GT2/GT2-Android/node_modules/react-native-gesture-handler/ios/Handlers/RNPanHandler.m

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//
// RNPanHandler.m
// RNGestureHandler
//
// Created by Krzysztof Magiera on 12/10/2017.
// Copyright © 2017 Software Mansion. All rights reserved.
//
#import "RNPanHandler.h"
#import <UIKit/UIGestureRecognizerSubclass.h>
@interface RNBetterPanGestureRecognizer : UIPanGestureRecognizer
@property (nonatomic) CGFloat minDeltaX;
@property (nonatomic) CGFloat minDeltaY;
@property (nonatomic) CGFloat minOffsetX;
@property (nonatomic) CGFloat minOffsetY;
@property (nonatomic) CGFloat minDistSq;
@property (nonatomic) CGFloat minVelocityX;
@property (nonatomic) CGFloat minVelocityY;
@property (nonatomic) CGFloat minVelocitySq;
@property (nonatomic) CGFloat maxDeltaX;
@property (nonatomic) CGFloat maxDeltaY;
- (id)initWithGestureHandler:(RNGestureHandler*)gestureHandler;
@end
@implementation RNBetterPanGestureRecognizer {
__weak RNGestureHandler *_gestureHandler;
NSUInteger _realMinimumNumberOfTouches;
BOOL _hasCustomActivationCriteria;
}
- (id)initWithGestureHandler:(RNGestureHandler*)gestureHandler
{
if ((self = [super initWithTarget:gestureHandler action:@selector(handleGesture:)])) {
_gestureHandler = gestureHandler;
_minDeltaX = NAN;
_minDeltaY = NAN;
_maxDeltaX = NAN;
_maxDeltaY = NAN;
_minOffsetX = NAN;
_minOffsetY = NAN;
_minDistSq = NAN;
_minVelocityX = NAN;
_minVelocityY = NAN;
_minVelocitySq = NAN;
_hasCustomActivationCriteria = NO;
_realMinimumNumberOfTouches = self.minimumNumberOfTouches;
}
return self;
}
- (void)setMinimumNumberOfTouches:(NSUInteger)minimumNumberOfTouches
{
_realMinimumNumberOfTouches = minimumNumberOfTouches;
}
- (void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (_hasCustomActivationCriteria) {
// We use "minimumNumberOfTouches" property to prevent pan handler from recognizing
// the gesture too early before we are sure that all criteria (e.g. minimum distance
// etc. are met)
super.minimumNumberOfTouches = 20;
} else {
super.minimumNumberOfTouches = _realMinimumNumberOfTouches;
}
[super touchesBegan:touches withEvent:event];
}
- (void)touchesMoved:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
[super touchesMoved:touches withEvent:event];
if (self.state == UIGestureRecognizerStatePossible && [self shouldFailUnderCustomCriteria]) {
self.state = UIGestureRecognizerStateFailed;
return;
}
if ((self.state == UIGestureRecognizerStatePossible || self.state == UIGestureRecognizerStateChanged) && _gestureHandler.shouldCancelWhenOutside) {
CGPoint pt = [self locationInView:self.view];
if (!CGRectContainsPoint(self.view.bounds, pt)) {
// If the previous recognizer state is UIGestureRecognizerStateChanged
// then UIGestureRecognizer's sate machine will only transition to
// UIGestureRecognizerStateCancelled even if you set the state to
// UIGestureRecognizerStateFailed here. Making the behavior explicit.
self.state = (self.state == UIGestureRecognizerStatePossible)
? UIGestureRecognizerStateFailed
: UIGestureRecognizerStateCancelled;
[self reset];
return;
}
}
if (_hasCustomActivationCriteria && self.state == UIGestureRecognizerStatePossible && [self shouldActivateUnderCustomCriteria]) {
super.minimumNumberOfTouches = _realMinimumNumberOfTouches;
if ([self numberOfTouches] >= _realMinimumNumberOfTouches) {
self.state = UIGestureRecognizerStateBegan;
[self setTranslation:CGPointMake(0, 0) inView:self.view];
}
}
}
- (void)touchesEnded:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event
{
if (self.state == UIGestureRecognizerStateChanged) {
self.state = UIGestureRecognizerStateEnded;
} else {
self.state = UIGestureRecognizerStateFailed;
}
}
- (void)reset
{
self.enabled = YES;
[super reset];
}
- (void)updateHasCustomActivationCriteria
{
_hasCustomActivationCriteria = !isnan(_minDistSq) || !isnan(_minDeltaX) || !isnan(_minDeltaY)
|| !isnan(_minOffsetX) || !isnan(_minOffsetY)
|| !isnan(_minVelocityX) || !isnan(_minVelocityY) || !isnan(_minVelocitySq);
}
- (BOOL)shouldFailUnderCustomCriteria
{
CGPoint trans = [self translationInView:self.view];
if (TEST_MAX_IF_NOT_NAN(fabs(trans.x), _maxDeltaX)) {
return YES;
}
if (TEST_MAX_IF_NOT_NAN(fabs(trans.y), _maxDeltaY)) {
return YES;
}
return NO;
}
- (BOOL)shouldActivateUnderCustomCriteria
{
CGPoint trans = [self translationInView:self.view];
if (TEST_MIN_IF_NOT_NAN(fabs(trans.x), _minDeltaX)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(fabs(trans.y), _minDeltaY)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(trans.x, _minOffsetX)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(trans.y, _minOffsetY)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(VEC_LEN_SQ(trans), _minDistSq)) {
return YES;
}
CGPoint velocity = [self velocityInView:self.view];
if (TEST_MIN_IF_NOT_NAN(velocity.x, _minVelocityX)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(velocity.y, _minVelocityY)) {
return YES;
}
if (TEST_MIN_IF_NOT_NAN(VEC_LEN_SQ(velocity), _minVelocitySq)) {
return YES;
}
return NO;
}
@end
@implementation RNPanGestureHandler
- (instancetype)initWithTag:(NSNumber *)tag
{
if ((self = [super initWithTag:tag])) {
_recognizer = [[RNBetterPanGestureRecognizer alloc] initWithGestureHandler:self];
}
return self;
}
- (void)configure:(NSDictionary *)config
{
[super configure:config];
RNBetterPanGestureRecognizer *recognizer = (RNBetterPanGestureRecognizer *)_recognizer;
APPLY_FLOAT_PROP(minDeltaX);
APPLY_FLOAT_PROP(minDeltaY);
APPLY_FLOAT_PROP(maxDeltaX);
APPLY_FLOAT_PROP(maxDeltaY);
APPLY_FLOAT_PROP(minOffsetX);
APPLY_FLOAT_PROP(minOffsetY);
APPLY_FLOAT_PROP(minVelocityX);
APPLY_FLOAT_PROP(minVelocityY);
APPLY_NAMED_INT_PROP(minimumNumberOfTouches, @"minPointers");
APPLY_NAMED_INT_PROP(maximumNumberOfTouches, @"maxPointers");
id prop = config[@"minDist"];
if (prop != nil) {
CGFloat dist = [RCTConvert CGFloat:prop];
recognizer.minDistSq = dist * dist;
}
prop = config[@"minVelocity"];
if (prop != nil) {
CGFloat velocity = [RCTConvert CGFloat:prop];
recognizer.minVelocitySq = velocity * velocity;
}
[recognizer updateHasCustomActivationCriteria];
}
- (RNGestureHandlerEventExtraData *)eventExtraData:(UIPanGestureRecognizer *)recognizer
{
return [RNGestureHandlerEventExtraData
forPan:[recognizer locationInView:recognizer.view]
withAbsolutePosition:[recognizer locationInView:recognizer.view.window]
withTranslation:[recognizer translationInView:recognizer.view]
withVelocity:[recognizer velocityInView:recognizer.view.window]];
}
@end