340 lines
11 KiB
JavaScript
340 lines
11 KiB
JavaScript
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/**
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* Copyright (c) 2015-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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const adb = require('./adb');
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const chalk = require('chalk');
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const child_process = require('child_process');
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const fs = require('fs');
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const isPackagerRunning = require('../util/isPackagerRunning');
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const findReactNativeScripts = require('../util/findReactNativeScripts');
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const isString = require('lodash/isString');
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const path = require('path');
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const Promise = require('promise');
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// Verifies this is an Android project
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function checkAndroid(root) {
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return fs.existsSync(path.join(root, 'android/gradlew'));
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}
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/**
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* Starts the app on a connected Android emulator or device.
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*/
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function runAndroid(argv, config, args) {
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if (!checkAndroid(args.root)) {
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const reactNativeScriptsPath = findReactNativeScripts();
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if (reactNativeScriptsPath) {
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child_process.spawnSync(
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reactNativeScriptsPath,
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['android'].concat(process.argv.slice(1)),
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{stdio: 'inherit'}
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);
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} else {
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console.log(chalk.red('Android project not found. Maybe run react-native android first?'));
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}
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return;
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}
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if (!args.packager) {
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return buildAndRun(args);
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}
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return isPackagerRunning().then(result => {
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if (result === 'running') {
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console.log(chalk.bold('JS server already running.'));
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} else if (result === 'unrecognized') {
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console.warn(chalk.yellow('JS server not recognized, continuing with build...'));
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} else {
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// result == 'not_running'
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console.log(chalk.bold('Starting JS server...'));
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startServerInNewWindow();
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}
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return buildAndRun(args);
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});
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}
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function getAdbPath() {
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return process.env.ANDROID_HOME
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? process.env.ANDROID_HOME + '/platform-tools/adb'
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: 'adb';
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}
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// Runs ADB reverse tcp:8081 tcp:8081 to allow loading the jsbundle from the packager
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function tryRunAdbReverse(packagerPort, device) {
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try {
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const adbPath = getAdbPath();
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const adbArgs = ['reverse', `tcp:${packagerPort}`, `tcp:${packagerPort}`];
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// If a device is specified then tell adb to use it
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if (device) {
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adbArgs.unshift('-s', device);
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}
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console.log(chalk.bold(
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`Running ${adbPath} ${adbArgs.join(' ')}`
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));
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child_process.execFileSync(adbPath, adbArgs, {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(chalk.yellow(`Could not run adb reverse: ${e.message}`));
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}
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}
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function getPackageNameWithSuffix(appId, appIdSuffix, packageName) {
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if (appId) {
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return appId;
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} else if (appIdSuffix) {
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return packageName + '.' + appIdSuffix;
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}
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return packageName;
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}
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// Builds the app and runs it on a connected emulator / device.
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function buildAndRun(args) {
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process.chdir(path.join(args.root, 'android'));
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const cmd = process.platform.startsWith('win')
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? 'gradlew.bat'
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: './gradlew';
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const packageName = fs.readFileSync(
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`${args.appFolder}/src/main/AndroidManifest.xml`,
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'utf8'
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).match(/package="(.+?)"/)[1];
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const packageNameWithSuffix = getPackageNameWithSuffix(args.appId, args.appIdSuffix, packageName);
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const adbPath = getAdbPath();
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if (args.deviceId) {
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if (isString(args.deviceId)) {
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runOnSpecificDevice(args, cmd, packageNameWithSuffix, packageName, adbPath);
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} else {
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console.log(chalk.red('Argument missing for parameter --deviceId'));
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}
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} else {
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runOnAllDevices(args, cmd, packageNameWithSuffix, packageName, adbPath);
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}
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}
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function runOnSpecificDevice(args, gradlew, packageNameWithSuffix, packageName, adbPath) {
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let devices = adb.getDevices();
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if (devices && devices.length > 0) {
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if (devices.indexOf(args.deviceId) !== -1) {
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buildApk(gradlew);
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installAndLaunchOnDevice(args, args.deviceId, packageNameWithSuffix, packageName, adbPath);
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} else {
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console.log('Could not find device with the id: "' + args.deviceId + '".');
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console.log('Choose one of the following:');
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console.log(devices);
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}
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} else {
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console.log('No Android devices connected.');
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}
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}
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function buildApk(gradlew) {
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try {
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console.log(chalk.bold('Building the app...'));
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// using '-x lint' in order to ignore linting errors while building the apk
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child_process.execFileSync(gradlew, ['build', '-x', 'lint'], {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(chalk.red('Could not build the app, read the error above for details.\n'));
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}
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}
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function tryInstallAppOnDevice(args, device) {
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try {
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const pathToApk = `${args.appFolder}/build/outputs/apk/${args.appFolder}-debug.apk`;
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const adbPath = getAdbPath();
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const adbArgs = ['-s', device, 'install', pathToApk];
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console.log(chalk.bold(
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`Installing the app on the device (cd android && adb -s ${device} install ${pathToApk}`
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));
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child_process.execFileSync(adbPath, adbArgs, {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(e.message);
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console.log(chalk.red(
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'Could not install the app on the device, read the error above for details.\n'
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));
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}
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}
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function tryLaunchAppOnDevice(device, packageNameWithSuffix, packageName, adbPath, mainActivity) {
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try {
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const adbArgs = ['-s', device, 'shell', 'am', 'start', '-n', packageNameWithSuffix + '/' + packageName + '.' + mainActivity];
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console.log(chalk.bold(
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`Starting the app on ${device} (${adbPath} ${adbArgs.join(' ')})...`
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));
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child_process.spawnSync(adbPath, adbArgs, {stdio: 'inherit'});
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} catch (e) {
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console.log(chalk.red(
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'adb invocation failed. Do you have adb in your PATH?'
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));
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}
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}
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function installAndLaunchOnDevice(args, selectedDevice, packageNameWithSuffix, packageName, adbPath) {
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tryRunAdbReverse(args.port, selectedDevice);
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tryInstallAppOnDevice(args, selectedDevice);
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tryLaunchAppOnDevice(selectedDevice, packageNameWithSuffix, packageName, adbPath, args.mainActivity);
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}
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function runOnAllDevices(args, cmd, packageNameWithSuffix, packageName, adbPath){
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try {
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const gradleArgs = [];
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if (args.variant) {
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gradleArgs.push('install' +
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args.variant[0].toUpperCase() + args.variant.slice(1)
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);
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} else if (args.flavor) {
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console.warn(chalk.yellow(
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'--flavor has been deprecated. Use --variant instead'
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));
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gradleArgs.push('install' +
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args.flavor[0].toUpperCase() + args.flavor.slice(1)
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);
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} else {
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gradleArgs.push('installDebug');
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}
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if (args.installDebug) {
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gradleArgs.push(args.installDebug);
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}
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console.log(chalk.bold(
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`Building and installing the app on the device (cd android && ${cmd} ${gradleArgs.join(' ')})...`
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));
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child_process.execFileSync(cmd, gradleArgs, {
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stdio: [process.stdin, process.stdout, process.stderr],
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});
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} catch (e) {
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console.log(chalk.red(
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'Could not install the app on the device, read the error above for details.\n' +
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'Make sure you have an Android emulator running or a device connected and have\n' +
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'set up your Android development environment:\n' +
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'https://facebook.github.io/react-native/docs/android-setup.html'
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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return Promise.reject();
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}
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const devices = adb.getDevices();
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if (devices && devices.length > 0) {
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devices.forEach((device) => {
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tryRunAdbReverse(args.port, device);
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tryLaunchAppOnDevice(device, packageNameWithSuffix, packageName, adbPath, args.mainActivity);
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});
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} else {
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try {
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// If we cannot execute based on adb devices output, fall back to
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// shell am start
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const fallbackAdbArgs = [
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'shell', 'am', 'start', '-n', packageNameWithSuffix + '/' + packageName + '.MainActivity'
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];
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console.log(chalk.bold(
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`Starting the app (${adbPath} ${fallbackAdbArgs.join(' ')}...`
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));
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child_process.spawnSync(adbPath, fallbackAdbArgs, {stdio: 'inherit'});
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} catch (e) {
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console.log(chalk.red(
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'adb invocation failed. Do you have adb in your PATH?'
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));
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// stderr is automatically piped from the gradle process, so the user
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// should see the error already, there is no need to do
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// `console.log(e.stderr)`
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return Promise.reject();
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}
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}
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}
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function startServerInNewWindow() {
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const scriptFile = /^win/.test(process.platform) ?
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'launchPackager.bat' :
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'launchPackager.command';
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const scriptsDir = path.resolve(__dirname, '..', '..', 'scripts');
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const launchPackagerScript = path.resolve(scriptsDir, scriptFile);
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const procConfig = {cwd: scriptsDir};
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const terminal = process.env.REACT_TERMINAL;
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if (process.platform === 'darwin') {
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if (terminal) {
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return child_process.spawnSync('open', ['-a', terminal, launchPackagerScript], procConfig);
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}
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return child_process.spawnSync('open', [launchPackagerScript], procConfig);
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} else if (process.platform === 'linux') {
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procConfig.detached = true;
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if (terminal){
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return child_process.spawn(terminal, ['-e', 'sh ' + launchPackagerScript], procConfig);
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}
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return child_process.spawn('sh', [launchPackagerScript], procConfig);
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} else if (/^win/.test(process.platform)) {
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procConfig.detached = true;
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procConfig.stdio = 'ignore';
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return child_process.spawn('cmd.exe', ['/C', launchPackagerScript], procConfig);
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} else {
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console.log(chalk.red(`Cannot start the packager. Unknown platform ${process.platform}`));
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}
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}
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module.exports = {
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name: 'run-android',
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description: 'builds your app and starts it on a connected Android emulator or device',
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func: runAndroid,
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options: [{
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command: '--install-debug',
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}, {
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command: '--root [string]',
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description: 'Override the root directory for the android build (which contains the android directory)',
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default: '',
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}, {
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command: '--flavor [string]',
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description: '--flavor has been deprecated. Use --variant instead',
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}, {
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command: '--variant [string]',
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}, {
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command: '--appFolder [string]',
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description: 'Specify a different application folder name for the android source.',
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default: 'app',
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}, {
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command: '--appId [string]',
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description: 'Specify an applicationId to launch after build.',
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default: '',
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}, {
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command: '--appIdSuffix [string]',
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description: 'Specify an applicationIdSuffix to launch after build.',
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default: '',
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}, {
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command: '--main-activity [string]',
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description: 'Name of the activity to start',
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default: 'MainActivity',
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}, {
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command: '--deviceId [string]',
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description: 'builds your app and starts it on a specific device/simulator with the ' +
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'given device id (listed by running "adb devices" on the command line).',
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}, {
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command: '--no-packager',
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description: 'Do not launch packager while building',
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}, {
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command: '--port [number]',
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default: 8081,
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parse: (val: string) => Number(val),
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}],
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};
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