === yy && c.x === x && c.y === y){
isDirty = false;
} else {
layer.clearRect(0, 0, w, h);
}
}
} else {
canvas = document.createElement('canvas');
canvas.width = w;
canvas.height = h;
this._layer = layer = canvas.getContext('2d');
}
if (isDirty){
this.renderLayerTo(layer, xx, yx, xy, yy, x, y);
this._layerCache = {
xx: xx,
yx: yx,
xy: xy,
yy: yy,
x: x,
y: y
};
}
context.globalAlpha = opacity;
context.setTransform(1, 0, 0, 1, 0, 0);
context.drawImage(
canvas,
0, 0, w, h,
0, 0, w, h
);
context.globalAlpha = 1;
}
});
module.exports = CanvasNode;