GT2/GT2-iOS/node_modules/react-native/ReactCommon/jschelpers/Unicode.cpp

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2018-02-12 17:26:06 +00:00
// Copyright 2004-present Facebook. All Rights Reserved.
#include "Unicode.h"
namespace facebook {
namespace react {
namespace unicode {
namespace {
// TODO(12827176): Don't duplicate this code here and fbjni.
const uint16_t kUtf8OneByteBoundary = 0x80;
const uint16_t kUtf8TwoBytesBoundary = 0x800;
const uint16_t kUtf16HighSubLowBoundary = 0xD800;
const uint16_t kUtf16HighSubHighBoundary = 0xDC00;
const uint16_t kUtf16LowSubHighBoundary = 0xE000;
// Calculate how many bytes are needed to convert an UTF16 string into UTF8
// UTF16 string
size_t utf16toUTF8Length(const uint16_t* utf16String, size_t utf16StringLen) {
if (!utf16String || utf16StringLen == 0) {
return 0;
}
uint32_t utf8StringLen = 0;
auto utf16StringEnd = utf16String + utf16StringLen;
auto idx16 = utf16String;
while (idx16 < utf16StringEnd) {
auto ch = *idx16++;
if (ch < kUtf8OneByteBoundary) {
utf8StringLen++;
} else if (ch < kUtf8TwoBytesBoundary) {
utf8StringLen += 2;
} else if (
(ch >= kUtf16HighSubLowBoundary) && (ch < kUtf16HighSubHighBoundary) &&
(idx16 < utf16StringEnd) &&
(*idx16 >= kUtf16HighSubHighBoundary) && (*idx16 < kUtf16LowSubHighBoundary)) {
utf8StringLen += 4;
idx16++;
} else {
utf8StringLen += 3;
}
}
return utf8StringLen;
}
} // namespace
std::string utf16toUTF8(const uint16_t* utf16String, size_t utf16StringLen) noexcept {
if (!utf16String || utf16StringLen <= 0) {
return "";
}
std::string utf8String(utf16toUTF8Length(utf16String, utf16StringLen), '\0');
auto idx8 = utf8String.begin();
auto idx16 = utf16String;
auto utf16StringEnd = utf16String + utf16StringLen;
while (idx16 < utf16StringEnd) {
auto ch = *idx16++;
if (ch < kUtf8OneByteBoundary) {
*idx8++ = (ch & 0x7F);
} else if (ch < kUtf8TwoBytesBoundary) {
*idx8++ = 0b11000000 | (ch >> 6);
*idx8++ = 0b10000000 | (ch & 0x3F);
} else if (
(ch >= kUtf16HighSubLowBoundary) && (ch < kUtf16HighSubHighBoundary) &&
(idx16 < utf16StringEnd) &&
(*idx16 >= kUtf16HighSubHighBoundary) && (*idx16 < kUtf16LowSubHighBoundary)) {
auto ch2 = *idx16++;
uint8_t trunc_byte = (((ch >> 6) & 0x0F) + 1);
*idx8++ = 0b11110000 | (trunc_byte >> 2);
*idx8++ = 0b10000000 | ((trunc_byte & 0x03) << 4) | ((ch >> 2) & 0x0F);
*idx8++ = 0b10000000 | ((ch & 0x03) << 4) | ((ch2 >> 6) & 0x0F);
*idx8++ = 0b10000000 | (ch2 & 0x3F);
} else {
*idx8++ = 0b11100000 | (ch >> 12);
*idx8++ = 0b10000000 | ((ch >> 6) & 0x3F);
*idx8++ = 0b10000000 | (ch & 0x3F);
}
}
return utf8String;
}
} // namespace unicode
} // namespace react
} // namespace facebook