GT2/GT2-Android/node_modules/reqwest/tests/ender.js

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/*!
* Ender: open module JavaScript framework (client-lib)
* copyright Dustin Diaz & Jacob Thornton 2011-2012 (@ded @fat)
* http://ender.no.de
* License MIT
*/
(function (context) {
// a global object for node.js module compatiblity
// ============================================
context['global'] = context
// Implements simple module system
// losely based on CommonJS Modules spec v1.1.1
// ============================================
var modules = {}
, old = context['$']
, oldRequire = context['require']
, oldProvide = context['provide']
function require (identifier) {
// modules can be required from ender's build system, or found on the window
var module = modules['$' + identifier] || window[identifier]
if (!module) throw new Error("Ender Error: Requested module '" + identifier + "' has not been defined.")
return module
}
function provide (name, what) {
return (modules['$' + name] = what)
}
context['provide'] = provide
context['require'] = require
function aug(o, o2) {
for (var k in o2) k != 'noConflict' && k != '_VERSION' && (o[k] = o2[k])
return o
}
/**
* main Ender return object
* @constructor
* @param {Array|Node|string} s a CSS selector or DOM node(s)
* @param {Array.|Node} r a root node(s)
*/
function Ender(s, r) {
var elements
, i
this.selector = s
// string || node || nodelist || window
if (typeof s == 'undefined') {
elements = []
this.selector = ''
} else if (typeof s == 'string' || s.nodeName || (s.length && 'item' in s) || s == window) {
elements = ender._select(s, r)
} else {
elements = isFinite(s.length) ? s : [s]
}
this.length = elements.length
for (i = this.length; i--;) this[i] = elements[i]
}
/**
* @param {function(el, i, inst)} fn
* @param {Object} opt_scope
* @returns {Ender}
*/
Ender.prototype['forEach'] = function (fn, opt_scope) {
var i, l
// opt out of native forEach so we can intentionally call our own scope
// defaulting to the current item and be able to return self
for (i = 0, l = this.length; i < l; ++i) i in this && fn.call(opt_scope || this[i], this[i], i, this)
// return self for chaining
return this
}
Ender.prototype.$ = ender // handy reference to self
function ender(s, r) {
return new Ender(s, r)
}
ender['_VERSION'] = '0.4.3-dev'
ender.fn = Ender.prototype // for easy compat to jQuery plugins
ender.ender = function (o, chain) {
aug(chain ? Ender.prototype : ender, o)
}
ender._select = function (s, r) {
if (typeof s == 'string') return (r || document).querySelectorAll(s)
if (s.nodeName) return [s]
return s
}
// use callback to receive Ender's require & provide
ender.noConflict = function (callback) {
context['$'] = old
if (callback) {
context['provide'] = oldProvide
context['require'] = oldRequire
callback(require, provide, this)
}
return this
}
if (typeof module !== 'undefined' && module.exports) module.exports = ender
// use subscript notation as extern for Closure compilation
context['ender'] = context['$'] = context['ender'] || ender
}(this));