GT2/GT2-Android/node_modules/xdl/build/Utils.js

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'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.Semaphore = undefined;
exports.ncpAsync = ncpAsync;
var _ncp;
function _load_ncp() {
return _ncp = _interopRequireDefault(require('ncp'));
}
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
function _asyncToGenerator(fn) { return function () { var gen = fn.apply(this, arguments); return new Promise(function (resolve, reject) { function step(key, arg) { try { var info = gen[key](arg); var value = info.value; } catch (error) { reject(error); return; } if (info.done) { resolve(value); } else { return Promise.resolve(value).then(function (value) { step("next", value); }, function (err) { step("throw", err); }); } } return step("next"); }); }; }
function ncpAsync(source, dest, options = {}) {
return new Promise((resolve, reject) => {
(0, (_ncp || _load_ncp()).default)(source, dest, options, err => {
if (err) {
reject(err);
} else {
resolve();
}
});
});
}
class Semaphore {
constructor() {
this.queue = [];
this.available = 1;
}
acquire() {
var _this = this;
return _asyncToGenerator(function* () {
if (_this.available > 0) {
_this.available -= 1;
return Promise.resolve(true);
}
// If there is no permit available, we return a promise that resolves once the semaphore gets
// signaled enough times that "available" is equal to one.
return new Promise(function (resolver) {
return _this.queue.push(resolver);
});
})();
}
release() {
this.available += 1;
if (this.available > 1 && this.queue.length > 0) {
throw new Error('this.available should never be > 0 when there is someone waiting.');
} else if (this.available === 1 && this.queue.length > 0) {
// If there is someone else waiting, immediately consume the permit that was released
// at the beginning of this function and let the waiting function resume.
this.available -= 1;
const nextResolver = this.queue.shift();
if (nextResolver) {
nextResolver(true);
}
}
}
}
exports.Semaphore = Semaphore;
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