GT2/GT2-iOS/node_modules/art/modes/vml/path.js

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2018-02-12 17:26:06 +00:00
var Class = require('../../core/class');
var Path = require('../../core/path');
var precision = 100;
var round = Math.round;
var VMLPath = Class(Path, {
initialize: function(path){
this.reset();
if (path instanceof VMLPath){
this.path = [Array.prototype.join.call(path.path, ' ')];
} else if (path){
if (path.applyToPath)
path.applyToPath(this);
else
this.push(path);
}
},
onReset: function(){
this.path = [];
},
onMove: function(sx, sy, x, y){
this.path.push('m', round(x * precision), round(y * precision));
},
onLine: function(sx, sy, x, y){
this.path.push('l', round(x * precision), round(y * precision));
},
onBezierCurve: function(sx, sy, p1x, p1y, p2x, p2y, x, y){
this.path.push('c',
round(p1x * precision), round(p1y * precision),
round(p2x * precision), round(p2y * precision),
round(x * precision), round(y * precision)
);
},
_arcToBezier: Path.prototype.onArc,
onArc: function(sx, sy, ex, ey, cx, cy, rx, ry, sa, ea, ccw, rotation){
if (rx != ry || rotation) return this._arcToBezier(sx, sy, ex, ey, cx, cy, rx, ry, sa, ea, ccw, rotation);
cx *= precision;
cy *= precision;
rx *= precision;
this.path.push(ccw ? 'at' : 'wa',
round(cx - rx), round(cy - rx),
round(cx + rx), round(cy + rx),
round(sx * precision), round(sy * precision),
round(ex * precision), round(ey * precision)
);
},
onClose: function(){
this.path.push('x');
},
toVML: function(){
return this.path.join(' ');
}
});
VMLPath.prototype.toString = VMLPath.prototype.toVML;
module.exports = VMLPath;