365 lines
9.6 KiB
JavaScript
365 lines
9.6 KiB
JavaScript
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'use strict'
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const assert = require('assert')
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const Buffer = require('buffer').Buffer
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const binding = process.binding('zlib')
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const constants = exports.constants = require('./constants.js')
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const MiniPass = require('minipass')
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class ZlibError extends Error {
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constructor (msg, errno) {
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super('zlib: ' + msg)
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this.errno = errno
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this.code = codes.get(errno)
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}
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get name () {
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return 'ZlibError'
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}
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}
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// translation table for return codes.
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const codes = new Map([
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[constants.Z_OK, 'Z_OK'],
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[constants.Z_STREAM_END, 'Z_STREAM_END'],
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[constants.Z_NEED_DICT, 'Z_NEED_DICT'],
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[constants.Z_ERRNO, 'Z_ERRNO'],
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[constants.Z_STREAM_ERROR, 'Z_STREAM_ERROR'],
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[constants.Z_DATA_ERROR, 'Z_DATA_ERROR'],
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[constants.Z_MEM_ERROR, 'Z_MEM_ERROR'],
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[constants.Z_BUF_ERROR, 'Z_BUF_ERROR'],
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[constants.Z_VERSION_ERROR, 'Z_VERSION_ERROR']
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])
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const validFlushFlags = new Set([
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constants.Z_NO_FLUSH,
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constants.Z_PARTIAL_FLUSH,
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constants.Z_SYNC_FLUSH,
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constants.Z_FULL_FLUSH,
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constants.Z_FINISH,
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constants.Z_BLOCK
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])
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const strategies = new Set([
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constants.Z_FILTERED,
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constants.Z_HUFFMAN_ONLY,
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constants.Z_RLE,
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constants.Z_FIXED,
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constants.Z_DEFAULT_STRATEGY
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])
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// the Zlib class they all inherit from
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// This thing manages the queue of requests, and returns
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// true or false if there is anything in the queue when
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// you call the .write() method.
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const _opts = Symbol('opts')
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const _chunkSize = Symbol('chunkSize')
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const _flushFlag = Symbol('flushFlag')
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const _finishFlush = Symbol('finishFlush')
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const _handle = Symbol('handle')
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const _hadError = Symbol('hadError')
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const _buffer = Symbol('buffer')
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const _offset = Symbol('offset')
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const _level = Symbol('level')
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const _strategy = Symbol('strategy')
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const _ended = Symbol('ended')
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const _writeState = Symbol('writeState')
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class Zlib extends MiniPass {
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constructor (opts, mode) {
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super(opts)
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this[_ended] = false
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this[_opts] = opts = opts || {}
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this[_chunkSize] = opts.chunkSize || constants.Z_DEFAULT_CHUNK
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if (opts.flush && !validFlushFlags.has(opts.flush)) {
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throw new TypeError('Invalid flush flag: ' + opts.flush)
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}
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if (opts.finishFlush && !validFlushFlags.has(opts.finishFlush)) {
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throw new TypeError('Invalid flush flag: ' + opts.finishFlush)
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}
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this[_flushFlag] = opts.flush || constants.Z_NO_FLUSH
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this[_finishFlush] = typeof opts.finishFlush !== 'undefined' ?
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opts.finishFlush : constants.Z_FINISH
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if (opts.chunkSize) {
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if (opts.chunkSize < constants.Z_MIN_CHUNK) {
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throw new RangeError('Invalid chunk size: ' + opts.chunkSize)
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}
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}
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if (opts.windowBits) {
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if (opts.windowBits < constants.Z_MIN_WINDOWBITS ||
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opts.windowBits > constants.Z_MAX_WINDOWBITS) {
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throw new RangeError('Invalid windowBits: ' + opts.windowBits)
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}
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}
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if (opts.level) {
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if (opts.level < constants.Z_MIN_LEVEL ||
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opts.level > constants.Z_MAX_LEVEL) {
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throw new RangeError('Invalid compression level: ' + opts.level)
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}
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}
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if (opts.memLevel) {
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if (opts.memLevel < constants.Z_MIN_MEMLEVEL ||
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opts.memLevel > constants.Z_MAX_MEMLEVEL) {
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throw new RangeError('Invalid memLevel: ' + opts.memLevel)
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}
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}
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if (opts.strategy && !(strategies.has(opts.strategy)))
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throw new TypeError('Invalid strategy: ' + opts.strategy)
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if (opts.dictionary) {
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if (!(opts.dictionary instanceof Buffer)) {
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throw new TypeError('Invalid dictionary: it should be a Buffer instance')
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}
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}
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this[_handle] = new binding.Zlib(mode)
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this[_hadError] = false
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this[_handle].onerror = (message, errno) => {
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// there is no way to cleanly recover.
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// continuing only obscures problems.
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this.close()
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this[_hadError] = true
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const error = new ZlibError(message, errno)
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this.emit('error', error)
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}
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const level = typeof opts.level === 'number' ? opts.level
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: constants.Z_DEFAULT_COMPRESSION
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var strategy = typeof opts.strategy === 'number' ? opts.strategy
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: constants.Z_DEFAULT_STRATEGY
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this[_writeState] = new Uint32Array(2);
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const window = opts.windowBits || constants.Z_DEFAULT_WINDOWBITS
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const memLevel = opts.memLevel || constants.Z_DEFAULT_MEMLEVEL
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// API changed in node v9
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/* istanbul ignore next */
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if (/^v[0-8]\./.test(process.version)) {
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this[_handle].init(window,
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level,
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memLevel,
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strategy,
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opts.dictionary)
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} else {
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this[_handle].init(window,
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level,
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memLevel,
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strategy,
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this[_writeState],
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() => {},
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opts.dictionary)
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}
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this[_buffer] = Buffer.allocUnsafe(this[_chunkSize])
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this[_offset] = 0
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this[_level] = level
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this[_strategy] = strategy
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this.once('end', this.close)
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}
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close () {
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if (this[_handle]) {
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this[_handle].close()
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this[_handle] = null
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this.emit('close')
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}
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}
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params (level, strategy) {
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if (!this[_handle])
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throw new Error('cannot switch params when binding is closed')
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// no way to test this without also not supporting params at all
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/* istanbul ignore if */
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if (!this[_handle].params)
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throw new Error('not supported in this implementation')
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if (level < constants.Z_MIN_LEVEL ||
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level > constants.Z_MAX_LEVEL) {
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throw new RangeError('Invalid compression level: ' + level)
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}
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if (!(strategies.has(strategy)))
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throw new TypeError('Invalid strategy: ' + strategy)
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if (this[_level] !== level || this[_strategy] !== strategy) {
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this.flush(constants.Z_SYNC_FLUSH)
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assert(this[_handle], 'zlib binding closed')
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this[_handle].params(level, strategy)
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/* istanbul ignore else */
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if (!this[_hadError]) {
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this[_level] = level
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this[_strategy] = strategy
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}
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}
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}
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reset () {
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assert(this[_handle], 'zlib binding closed')
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return this[_handle].reset()
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}
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flush (kind) {
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if (kind === undefined)
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kind = constants.Z_FULL_FLUSH
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if (this.ended)
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return
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const flushFlag = this[_flushFlag]
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this[_flushFlag] = kind
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this.write(Buffer.alloc(0))
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this[_flushFlag] = flushFlag
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}
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end (chunk, encoding, cb) {
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if (chunk)
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this.write(chunk, encoding)
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this.flush(this[_finishFlush])
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this[_ended] = true
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return super.end(null, null, cb)
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}
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get ended () {
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return this[_ended]
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}
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write (chunk, encoding, cb) {
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// process the chunk using the sync process
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// then super.write() all the outputted chunks
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if (typeof encoding === 'function')
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cb = encoding, encoding = 'utf8'
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if (typeof chunk === 'string')
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chunk = new Buffer(chunk, encoding)
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let availInBefore = chunk && chunk.length
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let availOutBefore = this[_chunkSize] - this[_offset]
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let inOff = 0 // the offset of the input buffer
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const flushFlag = this[_flushFlag]
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let writeReturn = true
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assert(this[_handle], 'zlib binding closed')
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do {
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let res = this[_handle].writeSync(
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flushFlag,
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chunk, // in
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inOff, // in_off
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availInBefore, // in_len
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this[_buffer], // out
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this[_offset], //out_off
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availOutBefore // out_len
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)
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if (this[_hadError])
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break
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// API changed in v9
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/* istanbul ignore next */
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let availInAfter = res ? res[0] : this[_writeState][1]
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/* istanbul ignore next */
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let availOutAfter = res ? res[1] : this[_writeState][0]
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const have = availOutBefore - availOutAfter
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assert(have >= 0, 'have should not go down')
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if (have > 0) {
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const out = this[_buffer].slice(
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this[_offset], this[_offset] + have
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)
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this[_offset] += have
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// serve some output to the consumer.
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writeReturn = super.write(out) && writeReturn
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}
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// exhausted the output buffer, or used all the input create a new one.
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if (availOutAfter === 0 || this[_offset] >= this[_chunkSize]) {
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availOutBefore = this[_chunkSize]
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this[_offset] = 0
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this[_buffer] = Buffer.allocUnsafe(this[_chunkSize])
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}
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if (availOutAfter === 0) {
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// Not actually done. Need to reprocess.
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// Also, update the availInBefore to the availInAfter value,
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// so that if we have to hit it a third (fourth, etc.) time,
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// it'll have the correct byte counts.
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inOff += (availInBefore - availInAfter)
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availInBefore = availInAfter
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continue
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}
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break
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} while (!this[_hadError])
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if (cb)
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cb()
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return writeReturn
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}
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}
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// minimal 2-byte header
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class Deflate extends Zlib {
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constructor (opts) {
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super(opts, constants.DEFLATE)
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}
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}
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class Inflate extends Zlib {
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constructor (opts) {
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super(opts, constants.INFLATE)
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}
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}
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// gzip - bigger header, same deflate compression
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class Gzip extends Zlib {
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constructor (opts) {
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super(opts, constants.GZIP)
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}
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}
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class Gunzip extends Zlib {
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constructor (opts) {
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super(opts, constants.GUNZIP)
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}
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}
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// raw - no header
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class DeflateRaw extends Zlib {
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constructor (opts) {
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super(opts, constants.DEFLATERAW)
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}
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}
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class InflateRaw extends Zlib {
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constructor (opts) {
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super(opts, constants.INFLATERAW)
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}
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}
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// auto-detect header.
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class Unzip extends Zlib {
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constructor (opts) {
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super(opts, constants.UNZIP)
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}
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}
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exports.Deflate = Deflate
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exports.Inflate = Inflate
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exports.Gzip = Gzip
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exports.Gunzip = Gunzip
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exports.DeflateRaw = DeflateRaw
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exports.InflateRaw = InflateRaw
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exports.Unzip = Unzip
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