GT2/Ejectable/node_modules/react-native/Libraries/Pressability/Pressability.js

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2021-08-16 00:14:59 +00:00
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @flow strict-local
* @format
*/
'use strict';
import {isHoverEnabled} from './HoverState';
import invariant from 'invariant';
import SoundManager from '../Components/Sound/SoundManager';
import {normalizeRect, type RectOrSize} from '../StyleSheet/Rect';
import type {
BlurEvent,
FocusEvent,
PressEvent,
MouseEvent,
} from '../Types/CoreEventTypes';
import Platform from '../Utilities/Platform';
import UIManager from '../ReactNative/UIManager';
import type {HostComponent} from '../Renderer/shims/ReactNativeTypes';
import * as React from 'react';
export type PressabilityConfig = $ReadOnly<{|
/**
* Whether a press gesture can be interrupted by a parent gesture such as a
* scroll event. Defaults to true.
*/
cancelable?: ?boolean,
/**
* Whether to disable initialization of the press gesture.
*/
disabled?: ?boolean,
/**
* Amount to extend the `VisualRect` by to create `HitRect`.
*/
hitSlop?: ?RectOrSize,
/**
* Amount to extend the `HitRect` by to create `PressRect`.
*/
pressRectOffset?: ?RectOrSize,
/**
* Whether to disable the systemm sound when `onPress` fires on Android.
**/
android_disableSound?: ?boolean,
/**
* Duration to wait after hover in before calling `onHoverIn`.
*/
delayHoverIn?: ?number,
/**
* Duration to wait after hover out before calling `onHoverOut`.
*/
delayHoverOut?: ?number,
/**
* Duration (in addition to `delayPressIn`) after which a press gesture is
* considered a long press gesture. Defaults to 500 (milliseconds).
*/
delayLongPress?: ?number,
/**
* Duration to wait after press down before calling `onPressIn`.
*/
delayPressIn?: ?number,
/**
* Duration to wait after letting up before calling `onPressOut`.
*/
delayPressOut?: ?number,
/**
* Minimum duration to wait between calling `onPressIn` and `onPressOut`.
*/
minPressDuration?: ?number,
/**
* Called after the element loses focus.
*/
onBlur?: ?(event: BlurEvent) => mixed,
/**
* Called after the element is focused.
*/
onFocus?: ?(event: FocusEvent) => mixed,
/**
* Called when the hover is activated to provide visual feedback.
*/
onHoverIn?: ?(event: MouseEvent) => mixed,
/**
* Called when the hover is deactivated to undo visual feedback.
*/
onHoverOut?: ?(event: MouseEvent) => mixed,
/**
* Called when a long press gesture has been triggered.
*/
onLongPress?: ?(event: PressEvent) => mixed,
/**
* Called when a press gestute has been triggered.
*/
onPress?: ?(event: PressEvent) => mixed,
/**
* Called when the press is activated to provide visual feedback.
*/
onPressIn?: ?(event: PressEvent) => mixed,
/**
* Called when the press location moves. (This should rarely be used.)
*/
onPressMove?: ?(event: PressEvent) => mixed,
/**
* Called when the press is deactivated to undo visual feedback.
*/
onPressOut?: ?(event: PressEvent) => mixed,
/**
* Returns whether a long press gesture should cancel the press gesture.
* Defaults to true.
*/
onLongPressShouldCancelPress_DEPRECATED?: ?() => boolean,
/**
* If `cancelable` is set, this will be ignored.
*
* Returns whether to yield to a lock termination request (e.g. if a native
* scroll gesture attempts to steal the responder lock).
*/
onResponderTerminationRequest_DEPRECATED?: ?() => boolean,
/**
* If `disabled` is set, this will be ignored.
*
* Returns whether to start a press gesture.
*
* @deprecated
*/
onStartShouldSetResponder_DEPRECATED?: ?() => boolean,
|}>;
export type EventHandlers = $ReadOnly<{|
onBlur: (event: BlurEvent) => void,
onClick: (event: PressEvent) => void,
onFocus: (event: FocusEvent) => void,
onMouseEnter?: (event: MouseEvent) => void,
onMouseLeave?: (event: MouseEvent) => void,
onResponderGrant: (event: PressEvent) => void,
onResponderMove: (event: PressEvent) => void,
onResponderRelease: (event: PressEvent) => void,
onResponderTerminate: (event: PressEvent) => void,
onResponderTerminationRequest: () => boolean,
onStartShouldSetResponder: () => boolean,
|}>;
type TouchState =
| 'NOT_RESPONDER'
| 'RESPONDER_INACTIVE_PRESS_IN'
| 'RESPONDER_INACTIVE_PRESS_OUT'
| 'RESPONDER_ACTIVE_PRESS_IN'
| 'RESPONDER_ACTIVE_PRESS_OUT'
| 'RESPONDER_ACTIVE_LONG_PRESS_IN'
| 'RESPONDER_ACTIVE_LONG_PRESS_OUT'
| 'ERROR';
type TouchSignal =
| 'DELAY'
| 'RESPONDER_GRANT'
| 'RESPONDER_RELEASE'
| 'RESPONDER_TERMINATED'
| 'ENTER_PRESS_RECT'
| 'LEAVE_PRESS_RECT'
| 'LONG_PRESS_DETECTED';
const Transitions = Object.freeze({
NOT_RESPONDER: {
DELAY: 'ERROR',
RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',
RESPONDER_RELEASE: 'ERROR',
RESPONDER_TERMINATED: 'ERROR',
ENTER_PRESS_RECT: 'ERROR',
LEAVE_PRESS_RECT: 'ERROR',
LONG_PRESS_DETECTED: 'ERROR',
},
RESPONDER_INACTIVE_PRESS_IN: {
DELAY: 'RESPONDER_ACTIVE_PRESS_IN',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',
LONG_PRESS_DETECTED: 'ERROR',
},
RESPONDER_INACTIVE_PRESS_OUT: {
DELAY: 'RESPONDER_ACTIVE_PRESS_OUT',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_INACTIVE_PRESS_OUT',
LONG_PRESS_DETECTED: 'ERROR',
},
RESPONDER_ACTIVE_PRESS_IN: {
DELAY: 'ERROR',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',
LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',
},
RESPONDER_ACTIVE_PRESS_OUT: {
DELAY: 'ERROR',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_PRESS_OUT',
LONG_PRESS_DETECTED: 'ERROR',
},
RESPONDER_ACTIVE_LONG_PRESS_IN: {
DELAY: 'ERROR',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',
LONG_PRESS_DETECTED: 'RESPONDER_ACTIVE_LONG_PRESS_IN',
},
RESPONDER_ACTIVE_LONG_PRESS_OUT: {
DELAY: 'ERROR',
RESPONDER_GRANT: 'ERROR',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_IN',
LEAVE_PRESS_RECT: 'RESPONDER_ACTIVE_LONG_PRESS_OUT',
LONG_PRESS_DETECTED: 'ERROR',
},
ERROR: {
DELAY: 'NOT_RESPONDER',
RESPONDER_GRANT: 'RESPONDER_INACTIVE_PRESS_IN',
RESPONDER_RELEASE: 'NOT_RESPONDER',
RESPONDER_TERMINATED: 'NOT_RESPONDER',
ENTER_PRESS_RECT: 'NOT_RESPONDER',
LEAVE_PRESS_RECT: 'NOT_RESPONDER',
LONG_PRESS_DETECTED: 'NOT_RESPONDER',
},
});
const isActiveSignal = signal =>
signal === 'RESPONDER_ACTIVE_PRESS_IN' ||
signal === 'RESPONDER_ACTIVE_LONG_PRESS_IN';
const isActivationSignal = signal =>
signal === 'RESPONDER_ACTIVE_PRESS_OUT' ||
signal === 'RESPONDER_ACTIVE_PRESS_IN';
const isPressInSignal = signal =>
signal === 'RESPONDER_INACTIVE_PRESS_IN' ||
signal === 'RESPONDER_ACTIVE_PRESS_IN' ||
signal === 'RESPONDER_ACTIVE_LONG_PRESS_IN';
const isTerminalSignal = signal =>
signal === 'RESPONDER_TERMINATED' || signal === 'RESPONDER_RELEASE';
const DEFAULT_LONG_PRESS_DELAY_MS = 500;
const DEFAULT_PRESS_RECT_OFFSETS = {
bottom: 30,
left: 20,
right: 20,
top: 20,
};
const DEFAULT_MIN_PRESS_DURATION = 130;
/**
* Pressability implements press handling capabilities.
*
* =========================== Pressability Tutorial ===========================
*
* The `Pressability` class helps you create press interactions by analyzing the
* geometry of elements and observing when another responder (e.g. ScrollView)
* has stolen the touch lock. It offers hooks for your component to provide
* interaction feedback to the user:
*
* - When a press has activated (e.g. highlight an element)
* - When a press has deactivated (e.g. un-highlight an element)
* - When a press sould trigger an action, meaning it activated and deactivated
* while within the geometry of the element without the lock being stolen.
*
* A high quality interaction isn't as simple as you might think. There should
* be a slight delay before activation. Moving your finger beyond an element's
* bounds should trigger deactivation, but moving the same finger back within an
* element's bounds should trigger reactivation.
*
* In order to use `Pressability`, do the following:
*
* 1. Instantiate `Pressability` and store it on your component's state.
*
* state = {
* pressability: new Pressability({
* // ...
* }),
* };
*
* 2. Choose the rendered component who should collect the press events. On that
* element, spread `pressability.getEventHandlers()` into its props.
*
* return (
* <View {...this.state.pressability.getEventHandlers()} />
* );
*
* 3. Reset `Pressability` when your component unmounts.
*
* componentWillUnmount() {
* this.state.pressability.reset();
* }
*
* ==================== Pressability Implementation Details ====================
*
* `Pressability` only assumes that there exists a `HitRect` node. The `PressRect`
* is an abstract box that is extended beyond the `HitRect`.
*
* # Geometry
*
*
* - Presses start anywhere within `HitRect`, which
* is expanded via the prop `hitSlop`.
* VisualRect
* - When pressed down for sufficient amount of time
* HitRect before letting up, `VisualRect` activates for
* as long as the press stays within `PressRect`.
* PressRect o
*
* Out Region `PressRect`, which is expanded via the prop
* `pressRectOffset`, allows presses to move
* beyond `HitRect` while maintaining activation
* and being eligible for a "press".
*
* # State Machine
*
* RESPONDER_RELEASE
* NOT_RESPONDER
* RESPONDER_TERMINATED
*
* RESPONDER_GRANT (HitRect)
*
*
*
* RESPONDER_INACTIVE_ DELAY RESPONDER_ACTIVE_ T + DELAY RESPONDER_ACTIVE_
* PRESS_IN PRESS_IN LONG_PRESS_IN
*
*
* LEAVE_ LEAVE_ LEAVE_
* PRESS_RECT ENTER_ PRESS_RECT ENTER_ PRESS_RECT ENTER_
* PRESS_RECT PRESS_RECT PRESS_RECT
*
*
* RESPONDER_INACTIVE_ DELAY RESPONDER_ACTIVE_ RESPONDER_ACTIVE_
* PRESS_OUT PRESS_OUT LONG_PRESS_OUT
*
*
* T + DELAY => LONG_PRESS_DELAY + DELAY
*
* Not drawn are the side effects of each transition. The most important side
* effect is the invocation of `onPress` and `onLongPress` that occur when a
* responder is release while in the "press in" states.
*/
export default class Pressability {
_config: PressabilityConfig;
_eventHandlers: ?EventHandlers = null;
_hoverInDelayTimeout: ?TimeoutID = null;
_hoverOutDelayTimeout: ?TimeoutID = null;
_isHovered: boolean = false;
_longPressDelayTimeout: ?TimeoutID = null;
_pressDelayTimeout: ?TimeoutID = null;
_pressOutDelayTimeout: ?TimeoutID = null;
_responderID: ?number | React.ElementRef<HostComponent<mixed>> = null;
_responderRegion: ?$ReadOnly<{|
bottom: number,
left: number,
right: number,
top: number,
|}> = null;
_touchActivatePosition: ?$ReadOnly<{|
pageX: number,
pageY: number,
|}>;
_touchActivateTime: ?number;
_touchState: TouchState = 'NOT_RESPONDER';
constructor(config: PressabilityConfig) {
this.configure(config);
}
configure(config: PressabilityConfig): void {
this._config = config;
}
/**
* Resets any pending timers. This should be called on unmount.
*/
reset(): void {
this._cancelHoverInDelayTimeout();
this._cancelHoverOutDelayTimeout();
this._cancelLongPressDelayTimeout();
this._cancelPressDelayTimeout();
this._cancelPressOutDelayTimeout();
}
/**
* Returns a set of props to spread into the interactive element.
*/
getEventHandlers(): EventHandlers {
if (this._eventHandlers == null) {
this._eventHandlers = this._createEventHandlers();
}
return this._eventHandlers;
}
_createEventHandlers(): EventHandlers {
const focusEventHandlers = {
onBlur: (event: BlurEvent): void => {
const {onBlur} = this._config;
if (onBlur != null) {
onBlur(event);
}
},
onFocus: (event: FocusEvent): void => {
const {onFocus} = this._config;
if (onFocus != null) {
onFocus(event);
}
},
};
const responderEventHandlers = {
onStartShouldSetResponder: (): boolean => {
const {disabled} = this._config;
if (disabled == null) {
const {onStartShouldSetResponder_DEPRECATED} = this._config;
return onStartShouldSetResponder_DEPRECATED == null
? true
: onStartShouldSetResponder_DEPRECATED();
}
return !disabled;
},
onResponderGrant: (event: PressEvent): void => {
event.persist();
this._cancelPressOutDelayTimeout();
this._responderID = event.currentTarget;
this._touchState = 'NOT_RESPONDER';
this._receiveSignal('RESPONDER_GRANT', event);
const delayPressIn = normalizeDelay(this._config.delayPressIn);
if (delayPressIn > 0) {
this._pressDelayTimeout = setTimeout(() => {
this._receiveSignal('DELAY', event);
}, delayPressIn);
} else {
this._receiveSignal('DELAY', event);
}
const delayLongPress = normalizeDelay(
this._config.delayLongPress,
10,
DEFAULT_LONG_PRESS_DELAY_MS - delayPressIn,
);
this._longPressDelayTimeout = setTimeout(() => {
this._handleLongPress(event);
}, delayLongPress + delayPressIn);
},
onResponderMove: (event: PressEvent): void => {
if (this._config.onPressMove != null) {
this._config.onPressMove(event);
}
// Region may not have finished being measured, yet.
const responderRegion = this._responderRegion;
if (responderRegion == null) {
return;
}
const touch = getTouchFromPressEvent(event);
if (touch == null) {
this._cancelLongPressDelayTimeout();
this._receiveSignal('LEAVE_PRESS_RECT', event);
return;
}
if (this._touchActivatePosition != null) {
const deltaX = this._touchActivatePosition.pageX - touch.pageX;
const deltaY = this._touchActivatePosition.pageY - touch.pageY;
if (Math.hypot(deltaX, deltaY) > 10) {
this._cancelLongPressDelayTimeout();
}
}
if (this._isTouchWithinResponderRegion(touch, responderRegion)) {
this._receiveSignal('ENTER_PRESS_RECT', event);
} else {
this._cancelLongPressDelayTimeout();
this._receiveSignal('LEAVE_PRESS_RECT', event);
}
},
onResponderRelease: (event: PressEvent): void => {
this._receiveSignal('RESPONDER_RELEASE', event);
},
onResponderTerminate: (event: PressEvent): void => {
this._receiveSignal('RESPONDER_TERMINATED', event);
},
onResponderTerminationRequest: (): boolean => {
const {cancelable} = this._config;
if (cancelable == null) {
const {onResponderTerminationRequest_DEPRECATED} = this._config;
return onResponderTerminationRequest_DEPRECATED == null
? true
: onResponderTerminationRequest_DEPRECATED();
}
return cancelable;
},
onClick: (event: PressEvent): void => {
const {onPress} = this._config;
if (onPress != null) {
onPress(event);
}
},
};
if (process.env.NODE_ENV === 'test') {
// We are setting this in order to find this node in ReactNativeTestTools
responderEventHandlers.onStartShouldSetResponder.testOnly_pressabilityConfig = () =>
this._config;
}
const mouseEventHandlers =
Platform.OS === 'ios' || Platform.OS === 'android'
? null
: {
onMouseEnter: (event: MouseEvent): void => {
if (isHoverEnabled()) {
this._isHovered = true;
this._cancelHoverOutDelayTimeout();
const {onHoverIn} = this._config;
if (onHoverIn != null) {
const delayHoverIn = normalizeDelay(
this._config.delayHoverIn,
);
if (delayHoverIn > 0) {
this._hoverInDelayTimeout = setTimeout(() => {
onHoverIn(event);
}, delayHoverIn);
} else {
onHoverIn(event);
}
}
}
},
onMouseLeave: (event: MouseEvent): void => {
if (this._isHovered) {
this._isHovered = false;
this._cancelHoverInDelayTimeout();
const {onHoverOut} = this._config;
if (onHoverOut != null) {
const delayHoverOut = normalizeDelay(
this._config.delayHoverOut,
);
if (delayHoverOut > 0) {
this._hoverInDelayTimeout = setTimeout(() => {
onHoverOut(event);
}, delayHoverOut);
} else {
onHoverOut(event);
}
}
}
},
};
return {
...focusEventHandlers,
...responderEventHandlers,
...mouseEventHandlers,
};
}
/**
* Receives a state machine signal, performs side effects of the transition
* and stores the new state. Validates the transition as well.
*/
_receiveSignal(signal: TouchSignal, event: PressEvent): void {
const prevState = this._touchState;
const nextState = Transitions[prevState]?.[signal];
if (this._responderID == null && signal === 'RESPONDER_RELEASE') {
return;
}
invariant(
nextState != null && nextState !== 'ERROR',
'Pressability: Invalid signal `%s` for state `%s` on responder: %s',
signal,
prevState,
typeof this._responderID === 'number'
? this._responderID
: '<<host component>>',
);
if (prevState !== nextState) {
this._performTransitionSideEffects(prevState, nextState, signal, event);
this._touchState = nextState;
}
}
/**
* Performs a transition between touchable states and identify any activations
* or deactivations (and callback invocations).
*/
_performTransitionSideEffects(
prevState: TouchState,
nextState: TouchState,
signal: TouchSignal,
event: PressEvent,
): void {
if (isTerminalSignal(signal)) {
this._touchActivatePosition = null;
this._cancelLongPressDelayTimeout();
}
const isInitialTransition =
prevState === 'NOT_RESPONDER' &&
nextState === 'RESPONDER_INACTIVE_PRESS_IN';
const isActivationTransiton =
!isActivationSignal(prevState) && isActivationSignal(nextState);
if (isInitialTransition || isActivationTransiton) {
this._measureResponderRegion();
}
if (isPressInSignal(prevState) && signal === 'LONG_PRESS_DETECTED') {
const {onLongPress} = this._config;
if (onLongPress != null) {
onLongPress(event);
}
}
const isPrevActive = isActiveSignal(prevState);
const isNextActive = isActiveSignal(nextState);
if (!isPrevActive && isNextActive) {
this._activate(event);
} else if (isPrevActive && !isNextActive) {
this._deactivate(event);
}
if (isPressInSignal(prevState) && signal === 'RESPONDER_RELEASE') {
const {onLongPress, onPress, android_disableSound} = this._config;
if (onPress != null) {
const isPressCanceledByLongPress =
onLongPress != null &&
prevState === 'RESPONDER_ACTIVE_LONG_PRESS_IN' &&
this._shouldLongPressCancelPress();
if (!isPressCanceledByLongPress) {
// If we never activated (due to delays), activate and deactivate now.
if (!isNextActive && !isPrevActive) {
this._activate(event);
this._deactivate(event);
}
if (Platform.OS === 'android' && android_disableSound !== true) {
SoundManager.playTouchSound();
}
onPress(event);
}
}
}
this._cancelPressDelayTimeout();
}
_activate(event: PressEvent): void {
const {onPressIn} = this._config;
const touch = getTouchFromPressEvent(event);
this._touchActivatePosition = {
pageX: touch.pageX,
pageY: touch.pageY,
};
this._touchActivateTime = Date.now();
if (onPressIn != null) {
onPressIn(event);
}
}
_deactivate(event: PressEvent): void {
const {onPressOut} = this._config;
if (onPressOut != null) {
const minPressDuration = normalizeDelay(
this._config.minPressDuration,
0,
DEFAULT_MIN_PRESS_DURATION,
);
const pressDuration = Date.now() - (this._touchActivateTime ?? 0);
const delayPressOut = Math.max(
minPressDuration - pressDuration,
normalizeDelay(this._config.delayPressOut),
);
if (delayPressOut > 0) {
this._pressOutDelayTimeout = setTimeout(() => {
onPressOut(event);
}, delayPressOut);
} else {
onPressOut(event);
}
}
this._touchActivateTime = null;
}
_measureResponderRegion(): void {
if (this._responderID == null) {
return;
}
if (typeof this._responderID === 'number') {
UIManager.measure(this._responderID, this._measureCallback);
} else {
this._responderID.measure(this._measureCallback);
}
}
_measureCallback = (left, top, width, height, pageX, pageY) => {
if (!left && !top && !width && !height && !pageX && !pageY) {
return;
}
this._responderRegion = {
bottom: pageY + height,
left: pageX,
right: pageX + width,
top: pageY,
};
};
_isTouchWithinResponderRegion(
touch: $PropertyType<PressEvent, 'nativeEvent'>,
responderRegion: $ReadOnly<{|
bottom: number,
left: number,
right: number,
top: number,
|}>,
): boolean {
const hitSlop = normalizeRect(this._config.hitSlop);
const pressRectOffset = normalizeRect(this._config.pressRectOffset);
let regionBottom = responderRegion.bottom;
let regionLeft = responderRegion.left;
let regionRight = responderRegion.right;
let regionTop = responderRegion.top;
if (hitSlop != null) {
if (hitSlop.bottom != null) {
regionBottom += hitSlop.bottom;
}
if (hitSlop.left != null) {
regionLeft -= hitSlop.left;
}
if (hitSlop.right != null) {
regionRight += hitSlop.right;
}
if (hitSlop.top != null) {
regionTop -= hitSlop.top;
}
}
regionBottom +=
pressRectOffset?.bottom ?? DEFAULT_PRESS_RECT_OFFSETS.bottom;
regionLeft -= pressRectOffset?.left ?? DEFAULT_PRESS_RECT_OFFSETS.left;
regionRight += pressRectOffset?.right ?? DEFAULT_PRESS_RECT_OFFSETS.right;
regionTop -= pressRectOffset?.top ?? DEFAULT_PRESS_RECT_OFFSETS.top;
return (
touch.pageX > regionLeft &&
touch.pageX < regionRight &&
touch.pageY > regionTop &&
touch.pageY < regionBottom
);
}
_handleLongPress(event: PressEvent): void {
if (
this._touchState === 'RESPONDER_ACTIVE_PRESS_IN' ||
this._touchState === 'RESPONDER_ACTIVE_LONG_PRESS_IN'
) {
this._receiveSignal('LONG_PRESS_DETECTED', event);
}
}
_shouldLongPressCancelPress(): boolean {
return (
this._config.onLongPressShouldCancelPress_DEPRECATED == null ||
this._config.onLongPressShouldCancelPress_DEPRECATED()
);
}
_cancelHoverInDelayTimeout(): void {
if (this._hoverInDelayTimeout != null) {
clearTimeout(this._hoverInDelayTimeout);
this._hoverInDelayTimeout = null;
}
}
_cancelHoverOutDelayTimeout(): void {
if (this._hoverOutDelayTimeout != null) {
clearTimeout(this._hoverOutDelayTimeout);
this._hoverOutDelayTimeout = null;
}
}
_cancelLongPressDelayTimeout(): void {
if (this._longPressDelayTimeout != null) {
clearTimeout(this._longPressDelayTimeout);
this._longPressDelayTimeout = null;
}
}
_cancelPressDelayTimeout(): void {
if (this._pressDelayTimeout != null) {
clearTimeout(this._pressDelayTimeout);
this._pressDelayTimeout = null;
}
}
_cancelPressOutDelayTimeout(): void {
if (this._pressOutDelayTimeout != null) {
clearTimeout(this._pressOutDelayTimeout);
this._pressOutDelayTimeout = null;
}
}
}
function normalizeDelay(delay: ?number, min = 0, fallback = 0): number {
return Math.max(min, delay ?? fallback);
}
const getTouchFromPressEvent = (event: PressEvent) => {
const {changedTouches, touches} = event.nativeEvent;
if (touches != null && touches.length > 0) {
return touches[0];
}
if (changedTouches != null && changedTouches.length > 0) {
return changedTouches[0];
}
return event.nativeEvent;
};