GT2/GT2-Android/node_modules/react-native/Libraries/Interaction/PanResponder.js

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/**
* Copyright (c) 2013-present, Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD-style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*
* @providesModule PanResponder
*/
'use strict';
const InteractionManager = require('./InteractionManager');
const TouchHistoryMath = require('TouchHistoryMath');
const currentCentroidXOfTouchesChangedAfter = TouchHistoryMath.currentCentroidXOfTouchesChangedAfter;
const currentCentroidYOfTouchesChangedAfter = TouchHistoryMath.currentCentroidYOfTouchesChangedAfter;
const previousCentroidXOfTouchesChangedAfter = TouchHistoryMath.previousCentroidXOfTouchesChangedAfter;
const previousCentroidYOfTouchesChangedAfter = TouchHistoryMath.previousCentroidYOfTouchesChangedAfter;
const currentCentroidX = TouchHistoryMath.currentCentroidX;
const currentCentroidY = TouchHistoryMath.currentCentroidY;
/**
* `PanResponder` reconciles several touches into a single gesture. It makes
* single-touch gestures resilient to extra touches, and can be used to
* recognize simple multi-touch gestures.
*
* By default, `PanResponder` holds an `InteractionManager` handle to block
* long-running JS events from interrupting active gestures.
*
* It provides a predictable wrapper of the responder handlers provided by the
* [gesture responder system](docs/gesture-responder-system.html).
* For each handler, it provides a new `gestureState` object alongside the
* native event object:
*
* ```
* onPanResponderMove: (event, gestureState) => {}
* ```
*
* A native event is a synthetic touch event with the following form:
*
* - `nativeEvent`
* + `changedTouches` - Array of all touch events that have changed since the last event
* + `identifier` - The ID of the touch
* + `locationX` - The X position of the touch, relative to the element
* + `locationY` - The Y position of the touch, relative to the element
* + `pageX` - The X position of the touch, relative to the root element
* + `pageY` - The Y position of the touch, relative to the root element
* + `target` - The node id of the element receiving the touch event
* + `timestamp` - A time identifier for the touch, useful for velocity calculation
* + `touches` - Array of all current touches on the screen
*
* A `gestureState` object has the following:
*
* - `stateID` - ID of the gestureState- persisted as long as there at least
* one touch on screen
* - `moveX` - the latest screen coordinates of the recently-moved touch
* - `moveY` - the latest screen coordinates of the recently-moved touch
* - `x0` - the screen coordinates of the responder grant
* - `y0` - the screen coordinates of the responder grant
* - `dx` - accumulated distance of the gesture since the touch started
* - `dy` - accumulated distance of the gesture since the touch started
* - `vx` - current velocity of the gesture
* - `vy` - current velocity of the gesture
* - `numberActiveTouches` - Number of touches currently on screen
*
* ### Basic Usage
*
* ```
* componentWillMount: function() {
* this._panResponder = PanResponder.create({
* // Ask to be the responder:
* onStartShouldSetPanResponder: (evt, gestureState) => true,
* onStartShouldSetPanResponderCapture: (evt, gestureState) => true,
* onMoveShouldSetPanResponder: (evt, gestureState) => true,
* onMoveShouldSetPanResponderCapture: (evt, gestureState) => true,
*
* onPanResponderGrant: (evt, gestureState) => {
* // The gesture has started. Show visual feedback so the user knows
* // what is happening!
*
* // gestureState.d{x,y} will be set to zero now
* },
* onPanResponderMove: (evt, gestureState) => {
* // The most recent move distance is gestureState.move{X,Y}
*
* // The accumulated gesture distance since becoming responder is
* // gestureState.d{x,y}
* },
* onPanResponderTerminationRequest: (evt, gestureState) => true,
* onPanResponderRelease: (evt, gestureState) => {
* // The user has released all touches while this view is the
* // responder. This typically means a gesture has succeeded
* },
* onPanResponderTerminate: (evt, gestureState) => {
* // Another component has become the responder, so this gesture
* // should be cancelled
* },
* onShouldBlockNativeResponder: (evt, gestureState) => {
* // Returns whether this component should block native components from becoming the JS
* // responder. Returns true by default. Is currently only supported on android.
* return true;
* },
* });
* },
*
* render: function() {
* return (
* <View {...this._panResponder.panHandlers} />
* );
* },
*
* ```
*
* ### Working Example
*
* To see it in action, try the
* [PanResponder example in RNTester](https://github.com/facebook/react-native/blob/master/RNTester/js/PanResponderExample.js)
*/
const PanResponder = {
/**
*
* A graphical explanation of the touch data flow:
*
* +----------------------------+ +--------------------------------+
* | ResponderTouchHistoryStore | |TouchHistoryMath |
* +----------------------------+ +----------+---------------------+
* |Global store of touchHistory| |Allocation-less math util |
* |including activeness, start | |on touch history (centroids |
* |position, prev/cur position.| |and multitouch movement etc) |
* | | | |
* +----^-----------------------+ +----^---------------------------+
* | |
* | (records relevant history |
* | of touches relevant for |
* | implementing higher level |
* | gestures) |
* | |
* +----+-----------------------+ +----|---------------------------+
* | ResponderEventPlugin | | | Your App/Component |
* +----------------------------+ +----|---------------------------+
* |Negotiates which view gets | Low level | | High level |
* |onResponderMove events. | events w/ | +-+-------+ events w/ |
* |Also records history into | touchHistory| | Pan | multitouch + |
* |ResponderTouchHistoryStore. +---------------->Responder+-----> accumulative|
* +----------------------------+ attached to | | | distance and |
* each event | +---------+ velocity. |
* | |
* | |
* +--------------------------------+
*
*
*
* Gesture that calculates cumulative movement over time in a way that just
* "does the right thing" for multiple touches. The "right thing" is very
* nuanced. When moving two touches in opposite directions, the cumulative
* distance is zero in each dimension. When two touches move in parallel five
* pixels in the same direction, the cumulative distance is five, not ten. If
* two touches start, one moves five in a direction, then stops and the other
* touch moves fives in the same direction, the cumulative distance is ten.
*
* This logic requires a kind of processing of time "clusters" of touch events
* so that two touch moves that essentially occur in parallel but move every
* other frame respectively, are considered part of the same movement.
*
* Explanation of some of the non-obvious fields:
*
* - moveX/moveY: If no move event has been observed, then `(moveX, moveY)` is
* invalid. If a move event has been observed, `(moveX, moveY)` is the
* centroid of the most recently moved "cluster" of active touches.
* (Currently all move have the same timeStamp, but later we should add some
* threshold for what is considered to be "moving"). If a palm is
* accidentally counted as a touch, but a finger is moving greatly, the palm
* will move slightly, but we only want to count the single moving touch.
* - x0/y0: Centroid location (non-cumulative) at the time of becoming
* responder.
* - dx/dy: Cumulative touch distance - not the same thing as sum of each touch
* distance. Accounts for touch moves that are clustered together in time,
* moving the same direction. Only valid when currently responder (otherwise,
* it only represents the drag distance below the threshold).
* - vx/vy: Velocity.
*/
_initializeGestureState: function (gestureState) {
gestureState.moveX = 0;
gestureState.moveY = 0;
gestureState.x0 = 0;
gestureState.y0 = 0;
gestureState.dx = 0;
gestureState.dy = 0;
gestureState.vx = 0;
gestureState.vy = 0;
gestureState.numberActiveTouches = 0;
// All `gestureState` accounts for timeStamps up until:
gestureState._accountsForMovesUpTo = 0;
},
/**
* This is nuanced and is necessary. It is incorrect to continuously take all
* active *and* recently moved touches, find the centroid, and track how that
* result changes over time. Instead, we must take all recently moved
* touches, and calculate how the centroid has changed just for those
* recently moved touches, and append that change to an accumulator. This is
* to (at least) handle the case where the user is moving three fingers, and
* then one of the fingers stops but the other two continue.
*
* This is very different than taking all of the recently moved touches and
* storing their centroid as `dx/dy`. For correctness, we must *accumulate
* changes* in the centroid of recently moved touches.
*
* There is also some nuance with how we handle multiple moved touches in a
* single event. With the way `ReactNativeEventEmitter` dispatches touches as
* individual events, multiple touches generate two 'move' events, each of
* them triggering `onResponderMove`. But with the way `PanResponder` works,
* all of the gesture inference is performed on the first dispatch, since it
* looks at all of the touches (even the ones for which there hasn't been a
* native dispatch yet). Therefore, `PanResponder` does not call
* `onResponderMove` passed the first dispatch. This diverges from the
* typical responder callback pattern (without using `PanResponder`), but
* avoids more dispatches than necessary.
*/
_updateGestureStateOnMove: function (gestureState, touchHistory) {
gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
gestureState.moveX = currentCentroidXOfTouchesChangedAfter(touchHistory, gestureState._accountsForMovesUpTo);
gestureState.moveY = currentCentroidYOfTouchesChangedAfter(touchHistory, gestureState._accountsForMovesUpTo);
const movedAfter = gestureState._accountsForMovesUpTo;
const prevX = previousCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
const x = currentCentroidXOfTouchesChangedAfter(touchHistory, movedAfter);
const prevY = previousCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
const y = currentCentroidYOfTouchesChangedAfter(touchHistory, movedAfter);
const nextDX = gestureState.dx + (x - prevX);
const nextDY = gestureState.dy + (y - prevY);
// TODO: This must be filtered intelligently.
const dt = touchHistory.mostRecentTimeStamp - gestureState._accountsForMovesUpTo;
gestureState.vx = (nextDX - gestureState.dx) / dt;
gestureState.vy = (nextDY - gestureState.dy) / dt;
gestureState.dx = nextDX;
gestureState.dy = nextDY;
gestureState._accountsForMovesUpTo = touchHistory.mostRecentTimeStamp;
},
/**
* @param {object} config Enhanced versions of all of the responder callbacks
* that provide not only the typical `ResponderSyntheticEvent`, but also the
* `PanResponder` gesture state. Simply replace the word `Responder` with
* `PanResponder` in each of the typical `onResponder*` callbacks. For
* example, the `config` object would look like:
*
* - `onMoveShouldSetPanResponder: (e, gestureState) => {...}`
* - `onMoveShouldSetPanResponderCapture: (e, gestureState) => {...}`
* - `onStartShouldSetPanResponder: (e, gestureState) => {...}`
* - `onStartShouldSetPanResponderCapture: (e, gestureState) => {...}`
* - `onPanResponderReject: (e, gestureState) => {...}`
* - `onPanResponderGrant: (e, gestureState) => {...}`
* - `onPanResponderStart: (e, gestureState) => {...}`
* - `onPanResponderEnd: (e, gestureState) => {...}`
* - `onPanResponderRelease: (e, gestureState) => {...}`
* - `onPanResponderMove: (e, gestureState) => {...}`
* - `onPanResponderTerminate: (e, gestureState) => {...}`
* - `onPanResponderTerminationRequest: (e, gestureState) => {...}`
* - `onShouldBlockNativeResponder: (e, gestureState) => {...}`
*
* In general, for events that have capture equivalents, we update the
* gestureState once in the capture phase and can use it in the bubble phase
* as well.
*
* Be careful with onStartShould* callbacks. They only reflect updated
* `gestureState` for start/end events that bubble/capture to the Node.
* Once the node is the responder, you can rely on every start/end event
* being processed by the gesture and `gestureState` being updated
* accordingly. (numberActiveTouches) may not be totally accurate unless you
* are the responder.
*/
create: function (config) {
const interactionState = {
handle: (null: ?number),
};
const gestureState = {
// Useful for debugging
stateID: Math.random(),
};
PanResponder._initializeGestureState(gestureState);
const panHandlers = {
onStartShouldSetResponder: function (e) {
return config.onStartShouldSetPanResponder === undefined ?
false :
config.onStartShouldSetPanResponder(e, gestureState);
},
onMoveShouldSetResponder: function (e) {
return config.onMoveShouldSetPanResponder === undefined ?
false :
config.onMoveShouldSetPanResponder(e, gestureState);
},
onStartShouldSetResponderCapture: function (e) {
// TODO: Actually, we should reinitialize the state any time
// touches.length increases from 0 active to > 0 active.
if (e.nativeEvent.touches.length === 1) {
PanResponder._initializeGestureState(gestureState);
}
gestureState.numberActiveTouches = e.touchHistory.numberActiveTouches;
return config.onStartShouldSetPanResponderCapture !== undefined ?
config.onStartShouldSetPanResponderCapture(e, gestureState) :
false;
},
onMoveShouldSetResponderCapture: function (e) {
const touchHistory = e.touchHistory;
// Responder system incorrectly dispatches should* to current responder
// Filter out any touch moves past the first one - we would have
// already processed multi-touch geometry during the first event.
if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
return false;
}
PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
return config.onMoveShouldSetPanResponderCapture ?
config.onMoveShouldSetPanResponderCapture(e, gestureState) :
false;
},
onResponderGrant: function (e) {
if (!interactionState.handle) {
interactionState.handle = InteractionManager.createInteractionHandle();
}
gestureState.x0 = currentCentroidX(e.touchHistory);
gestureState.y0 = currentCentroidY(e.touchHistory);
gestureState.dx = 0;
gestureState.dy = 0;
if (config.onPanResponderGrant) {
config.onPanResponderGrant(e, gestureState);
}
// TODO: t7467124 investigate if this can be removed
return config.onShouldBlockNativeResponder === undefined ?
true :
config.onShouldBlockNativeResponder();
},
onResponderReject: function (e) {
clearInteractionHandle(interactionState, config.onPanResponderReject, e, gestureState);
},
onResponderRelease: function (e) {
clearInteractionHandle(interactionState, config.onPanResponderRelease, e, gestureState);
PanResponder._initializeGestureState(gestureState);
},
onResponderStart: function (e) {
const touchHistory = e.touchHistory;
gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
if (config.onPanResponderStart) {
config.onPanResponderStart(e, gestureState);
}
},
onResponderMove: function (e) {
const touchHistory = e.touchHistory;
// Guard against the dispatch of two touch moves when there are two
// simultaneously changed touches.
if (gestureState._accountsForMovesUpTo === touchHistory.mostRecentTimeStamp) {
return;
}
// Filter out any touch moves past the first one - we would have
// already processed multi-touch geometry during the first event.
PanResponder._updateGestureStateOnMove(gestureState, touchHistory);
if (config.onPanResponderMove) {
config.onPanResponderMove(e, gestureState);
}
},
onResponderEnd: function (e) {
const touchHistory = e.touchHistory;
gestureState.numberActiveTouches = touchHistory.numberActiveTouches;
clearInteractionHandle(interactionState, config.onPanResponderEnd, e, gestureState);
},
onResponderTerminate: function (e) {
clearInteractionHandle(interactionState, config.onPanResponderTerminate, e, gestureState);
PanResponder._initializeGestureState(gestureState);
},
onResponderTerminationRequest: function (e) {
return config.onPanResponderTerminationRequest === undefined ?
true :
config.onPanResponderTerminationRequest(e, gestureState);
}
};
return {
panHandlers,
getInteractionHandle(): ?number {
return interactionState.handle;
},
};
}
};
function clearInteractionHandle(
interactionState: {handle: ?number},
callback: Function,
event: Object,
gestureState: Object
) {
if (interactionState.handle) {
InteractionManager.clearInteractionHandle(interactionState.handle);
interactionState.handle = null;
}
if (callback) {
callback(event, gestureState);
}
}
module.exports = PanResponder;