GT2/GT2-Android/node_modules/redux/lib/createStore.js

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'use strict';
exports.__esModule = true;
exports.ActionTypes = undefined;
exports['default'] = createStore;
var _isPlainObject = require('lodash/isPlainObject');
var _isPlainObject2 = _interopRequireDefault(_isPlainObject);
var _symbolObservable = require('symbol-observable');
var _symbolObservable2 = _interopRequireDefault(_symbolObservable);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { 'default': obj }; }
/**
* These are private action types reserved by Redux.
* For any unknown actions, you must return the current state.
* If the current state is undefined, you must return the initial state.
* Do not reference these action types directly in your code.
*/
var ActionTypes = exports.ActionTypes = {
INIT: '@@redux/INIT'
/**
* Creates a Redux store that holds the state tree.
* The only way to change the data in the store is to call `dispatch()` on it.
*
* There should only be a single store in your app. To specify how different
* parts of the state tree respond to actions, you may combine several reducers
* into a single reducer function by using `combineReducers`.
*
* @param {Function} reducer A function that returns the next state tree, given
* the current state tree and the action to handle.
*
* @param {any} [preloadedState] The initial state. You may optionally specify it
* to hydrate the state from the server in universal apps, or to restore a
* previously serialized user session.
* If you use `combineReducers` to produce the root reducer function, this must be
* an object with the same shape as `combineReducers` keys.
*
* @param {Function} [enhancer] The store enhancer. You may optionally specify it
* to enhance the store with third-party capabilities such as middleware,
* time travel, persistence, etc. The only store enhancer that ships with Redux
* is `applyMiddleware()`.
*
* @returns {Store} A Redux store that lets you read the state, dispatch actions
* and subscribe to changes.
*/
};function createStore(reducer, preloadedState, enhancer) {
var _ref2;
if (typeof preloadedState === 'function' && typeof enhancer === 'undefined') {
enhancer = preloadedState;
preloadedState = undefined;
}
if (typeof enhancer !== 'undefined') {
if (typeof enhancer !== 'function') {
throw new Error('Expected the enhancer to be a function.');
}
return enhancer(createStore)(reducer, preloadedState);
}
if (typeof reducer !== 'function') {
throw new Error('Expected the reducer to be a function.');
}
var currentReducer = reducer;
var currentState = preloadedState;
var currentListeners = [];
var nextListeners = currentListeners;
var isDispatching = false;
function ensureCanMutateNextListeners() {
if (nextListeners === currentListeners) {
nextListeners = currentListeners.slice();
}
}
/**
* Reads the state tree managed by the store.
*
* @returns {any} The current state tree of your application.
*/
function getState() {
return currentState;
}
/**
* Adds a change listener. It will be called any time an action is dispatched,
* and some part of the state tree may potentially have changed. You may then
* call `getState()` to read the current state tree inside the callback.
*
* You may call `dispatch()` from a change listener, with the following
* caveats:
*
* 1. The subscriptions are snapshotted just before every `dispatch()` call.
* If you subscribe or unsubscribe while the listeners are being invoked, this
* will not have any effect on the `dispatch()` that is currently in progress.
* However, the next `dispatch()` call, whether nested or not, will use a more
* recent snapshot of the subscription list.
*
* 2. The listener should not expect to see all state changes, as the state
* might have been updated multiple times during a nested `dispatch()` before
* the listener is called. It is, however, guaranteed that all subscribers
* registered before the `dispatch()` started will be called with the latest
* state by the time it exits.
*
* @param {Function} listener A callback to be invoked on every dispatch.
* @returns {Function} A function to remove this change listener.
*/
function subscribe(listener) {
if (typeof listener !== 'function') {
throw new Error('Expected listener to be a function.');
}
var isSubscribed = true;
ensureCanMutateNextListeners();
nextListeners.push(listener);
return function unsubscribe() {
if (!isSubscribed) {
return;
}
isSubscribed = false;
ensureCanMutateNextListeners();
var index = nextListeners.indexOf(listener);
nextListeners.splice(index, 1);
};
}
/**
* Dispatches an action. It is the only way to trigger a state change.
*
* The `reducer` function, used to create the store, will be called with the
* current state tree and the given `action`. Its return value will
* be considered the **next** state of the tree, and the change listeners
* will be notified.
*
* The base implementation only supports plain object actions. If you want to
* dispatch a Promise, an Observable, a thunk, or something else, you need to
* wrap your store creating function into the corresponding middleware. For
* example, see the documentation for the `redux-thunk` package. Even the
* middleware will eventually dispatch plain object actions using this method.
*
* @param {Object} action A plain object representing what changed. It is
* a good idea to keep actions serializable so you can record and replay user
* sessions, or use the time travelling `redux-devtools`. An action must have
* a `type` property which may not be `undefined`. It is a good idea to use
* string constants for action types.
*
* @returns {Object} For convenience, the same action object you dispatched.
*
* Note that, if you use a custom middleware, it may wrap `dispatch()` to
* return something else (for example, a Promise you can await).
*/
function dispatch(action) {
if (!(0, _isPlainObject2['default'])(action)) {
throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.');
}
if (typeof action.type === 'undefined') {
throw new Error('Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?');
}
if (isDispatching) {
throw new Error('Reducers may not dispatch actions.');
}
try {
isDispatching = true;
currentState = currentReducer(currentState, action);
} finally {
isDispatching = false;
}
var listeners = currentListeners = nextListeners;
for (var i = 0; i < listeners.length; i++) {
var listener = listeners[i];
listener();
}
return action;
}
/**
* Replaces the reducer currently used by the store to calculate the state.
*
* You might need this if your app implements code splitting and you want to
* load some of the reducers dynamically. You might also need this if you
* implement a hot reloading mechanism for Redux.
*
* @param {Function} nextReducer The reducer for the store to use instead.
* @returns {void}
*/
function replaceReducer(nextReducer) {
if (typeof nextReducer !== 'function') {
throw new Error('Expected the nextReducer to be a function.');
}
currentReducer = nextReducer;
dispatch({ type: ActionTypes.INIT });
}
/**
* Interoperability point for observable/reactive libraries.
* @returns {observable} A minimal observable of state changes.
* For more information, see the observable proposal:
* https://github.com/tc39/proposal-observable
*/
function observable() {
var _ref;
var outerSubscribe = subscribe;
return _ref = {
/**
* The minimal observable subscription method.
* @param {Object} observer Any object that can be used as an observer.
* The observer object should have a `next` method.
* @returns {subscription} An object with an `unsubscribe` method that can
* be used to unsubscribe the observable from the store, and prevent further
* emission of values from the observable.
*/
subscribe: function subscribe(observer) {
if (typeof observer !== 'object') {
throw new TypeError('Expected the observer to be an object.');
}
function observeState() {
if (observer.next) {
observer.next(getState());
}
}
observeState();
var unsubscribe = outerSubscribe(observeState);
return { unsubscribe: unsubscribe };
}
}, _ref[_symbolObservable2['default']] = function () {
return this;
}, _ref;
}
// When a store is created, an "INIT" action is dispatched so that every
// reducer returns their initial state. This effectively populates
// the initial state tree.
dispatch({ type: ActionTypes.INIT });
return _ref2 = {
dispatch: dispatch,
subscribe: subscribe,
getState: getState,
replaceReducer: replaceReducer
}, _ref2[_symbolObservable2['default']] = observable, _ref2;
}