132 lines
4.1 KiB
JavaScript
132 lines
4.1 KiB
JavaScript
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/**
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* Copyright (c) 2013-present, Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD-style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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'use strict';
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module.exports = function(babel) {
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var t = babel.types;
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var SEEN_SYMBOL = Symbol();
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var DEV_EXPRESSION = t.binaryExpression(
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'!==',
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t.memberExpression(
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t.memberExpression(
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t.identifier('process'),
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t.identifier('env'),
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false
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),
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t.identifier('NODE_ENV'),
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false
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),
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t.stringLiteral('production')
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);
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return {
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visitor: {
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Identifier: {
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enter: function(path) {
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// Do nothing when testing
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if (process.env.NODE_ENV === 'test') {
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return;
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}
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// replace __DEV__ with process.env.NODE_ENV !== 'production'
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if (path.isIdentifier({name: '__DEV__'})) {
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path.replaceWith(DEV_EXPRESSION);
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}
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},
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},
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CallExpression: {
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exit: function(path) {
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var node = path.node;
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// Do nothing when testing
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if (process.env.NODE_ENV === 'test') {
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return;
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}
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// Ignore if it's already been processed
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if (node[SEEN_SYMBOL]) {
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return;
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}
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if (path.get('callee').isIdentifier({name: 'invariant'})) {
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// Turns this code:
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//
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// invariant(condition, argument, argument);
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//
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// into this:
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//
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// if (!condition) {
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// if ("production" !== process.env.NODE_ENV) {
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// invariant(false, argument, argument);
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// } else {
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// invariant(false);
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// }
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// }
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//
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// Specifically this does 2 things:
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// 1. Checks the condition first, preventing an extra function call.
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// 2. Adds an environment check so that verbose error messages aren't
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// shipped to production.
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// The generated code is longer than the original code but will dead
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// code removal in a minifier will strip that out.
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var condition = node.arguments[0];
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var devInvariant = t.callExpression(
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node.callee,
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[t.booleanLiteral(false)].concat(node.arguments.slice(1))
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);
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devInvariant[SEEN_SYMBOL] = true;
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var prodInvariant = t.callExpression(
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node.callee,
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[t.booleanLiteral(false)]
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);
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prodInvariant[SEEN_SYMBOL] = true;
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path.replaceWith(t.ifStatement(
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t.unaryExpression('!', condition),
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t.blockStatement([
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t.ifStatement(
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DEV_EXPRESSION,
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t.blockStatement([
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t.expressionStatement(devInvariant),
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]),
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t.blockStatement([
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t.expressionStatement(prodInvariant),
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])
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),
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])
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));
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} else if (path.get('callee').isIdentifier({name: 'warning'})) {
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// Turns this code:
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//
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// warning(condition, argument, argument);
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//
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// into this:
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//
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// if ("production" !== process.env.NODE_ENV) {
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// warning(condition, argument, argument);
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// }
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//
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// The goal is to strip out warning calls entirely in production. We
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// don't need the same optimizations for conditions that we use for
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// invariant because we don't care about an extra call in __DEV__
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node[SEEN_SYMBOL] = true;
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path.replaceWith(t.ifStatement(
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DEV_EXPRESSION,
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t.blockStatement([
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t.expressionStatement(
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node
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),
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])
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));
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}
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},
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},
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},
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};
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};
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